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https://github.com/bkaradzic/bgfx.cmake.git
synced 2026-02-17 21:12:35 +01:00
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2 Commits
v1.115.821
...
v1.115.821
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e4e935c7ae | ||
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01c90714e1 |
@@ -161,6 +161,8 @@ if( BGFX_INSTALL )
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# install tools
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if( BGFX_BUILD_TOOLS )
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install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfxToolUtils.cmake
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DESTINATION "${config_install_dir}")
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install( TARGETS shaderc
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EXPORT "${TARGETS_EXPORT_NAME}"
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DESTINATION "${CMAKE_INSTALL_BINDIR}" )
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@@ -1,4 +1,8 @@
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@PACKAGE_INIT@
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include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
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check_required_components("@PROJECT_NAME@")
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get_target_property(BGFX_INCLUDE_PATH bgfx::bgfx INTERFACE_INCLUDE_DIRECTORIES)
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list(GET BGFX_INCLUDE_PATH 0 BGFX_INCLUDE_PATH_1) # bgfx::bgfx exports include directory twice?
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set(BGFX_SHADER_INCLUDE_PATH ${BGFX_INCLUDE_PATH_1}/bgfx)
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include("${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake")
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check_required_components("@PROJECT_NAME@")
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277
cmake/bgfxToolUtils.cmake
Normal file
277
cmake/bgfxToolUtils.cmake
Normal file
@@ -0,0 +1,277 @@
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# shaderc_parse(
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# FILE filename
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# OUTPUT filename
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# FRAGMENT|VERTEX|COMPUTE
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# ANDROID|ASM_JS|IOS|LINUX|NACL|OSX|WINDOWS
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# [PROFILE profile]
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# [O 0|1|2|3]
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# [VARYINGDEF filename]
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# [BIN2C filename]
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# [INCLUDES include;include]
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# [DEFINES include;include]
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# [DEPENDS]
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# [PREPROCESS]
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# [RAW]
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# [VERBOSE]
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# [DEBUG]
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# [DISASM]
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# [WERROR]
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# )
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function( shaderc_parse ARG_OUT )
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cmake_parse_arguments( ARG "DEPENDS;ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR" "FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O" "INCLUDES;DEFINES" ${ARGN} )
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set( CLI "" )
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# -f
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if( ARG_FILE )
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list( APPEND CLI "-f" "${ARG_FILE}" )
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endif()
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# -i
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if( ARG_INCLUDES )
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foreach( INCLUDE ${ARG_INCLUDES} )
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list( APPEND CLI "-i" )
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list( APPEND CLI "${INCLUDE}" )
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endforeach()
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endif()
