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2 Commits

Author SHA1 Message Date
Sandy Carter
e4e935c7ae ToolUtils: Add helper to compile shader to header 2022-08-22 08:57:50 -04:00
Sandy Carter
01c90714e1 export cmake function for shaderc_compiling
Remove unused add_shader and shaderc
Example usage:
```
shaderc_parse(
  CLI
  ${ARGS_TYPE} ${PLATFORM_I} WERROR
  "$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
  FILE ${SHADER_FILE_ABSOLUTE}
  OUTPUT ${OUTPUT}
  PROFILE ${PROFILE}
  O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
  VARYINGDEF ${ARGS_VARYING_DEF}
  INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
  BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
)
```
2022-08-22 08:57:50 -04:00
5 changed files with 285 additions and 336 deletions

View File

@@ -161,6 +161,8 @@ if( BGFX_INSTALL )
# install tools
if( BGFX_BUILD_TOOLS )
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfxToolUtils.cmake
DESTINATION "${config_install_dir}")
install( TARGETS shaderc
EXPORT "${TARGETS_EXPORT_NAME}"
DESTINATION "${CMAKE_INSTALL_BINDIR}" )

View File

@@ -1,4 +1,8 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
check_required_components("@PROJECT_NAME@")
get_target_property(BGFX_INCLUDE_PATH bgfx::bgfx INTERFACE_INCLUDE_DIRECTORIES)
list(GET BGFX_INCLUDE_PATH 0 BGFX_INCLUDE_PATH_1) # bgfx::bgfx exports include directory twice?
set(BGFX_SHADER_INCLUDE_PATH ${BGFX_INCLUDE_PATH_1}/bgfx)
include("${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake")
check_required_components("@PROJECT_NAME@")

