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7 Commits

Author SHA1 Message Date
Sandy Carter
1c31493614 Set -fPIC always 2023-01-21 22:43:28 -05:00
Sandy Carter
fb50e78e49 examples: Only copy assets once 2023-01-21 18:16:45 -05:00
Sandy Carter
cf8b57e65c Fix -fPIC for static 2023-01-21 18:16:45 -05:00
Sandy Carter
38d11732c7 ci: test building examples 2023-01-21 18:16:45 -05:00
Sandy Carter
b6c4027d20 examples: Bump gssl version to 140 for vs and fs 2023-01-21 18:16:45 -05:00
npnp
086fccf3a8 Removed D3D_PREFIX and changed profile values to match the current version of shaderc 2023-01-21 18:16:45 -05:00
Sandy Carter
034462fd2a Add option to prefix tool names to avoid conflicts
For example the shaderc is used by dawn and an installation might want to
prefix bgfx's shaderc with bgfx-shaderc
2023-01-21 16:05:46 -05:00
9 changed files with 82 additions and 56 deletions

View File

@@ -34,7 +34,7 @@ jobs:
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
submodules: recursive
- name: Install Linux dependencies
run: |
sudo apt-get update
@@ -55,4 +55,9 @@ jobs:
# Build the whole project with Ninja (which is spawn by CMake).
- name: Build
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
# Build the examples which are excluded from all
- name: Build examples
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target examples

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@@ -36,6 +36,7 @@ cmake_dependent_option(BGFX_BUILD_TOOLS_BIN2C "Build bx binary to c converter."
cmake_dependent_option(BGFX_BUILD_TOOLS_SHADER "Build bgfx shader tools." ON BGFX_BUILD_TOOLS OFF)
cmake_dependent_option(BGFX_BUILD_TOOLS_GEOMETRY "Build bgfx geometry tools." ON BGFX_BUILD_TOOLS OFF)
cmake_dependent_option(BGFX_BUILD_TOOLS_TEXTURE "Build bgfx texture tools." ON BGFX_BUILD_TOOLS OFF)
set(BGFX_TOOLS_PREFIX "" CACHE STRING "Prefix name to add to name of tools (to avoid clashes)")
option(BGFX_BUILD_EXAMPLES "Build bgfx examples." ON)
option(BGFX_BUILD_TESTS "Build bgfx tests." OFF)
option(BGFX_INSTALL "Create installation target." ON)
@@ -50,6 +51,7 @@ option(BGFX_CONFIG_DEBUG_ANNOTATION "Enable gfx debug annotations (default: on i
set(BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version")
set(BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version")
set(BGFX_LIBRARY_TYPE "STATIC" CACHE STRING "Linking type for library")
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS "STATIC" "SHARED")
set(BGFX_CONFIG_DEFAULT_MAX_ENCODERS "" CACHE STRING "Specify default maximum encoder count (multithreaded only)")
set(BGFX_CONFIG_MAX_DRAW_CALLS "" CACHE STRING "Specify maximum draw calls")
@@ -70,11 +72,7 @@ if(BGFX_CMAKE_USER_SCRIPT)
include(${BGFX_CMAKE_USER_SCRIPT})
endif()
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS STATIC SHARED)
if(BGFX_LIBRARY_TYPE MATCHES "SHARED")
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if(BGFX_BUILD_TESTS)
enable_testing()