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# -o
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if( ARG_OUTPUT )
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list( APPEND CLI "-o" "${ARG_OUTPUT}" )
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endif()
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# --bin2c
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if( ARG_BIN2C )
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list( APPEND CLI "--bin2c" "${ARG_BIN2C}" )
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endif()
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# --depends
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if( ARG_DEPENDS )
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list( APPEND CLI "--depends" )
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endif()
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# --platform
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set( PLATFORM "" )
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set( PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS" )
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foreach( P ${PLATFORMS} )
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if( ARG_${P} )
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if( PLATFORM )
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message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${PLATFORM} and ${P}." )
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return()
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endif()
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set( PLATFORM "${P}" )
|
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endif()
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endforeach()
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if( "${PLATFORM}" STREQUAL "" )
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message( SEND_ERROR "Call to shaderc_parse() must have a platform flag: ${PLATFORMS}" )
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return()
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elseif( "${PLATFORM}" STREQUAL "ANDROID" )
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list( APPEND CLI "--platform" "android" )
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elseif( "${PLATFORM}" STREQUAL "ASM_JS" )
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list( APPEND CLI "--platform" "asm.js" )
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elseif( "${PLATFORM}" STREQUAL "IOS" )
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list( APPEND CLI "--platform" "ios" )
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elseif( "${PLATFORM}" STREQUAL "LINUX" )
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list( APPEND CLI "--platform" "linux" )
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elseif( "${PLATFORM}" STREQUAL "NACL" )
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list( APPEND CLI "--platform" "nacl" )
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elseif( "${PLATFORM}" STREQUAL "OSX" )
|
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list( APPEND CLI "--platform" "osx" )
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elseif( "${PLATFORM}" STREQUAL "WINDOWS" )
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list( APPEND CLI "--platform" "windows" )
|
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endif()
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||||
|
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# --preprocess
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if( ARG_PREPROCESS )
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list( APPEND CLI "--preprocess" )
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endif()
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|
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# --define
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if( ARG_DEFINES )
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list( APPEND CLI "--defines" )
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set( DEFINES "" )
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foreach( DEFINE ${ARG_DEFINES} )
|
||||
if( NOT "${DEFINES}" STREQUAL "" )
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set( DEFINES "${DEFINES}\\\\;${DEFINE}" )
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else()
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set( DEFINES "${DEFINE}" )
|
||||
endif()
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endforeach()
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list( APPEND CLI "${DEFINES}" )
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endif()
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# --raw
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if( ARG_RAW )
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list( APPEND CLI "--raw" )
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endif()
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# --type
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set( TYPE "" )
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set( TYPES "FRAGMENT;VERTEX;COMPUTE" )
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foreach( T ${TYPES} )
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if( ARG_${T} )
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if( TYPE )
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message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${TYPE} and ${T}." )
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return()
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endif()
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set( TYPE "${T}" )
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endif()
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endforeach()
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if( "${TYPE}" STREQUAL "" )
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message( SEND_ERROR "Call to shaderc_parse() must have a type flag: ${TYPES}" )
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return()
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elseif( "${TYPE}" STREQUAL "FRAGMENT" )
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list( APPEND CLI "--type" "fragment" )
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elseif( "${TYPE}" STREQUAL "VERTEX" )
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list( APPEND CLI "--type" "vertex" )
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elseif( "${TYPE}" STREQUAL "COMPUTE" )
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list( APPEND CLI "--type" "compute" )
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endif()
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# --varyingdef
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if( ARG_VARYINGDEF )
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list( APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}" )
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endif()
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# --verbose
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if( ARG_VERBOSE )
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list( APPEND CLI "--verbose" )
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endif()
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# --debug
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if( ARG_DEBUG )
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list( APPEND CLI "--debug" )
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endif()
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# --disasm
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if( ARG_DISASM )
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list( APPEND CLI "--disasm" )
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endif()
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# --profile
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if( ARG_PROFILE )
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list( APPEND CLI "--profile" "${ARG_PROFILE}" )
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endif()
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# -O
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if( ARG_O )
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list( APPEND CLI "-O" "${ARG_O}" )
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endif()
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# --Werror
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if( ARG_WERROR )
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list( APPEND CLI "--Werror" )
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endif()
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set( ${ARG_OUT} ${CLI} PARENT_SCOPE )
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endfunction()
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function (_get_profile_ext PROFILE PROFILE_EXT)
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string(REPLACE 300_es essl PROFILE ${PROFILE})
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string(REPLACE 120 glsl PROFILE ${PROFILE})