View File

@@ -19,13 +19,10 @@ function(add_bgfx_shader FILE FOLDER)
string(SUBSTRING "${FILENAME}" 0 2 TYPE)
if("${TYPE}" STREQUAL "fs")
set(TYPE "FRAGMENT")
set(D3D_PREFIX "ps")
elseif("${TYPE}" STREQUAL "vs")
set(TYPE "VERTEX")
set(D3D_PREFIX "vs")
elseif("${TYPE}" STREQUAL "cs")
set(TYPE "COMPUTE")
set(D3D_PREFIX "cs")
else()
set(TYPE "")
endif()
@@ -41,7 +38,7 @@ function(add_bgfx_shader FILE FOLDER)
set(DX9_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx9/${FILENAME}.bin)
_bgfx_shaderc_parse(
DX9 ${COMMON} WINDOWS
PROFILE ${D3D_PREFIX}_3_0
PROFILE s_3_0
O 3
OUTPUT ${DX9_OUTPUT}
)
@@ -54,14 +51,14 @@ function(add_bgfx_shader FILE FOLDER)
if(NOT "${TYPE}" STREQUAL "COMPUTE")
_bgfx_shaderc_parse(
DX11 ${COMMON} WINDOWS
PROFILE ${D3D_PREFIX}_5_0
PROFILE s_5_0
O 3
OUTPUT ${DX11_OUTPUT}
)
else()
_bgfx_shaderc_parse(
DX11 ${COMMON} WINDOWS
PROFILE ${D3D_PREFIX}_5_0
PROFILE s_5_0
O 1
OUTPUT ${DX11_OUTPUT}
)
@@ -89,7 +86,7 @@ function(add_bgfx_shader FILE FOLDER)
# glsl
set(GLSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/glsl/${FILENAME}.bin)
if(NOT "${TYPE}" STREQUAL "COMPUTE")
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 120 OUTPUT ${GLSL_OUTPUT})
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 140 OUTPUT ${GLSL_OUTPUT})
else()
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 430 OUTPUT ${GLSL_OUTPUT})
endif()
@@ -163,6 +160,50 @@ function(add_example ARG_NAME)
elseif(UNIX AND NOT APPLE)
target_link_libraries(example-${ARG_NAME} PUBLIC X11)
endif()
if(BGFX_BUILD_EXAMPLES)
if(IOS OR WIN32)
# on iOS we need to build a bundle so have to copy the data rather than symlink
# and on windows we can't create symlinks
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
$<TARGET_FILE_DIR:example-${ARG_NAME}>
)
else()
# For everything else symlink some folders into our output directory
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
)
endif()
endif()
else()
if(BGFX_INSTALL_EXAMPLES)
add_executable(example-${ARG_NAME} WIN32 ${SOURCES})
@@ -216,42 +257,6 @@ function(add_example ARG_NAME)
# Directory name
set_target_properties(example-${ARG_NAME} PROPERTIES FOLDER "bgfx/examples")
if(IOS OR WIN32)
# on iOS we need to build a bundle so have to copy the data rather than symlink
# and on windows we can't create symlinks
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
$<TARGET_FILE_DIR:example-${ARG_NAME}>
)
else()
# For everything else symlink some folders into our output directory
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
)
endif()
endfunction()
# Build all examples target

View File

@@ -24,7 +24,10 @@ target_sources(geometryc PRIVATE ${GEOMETRYC_SOURCES})
target_include_directories(geometryc PRIVATE ${MESHOPTIMIZER_INCLUDE_DIR})
target_link_libraries(geometryc PRIVATE bx bgfx-vertexlayout ${MESHOPTIMIZER_LIBRARIES})
target_compile_definitions(geometryc PRIVATE "-D_CRT_SECURE_NO_WARNINGS")
set_target_properties(geometryc PROPERTIES FOLDER "bgfx/tools")
set_target_properties(
geometryc PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryc #
)
if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools geometryc)

View File

@@ -17,7 +17,10 @@ file(GLOB_RECURSE GEOMETRYV_SOURCES #
target_sources(geometryv PRIVATE ${GEOMETRYV_SOURCES})
target_link_libraries(geometryv example-common)
set_target_properties(geometryv PROPERTIES FOLDER "bgfx/tools")
set_target_properties(
geometryv PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryv #
)
if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools geometryv)

View File

@@ -57,7 +57,10 @@ file(
target_sources(shaderc PRIVATE ${SHADERC_SOURCES})
set_target_properties(geometryc PROPERTIES FOLDER "bgfx/tools")
set_target_properties(
shaderc PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}shaderc #
)
if(BGFX_BUILD_TOOLS_SHADER AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools shaderc)

View File

@@ -17,7 +17,10 @@ file(GLOB_RECURSE TEXTUREV_SOURCES #
target_sources(texturev PRIVATE ${TEXTUREV_SOURCES})
target_link_libraries(texturev PRIVATE example-common)
set_target_properties(texturev PROPERTIES FOLDER "bgfx/tools")
set_target_properties(
texturev PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturev #
)
if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools texturev)

View File

@@ -18,7 +18,10 @@ file(GLOB_RECURSE TEXTUREC_SOURCES #
target_sources(texturec PRIVATE ${TEXTUREC_SOURCES})
target_link_libraries(texturec PRIVATE bimg_decode bimg_encode bimg)
set_target_properties(texturec PROPERTIES FOLDER "bgfx/tools")
set_target_properties(
texturec PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturec #
)
if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools texturec)

View File

@@ -18,7 +18,10 @@ file(GLOB_RECURSE BIN2C_SOURCES #
target_sources(bin2c PRIVATE ${BIN2C_SOURCES})
target_link_libraries(bin2c PRIVATE bx)
set_target_properties(bin2c PROPERTIES FOLDER "bgfx/tools")
set_target_properties(
bin2c PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}bin2c #
)
if(BGFX_BUILD_TOOLS_BIN2C AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools bin2c)