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string(REPLACE spirv spv PROFILE ${PROFILE})
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string(REPLACE metal mtl PROFILE ${PROFILE})
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string(REPLACE vs_3_0 dx9 PROFILE ${PROFILE})
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string(REPLACE vs_4_0 dx10 PROFILE ${PROFILE})
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string(REPLACE vs_5_0 dx11 PROFILE ${PROFILE})
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string(REPLACE ps_3_0 dx9 PROFILE ${PROFILE})
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string(REPLACE ps_4_0 dx10 PROFILE ${PROFILE})
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string(REPLACE ps_5_0 dx11 PROFILE ${PROFILE})
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string(REPLACE cs_4_0 dx10 PROFILE ${PROFILE})
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string(REPLACE cs_5_0 dx11 PROFILE ${PROFILE})
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set(${PROFILE_EXT}
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${PROFILE}
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PARENT_SCOPE
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)
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endfunction ()
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# compile_shader_to_header(
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# TYPE VERTEX|FRAGMENT|COMPUTE
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# SHADERS filenames
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# VARYING_DEF filename
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# OUTPUT_DIR directory
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#)
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#
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function (compile_shader_to_header)
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set(options "")
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set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR)
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set(multiValueArgs SHADERS)
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cmake_parse_arguments(
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ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}"
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)
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set(PROFILES 120 300_es spirv) # pssl
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if (UNIX AND NOT APPLE)
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set(PLATFORM LINUX)
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elseif (EMSCRIPTEN)
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set(PLATFORM ASM_JS)
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elseif (APPLE)
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set(PLATFORM OSX)
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list(APPEND PROFILES metal)
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elseif (
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WIN32
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OR MINGW
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OR MSYS
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OR CYGWIN
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)
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set(PLATFORM WINDOWS)
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if (ARGS_TYPE STREQUAL "VERTEX")
|
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list(APPEND PROFILES vs_3_0)
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list(APPEND PROFILES vs_4_0)
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list(APPEND PROFILES vs_5_0)
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elseif (ARGS_TYPE STREQUAL "FRAGMENT")
|
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list(APPEND PROFILES ps_3_0)
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list(APPEND PROFILES ps_4_0)
|
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list(APPEND PROFILES ps_5_0)
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elseif (ARGS_TYPE STREQUAL "COMPUTE")
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list(APPEND PROFILES cs_4_0)
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list(APPEND PROFILES cs_5_0)
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else ()
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message(error "shaderc: Unsupported type")
|
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endif ()
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else ()
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message(error "shaderc: Unsupported platform")
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endif ()
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foreach (SHADER_FILE ${ARGS_SHADERS})
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source_group("Shaders" FILES "${SHADER}")
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get_filename_component(SHADER_FILE_BASENAME ${SHADER_FILE} NAME)
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get_filename_component(SHADER_FILE_NAME_WE ${SHADER_FILE} NAME_WE)
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get_filename_component(SHADER_FILE_ABSOLUTE ${SHADER_FILE} ABSOLUTE)
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|
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# Build output targets and their commands
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||||
set(OUTPUTS "")
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||||
set(COMMANDS "")
|
||||
foreach (PROFILE ${PROFILES})
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_get_profile_ext(${PROFILE} PROFILE_EXT)
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set(OUTPUT
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${ARGS_OUTPUT_DIR}/${SHADER_FILE_BASENAME}.${PROFILE_EXT}.bin.h
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)
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||||
set(PLATFORM_I ${PLATFORM})
|
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if (PROFILE STREQUAL "spirv")
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set(PLATFORM_I LINUX)
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endif ()
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shaderc_parse(
|
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CLI #
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${ARGS_TYPE} ${PLATFORM_I} WERROR
|
||||
"$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
|
||||
FILE ${SHADER_FILE_ABSOLUTE}
|
||||
OUTPUT ${OUTPUT}
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||||
PROFILE ${PROFILE}
|
||||
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
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VARYINGDEF ${ARGS_VARYING_DEF}
|
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INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
|
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BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
|
||||
)
|
||||
list(APPEND OUTPUTS ${OUTPUT})
|
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list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
|
||||
endforeach ()
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUTS}
|
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COMMAND ${CMAKE_COMMAND} -E make_directory ${ARGS_OUTPUT_DIR} ${COMMANDS}
|
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MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
|
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DEPENDS ${ARGS_VARYING_DEF}
|
||||
)
|
||||
endforeach ()
|
||||
endfunction ()
|
||||
@@ -14,6 +14,7 @@ include( ${CMAKE_CURRENT_LIST_DIR}/util/ConfigureDebugging.cmake )
|
||||
|
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include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/dear-imgui.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/meshoptimizer.cmake )
|
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include( ${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake )
|
||||
|
||||
function( add_bgfx_shader FILE FOLDER )
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||||
get_filename_component( FILENAME "${FILE}" NAME_WE )
|
||||
|
||||
@@ -32,338 +32,3 @@ elseif (IOS)
|
||||
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
|
||||
endif()
|
||||
|
||||
function( add_shader ARG_FILE )
|
||||
# Parse arguments
|
||||
cmake_parse_arguments( ARG "FRAGMENT;VERTEX;COMPUTE" "OUTPUT;GLSL_VERSION;DX9_MODEL;DX11_MODEL" "PLATFORMS" ${ARGN} )
|
||||
|
||||
# Get filename
|
||||
get_filename_component( FILENAME "${ARG_FILE}" NAME_WE )
|
||||
|
||||
# Determine if fragment or vertex or compute
|
||||
if( ARG_FRAGMENT AND ARG_VERTEX AND ARG_COMPUTE )
|
||||
message( SEND_ERROR "add_shader cannot be called with all FRAGMENT and VERTEX and COMPUTE." )
|
||||
return()
|
||||
elseif( ARG_FRAGMENT AND ARG_VERTEX )
|
||||
message( SEND_ERROR "add_shader cannot be called with both FRAGMENT and VERTEX." )
|
||||
return()
|
||||
elseif( ARG_FRAGMENT AND ARG_COMPUTE )
|
||||
message( SEND_ERROR "add_shader cannot be called with both FRAGMENT and COMPUTE." )
|
||||
return()
|
||||
elseif( ARG_VERTEX AND ARG_COMPUTE )
|
||||
message( SEND_ERROR "add_shader cannot be called with both VERTEX and COMPUTE." )
|
||||
return()
|
||||
endif()
|
||||
|
||||
if( ARG_FRAGMENT )
|
||||
set( TYPE "FRAGMENT" )
|
||||
set( D3D_PREFIX "ps" )
|
||||
elseif( ARG_VERTEX )
|
||||
set( TYPE "VERTEX" )
|
||||
set( D3D_PREFIX "vs" )
|
||||
elseif( ARG_COMPUTE )
|
||||
set( TYPE "COMPUTE" )
|
||||
set( D3D_PREFIX "cs" )
|
||||
else()
|
||||
message( SEND_ERROR "add_shader must be called with either FRAGMENT or VERTEX or COMPUTE." )
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Determine compatible platforms
|
||||
if( ARG_PLATFORMS )
|
||||
set( PLATFORMS ${ARG_PLATFORMS} )
|
||||
else()
|
||||
if( MSVC )
|
||||
set( PLATFORMS dx9 dx11 glsl essl asm.js spirv )
|
||||
elseif( APPLE )
|
||||
set( PLATFORMS metal glsl essl asm.js spirv )
|
||||
else()
|
||||
set( PLATFORMS glsl essl asm.js spirv )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Build options
|
||||
set( BASE_OPTIONS
|
||||
FILE ${ARG_FILE}
|
||||
${TYPE}
|
||||
INCLUDES ${BGFX_DIR}/src
|
||||
)
|
||||
|
||||
# Parse profiles
|
||||
set( DX9_PROFILE PROFILE ${D3D_PREFIX}_3_0 )
|
||||
if( ARG_DX9_MODEL )
|
||||
set( DX9_PROFILE PROFILE ${D3D_PREFIX}_${ARG_DX9_MODEL} )
|
||||
endif()
|
||||
set( DX11_PROFILE PROFILE ${D3D_PREFIX}_5_0 )
|
||||
if( ARG_DX11_MODEL )
|
||||
set( DX11_PROFILE PROFILE ${D3D_PREFIX}_${ARG_DX11_MODEL} )
|
||||
endif()
|
||||
set( GLSL_PROFILE PROFILE 120 )
|
||||
if( ARG_COMPUTE )
|
||||
set( GLSL_PROFILE PROFILE 430 )
|
||||
endif()
|
||||
if( ARG_GLSL_VERSION )
|
||||
set( GLSL_PROFILE PROFILE ${ARG_GLSL_VERSION} )
|
||||
endif()
|
||||
set( SPIRV_PROFILE PROFILE spirv )
|
||||
|
||||
# Add commands
|
||||
set( OUTPUTS "" )
|
||||
set( COMMANDS "" )
|
||||
foreach( PLATFORM ${PLATFORMS} )
|
||||
set( OPTIONS ${BASE_OPTIONS} )
|
||||
set( OUTPUT "${ARG_OUTPUT}/${PLATFORM}/${FILENAME}.bin" )
|
||||
get_filename_component( OUTPUT "${OUTPUT}" ABSOLUTE )
|
||||
|
||||
if( "${PLATFORM}" STREQUAL "dx9" )
|
||||
list( APPEND OPTIONS
|
||||
WINDOWS
|
||||
${DX9_PROFILE}
|
||||
OUTPUT ${OUTPUT}
|
||||
)
|
||||
elseif( "${PLATFORM}" STREQUAL "dx11" )
|
||||
list( APPEND OPTIONS
|
||||
WINDOWS
|
||||
${DX11_PROFILE}
|
||||
OUTPUT ${OUTPUT}
|
||||
)
|
||||
elseif( "${PLATFORM}" STREQUAL "metal" )
|
||||
list( APPEND OPTIONS
|
||||
OSX
|
||||
PROFILE metal
|
||||
OUTPUT ${OUTPUT}
|
||||
)
|
||||
elseif( "${PLATFORM}" STREQUAL "glsl" )
|
||||
list( APPEND OPTIONS
|
||||
LINUX
|
||||
${GLSL_PROFILE}
|
||||
OUTPUT ${OUTPUT}
|
||||
)
|
||||
elseif( "${PLATFORM}" STREQUAL "essl" )
|
||||
list( APPEND OPTIONS
|
||||
ANDROID
|
||||
OUTPUT ${OUTPUT}
|
||||
)
|
||||
elseif( "${PLATFORM}" STREQUAL "asm.js" )
|
||||
list( APPEND OPTIONS
|
||||
ASM_JS
|
||||
OUTPUT ${OUTPUT}
|
||||
)
|
||||
elseif( "${PLATFORM}" STREQUAL "spirv" )
|
||||
list( APPEND OPTIONS
|
||||
LINUX
|
||||
${SPIRV_PROFILE}
|
||||
OUTPUT ${OUTPUT}
|
||||
)
|
||||
else()
|
||||
message( SEND_ERROR "add_shader given bad platform: ${PLATFORM}" )
|
||||
return()
|
||||
endif()
|
||||
|
||||
list( APPEND OUTPUTS ${OUTPUT} )
|
||||
shaderc_parse( CMD ${OPTIONS} )
|
||||
list( APPEND COMMANDS COMMAND "${CMAKE_COMMAND}" -E make_directory "${ARG_OUTPUT}/${PLATFORM}" )
|
||||
list( APPEND COMMANDS COMMAND "$<TARGET_FILE:shaderc>" ${CMD} )
|
||||
endforeach()
|
||||
|
||||
# Add command
|
||||
add_custom_command(
|
||||
MAIN_DEPENDENCY
|
||||
${ARG_FILE}
|
||||
OUTPUT
|
||||
${OUTPUTS}
|
||||
${COMMANDS}
|
||||
COMMENT "Compiling shader ${ARG_FILE}"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
)
|
||||
|
||||
# Add to custom filter
|
||||
source_group( "Shader Files" FILES ${ARG_FILE} )
|
||||
endfunction()
|
||||
|
||||
# shaderc( FILE file OUTPUT file ... )
|
||||
# See shaderc_parse() below for inputs
|
||||
function( shaderc )
|
||||
cmake_parse_arguments( ARG "" "FILE;OUTPUT;LABEL" "" ${ARGN} )
|
||||
set( LABEL "" )
|
||||
if( ARG_LABEL )
|
||||
set( LABEL " (${ARG_LABEL})" )
|
||||
endif()
|
||||
shaderc_parse( CLI FILE ${ARG_FILE} OUTPUT ${ARG_OUTPUT} ${ARG_UNPARSED_ARGUMENTS} )
|
||||
get_filename_component( OUTDIR "${ARG_OUTPUT}" ABSOLUTE )
|
||||
get_filename_component( OUTDIR "${OUTDIR}" DIRECTORY )
|
||||
add_custom_command( OUTPUT ${ARG_OUTPUT}
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${OUTDIR}"
|
||||
COMMAND "$<TARGET_FILE:shaderc>" ${CLI}
|
||||
MAIN_DEPENDENCY ${ARG_FILE}
|
||||
COMMENT "Compiling shader ${ARG_FILE}${LABEL}"
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# shaderc_parse(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# FRAGMENT|VERTEX|COMPUTE
|
||||
# ANDROID|ASM_JS|IOS|LINUX|NACL|OSX|WINDOWS
|
||||
# [PROFILE profile]
|
||||
# [O 0|1|2|3]
|
||||
# [VARYINGDEF filename]
|
||||
# [BIN2C filename]
|
||||
# [INCLUDES include;include]
|
||||
# [DEFINES include;include]
|
||||
# [DEPENDS]
|
||||
# [PREPROCESS]
|
||||
# [RAW]
|
||||
# [VERBOSE]
|
||||
# [DEBUG]
|
||||
# [DISASM]
|
||||
# [WERROR]
|
||||
# )
|
||||
function( shaderc_parse ARG_OUT )
|
||||
cmake_parse_arguments( ARG "DEPENDS;ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR" "FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O" "INCLUDES;DEFINES" ${ARGN} )
|
||||
set( CLI "" )
|
||||
|
||||
# -f
|
||||
if( ARG_FILE )
|
||||
list( APPEND CLI "-f" "${ARG_FILE}" )
|
||||
endif()
|
||||
|
||||
# -i
|
||||
if( ARG_INCLUDES )
|
||||
foreach( INCLUDE ${ARG_INCLUDES} )
|
||||
list( APPEND CLI "-i" )
|
||||
list( APPEND CLI "${INCLUDE}" )
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# -o
|
||||
if( ARG_OUTPUT )
|
||||
list( APPEND CLI "-o" "${ARG_OUTPUT}" )
|
||||
endif()
|
||||
|
||||
# --bin2c
|
||||
if( ARG_BIN2C )
|
||||
list( APPEND CLI "--bin2c" "${ARG_BIN2C}" )
|
||||
endif()
|
||||
|
||||
# --depends
|
||||
if( ARG_DEPENDS )
|
||||
list( APPEND CLI "--depends" )
|
||||
endif()
|
||||
|
||||
# --platform
|
||||
set( PLATFORM "" )
|
||||
set( PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS" )
|
||||
foreach( P ${PLATFORMS} )
|
||||
if( ARG_${P} )
|
||||
if( PLATFORM )
|
||||
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${PLATFORM} and ${P}." )
|
||||
return()
|
||||
endif()
|
||||
set( PLATFORM "${P}" )
|
||||
endif()
|
||||
endforeach()
|
||||
if( "${PLATFORM}" STREQUAL "" )
|
||||
message( SEND_ERROR "Call to shaderc_parse() must have a platform flag: ${PLATFORMS}" )
|
||||
return()
|
||||
elseif( "${PLATFORM}" STREQUAL "ANDROID" )
|
||||
list( APPEND CLI "--platform" "android" )
|
||||
elseif( "${PLATFORM}" STREQUAL "ASM_JS" )
|
||||
list( APPEND CLI "--platform" "asm.js" )
|
||||
elseif( "${PLATFORM}" STREQUAL "IOS" )
|
||||
list( APPEND CLI "--platform" "ios" )
|
||||
elseif( "${PLATFORM}" STREQUAL "LINUX" )
|
||||
list( APPEND CLI "--platform" "linux" )
|
||||
elseif( "${PLATFORM}" STREQUAL "NACL" )
|
||||
list( APPEND CLI "--platform" "nacl" )
|
||||
elseif( "${PLATFORM}" STREQUAL "OSX" )
|
||||
list( APPEND CLI "--platform" "osx" )
|
||||
elseif( "${PLATFORM}" STREQUAL "WINDOWS" )
|
||||
list( APPEND CLI "--platform" "windows" )
|
||||
endif()
|
||||
|
||||
# --preprocess
|
||||
if( ARG_PREPROCESS )
|
||||
list( APPEND CLI "--preprocess" )
|
||||
endif()
|
||||
|
||||
# --define
|
||||
if( ARG_DEFINES )
|
||||
list( APPEND CLI "--defines" )
|
||||
set( DEFINES "" )
|
||||
foreach( DEFINE ${ARG_DEFINES} )
|
||||
if( NOT "${DEFINES}" STREQUAL "" )
|
||||
set( DEFINES "${DEFINES}\\\\;${DEFINE}" )
|
||||
else()
|
||||
set( DEFINES "${DEFINE}" )
|
||||
endif()
|
||||
endforeach()
|
||||
list( APPEND CLI "${DEFINES}" )
|
||||
endif()
|
||||
|
||||
# --raw
|
||||
if( ARG_RAW )
|
||||
list( APPEND CLI "--raw" )
|
||||
endif()
|
||||
|
||||
# --type
|
||||
set( TYPE "" )
|
||||
set( TYPES "FRAGMENT;VERTEX;COMPUTE" )
|
||||
foreach( T ${TYPES} )
|
||||
if( ARG_${T} )
|
||||
if( TYPE )
|
||||
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${TYPE} and ${T}." )
|
||||
return()
|
||||
endif()
|
||||
set( TYPE "${T}" )
|
||||
endif()
|
||||
endforeach()
|
||||
if( "${TYPE}" STREQUAL "" )
|
||||
message( SEND_ERROR "Call to shaderc_parse() must have a type flag: ${TYPES}" )
|
||||
return()
|
||||
elseif( "${TYPE}" STREQUAL "FRAGMENT" )
|
||||
list( APPEND CLI "--type" "fragment" )
|
||||
elseif( "${TYPE}" STREQUAL "VERTEX" )
|
||||
list( APPEND CLI "--type" "vertex" )
|
||||
elseif( "${TYPE}" STREQUAL "COMPUTE" )
|
||||
list( APPEND CLI "--type" "compute" )
|
||||
endif()
|
||||
|
||||
# --varyingdef
|
||||
if( ARG_VARYINGDEF )
|
||||
list( APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}" )
|
||||
endif()
|
||||
|
||||
# --verbose
|
||||
if( ARG_VERBOSE )
|
||||
list( APPEND CLI "--verbose" )
|
||||
endif()
|
||||
|
||||
# --debug
|
||||
if( ARG_DEBUG )
|
||||
list( APPEND CLI "--debug" )
|
||||
endif()
|
||||
|
||||
# --disasm
|
||||
if( ARG_DISASM )
|
||||
list( APPEND CLI "--disasm" )
|
||||
endif()
|
||||
|
||||
# --profile
|
||||
if( ARG_PROFILE )
|
||||
list( APPEND CLI "--profile" "${ARG_PROFILE}" )
|
||||
endif()
|
||||
|
||||
# -O
|
||||
if( ARG_O )
|
||||
list( APPEND CLI "-O" "${ARG_O}" )
|
||||
endif()
|
||||
|
||||
# --Werror
|
||||
if( ARG_WERROR )
|
||||
list( APPEND CLI "--Werror" )
|
||||
endif()
|
||||
|
||||
set( ${ARG_OUT} ${CLI} PARENT_SCOPE )
|
||||
endfunction()
|
||||
|
||||
Reference in New Issue
Block a user