277
cmake/bgfxToolUtils.cmake Normal file
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@@ -0,0 +1,277 @@
# shaderc_parse(
# FILE filename
# OUTPUT filename
# FRAGMENT|VERTEX|COMPUTE
# ANDROID|ASM_JS|IOS|LINUX|NACL|OSX|WINDOWS
# [PROFILE profile]
# [O 0|1|2|3]
# [VARYINGDEF filename]
# [BIN2C filename]
# [INCLUDES include;include]
# [DEFINES include;include]
# [DEPENDS]
# [PREPROCESS]
# [RAW]
# [VERBOSE]
# [DEBUG]
# [DISASM]
# [WERROR]
# )
function( shaderc_parse ARG_OUT )
cmake_parse_arguments( ARG "DEPENDS;ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR" "FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O" "INCLUDES;DEFINES" ${ARGN} )
set( CLI "" )
# -f
if( ARG_FILE )
list( APPEND CLI "-f" "${ARG_FILE}" )
endif()
# -i
if( ARG_INCLUDES )
foreach( INCLUDE ${ARG_INCLUDES} )
list( APPEND CLI "-i" )
list( APPEND CLI "${INCLUDE}" )
endforeach()
endif()
# -o
if( ARG_OUTPUT )
list( APPEND CLI "-o" "${ARG_OUTPUT}" )
endif()
# --bin2c
if( ARG_BIN2C )
list( APPEND CLI "--bin2c" "${ARG_BIN2C}" )
endif()
# --depends
if( ARG_DEPENDS )
list( APPEND CLI "--depends" )
endif()
# --platform
set( PLATFORM "" )
set( PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS" )
foreach( P ${PLATFORMS} )
if( ARG_${P} )
if( PLATFORM )
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${PLATFORM} and ${P}." )
return()
endif()
set( PLATFORM "${P}" )
endif()
endforeach()
if( "${PLATFORM}" STREQUAL "" )
message( SEND_ERROR "Call to shaderc_parse() must have a platform flag: ${PLATFORMS}" )
return()
elseif( "${PLATFORM}" STREQUAL "ANDROID" )
list( APPEND CLI "--platform" "android" )
elseif( "${PLATFORM}" STREQUAL "ASM_JS" )
list( APPEND CLI "--platform" "asm.js" )
elseif( "${PLATFORM}" STREQUAL "IOS" )
list( APPEND CLI "--platform" "ios" )
elseif( "${PLATFORM}" STREQUAL "LINUX" )
list( APPEND CLI "--platform" "linux" )
elseif( "${PLATFORM}" STREQUAL "NACL" )
list( APPEND CLI "--platform" "nacl" )
elseif( "${PLATFORM}" STREQUAL "OSX" )
list( APPEND CLI "--platform" "osx" )
elseif( "${PLATFORM}" STREQUAL "WINDOWS" )
list( APPEND CLI "--platform" "windows" )
endif()
# --preprocess
if( ARG_PREPROCESS )
list( APPEND CLI "--preprocess" )
endif()
# --define
if( ARG_DEFINES )
list( APPEND CLI "--defines" )
set( DEFINES "" )
foreach( DEFINE ${ARG_DEFINES} )
if( NOT "${DEFINES}" STREQUAL "" )
set( DEFINES "${DEFINES}\\\\;${DEFINE}" )
else()
set( DEFINES "${DEFINE}" )
endif()
endforeach()
list( APPEND CLI "${DEFINES}" )
endif()
# --raw
if( ARG_RAW )
list( APPEND CLI "--raw" )
endif()
# --type
set( TYPE "" )
set( TYPES "FRAGMENT;VERTEX;COMPUTE" )
foreach( T ${TYPES} )
if( ARG_${T} )
if( TYPE )
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${TYPE} and ${T}." )
return()
endif()
set( TYPE "${T}" )
endif()
endforeach()
if( "${TYPE}" STREQUAL "" )
message( SEND_ERROR "Call to shaderc_parse() must have a type flag: ${TYPES}" )
return()
elseif( "${TYPE}" STREQUAL "FRAGMENT" )
list( APPEND CLI "--type" "fragment" )
elseif( "${TYPE}" STREQUAL "VERTEX" )
list( APPEND CLI "--type" "vertex" )
elseif( "${TYPE}" STREQUAL "COMPUTE" )
list( APPEND CLI "--type" "compute" )
endif()
# --varyingdef
if( ARG_VARYINGDEF )
list( APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}" )
endif()
# --verbose
if( ARG_VERBOSE )
list( APPEND CLI "--verbose" )
endif()
# --debug
if( ARG_DEBUG )
list( APPEND CLI "--debug" )
endif()
# --disasm
if( ARG_DISASM )
list( APPEND CLI "--disasm" )
endif()
# --profile
if( ARG_PROFILE )
list( APPEND CLI "--profile" "${ARG_PROFILE}" )
endif()
# -O
if( ARG_O )
list( APPEND CLI "-O" "${ARG_O}" )
endif()
# --Werror
if( ARG_WERROR )
list( APPEND CLI "--Werror" )
endif()
set( ${ARG_OUT} ${CLI} PARENT_SCOPE )
endfunction()
function (_get_profile_ext PROFILE PROFILE_EXT)
string(REPLACE 300_es essl PROFILE ${PROFILE})
string(REPLACE 120 glsl PROFILE ${PROFILE})
string(REPLACE spirv spv PROFILE ${PROFILE})
string(REPLACE metal mtl PROFILE ${PROFILE})
string(REPLACE vs_3_0 dx9 PROFILE ${PROFILE})
string(REPLACE vs_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE vs_5_0 dx11 PROFILE ${PROFILE})
string(REPLACE ps_3_0 dx9 PROFILE ${PROFILE})
string(REPLACE ps_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE ps_5_0 dx11 PROFILE ${PROFILE})
string(REPLACE cs_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE cs_5_0 dx11 PROFILE ${PROFILE})
set(${PROFILE_EXT}
${PROFILE}
PARENT_SCOPE
)
endfunction ()
# compile_shader_to_header(
# TYPE VERTEX|FRAGMENT|COMPUTE
# SHADERS filenames
# VARYING_DEF filename
# OUTPUT_DIR directory
#)
#
function (compile_shader_to_header)
set(options "")
set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR)
set(multiValueArgs SHADERS)
cmake_parse_arguments(
ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}"
)
set(PROFILES 120 300_es spirv) # pssl
if (UNIX AND NOT APPLE)
set(PLATFORM LINUX)
elseif (EMSCRIPTEN)
set(PLATFORM ASM_JS)
elseif (APPLE)
set(PLATFORM OSX)
list(APPEND PROFILES metal)
elseif (
WIN32
OR MINGW
OR MSYS
OR CYGWIN
)
set(PLATFORM WINDOWS)
if (ARGS_TYPE STREQUAL "VERTEX")
list(APPEND PROFILES vs_3_0)
list(APPEND PROFILES vs_4_0)
list(APPEND PROFILES vs_5_0)
elseif (ARGS_TYPE STREQUAL "FRAGMENT")
list(APPEND PROFILES ps_3_0)
list(APPEND PROFILES ps_4_0)
list(APPEND PROFILES ps_5_0)
elseif (ARGS_TYPE STREQUAL "COMPUTE")
list(APPEND PROFILES cs_4_0)
list(APPEND PROFILES cs_5_0)
else ()
message(error "shaderc: Unsupported type")
endif ()
else ()
message(error "shaderc: Unsupported platform")
endif ()
foreach (SHADER_FILE ${ARGS_SHADERS})
source_group("Shaders" FILES "${SHADER}")
get_filename_component(SHADER_FILE_BASENAME ${SHADER_FILE} NAME)
get_filename_component(SHADER_FILE_NAME_WE ${SHADER_FILE} NAME_WE)
get_filename_component(SHADER_FILE_ABSOLUTE ${SHADER_FILE} ABSOLUTE)
# Build output targets and their commands
set(OUTPUTS "")
set(COMMANDS "")
foreach (PROFILE ${PROFILES})
_get_profile_ext(${PROFILE} PROFILE_EXT)
set(OUTPUT
${ARGS_OUTPUT_DIR}/${SHADER_FILE_BASENAME}.${PROFILE_EXT}.bin.h
)
set(PLATFORM_I ${PLATFORM})
if (PROFILE STREQUAL "spirv")
set(PLATFORM_I LINUX)
endif ()
shaderc_parse(
CLI #
${ARGS_TYPE} ${PLATFORM_I} WERROR
"$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
FILE ${SHADER_FILE_ABSOLUTE}
OUTPUT ${OUTPUT}
PROFILE ${PROFILE}
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
VARYINGDEF ${ARGS_VARYING_DEF}
INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
)
list(APPEND OUTPUTS ${OUTPUT})
list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
endforeach ()
add_custom_command(
OUTPUT ${OUTPUTS}
COMMAND ${CMAKE_COMMAND} -E make_directory ${ARGS_OUTPUT_DIR} ${COMMANDS}
MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
DEPENDS ${ARGS_VARYING_DEF}
)
endforeach ()
endfunction ()

View File

@@ -14,6 +14,7 @@ include( ${CMAKE_CURRENT_LIST_DIR}/util/ConfigureDebugging.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/dear-imgui.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/meshoptimizer.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake )
function( add_bgfx_shader FILE FOLDER )
get_filename_component( FILENAME "${FILE}" NAME_WE )

View File

@@ -32,338 +32,3 @@ elseif (IOS)
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON
MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
endif()
function( add_shader ARG_FILE )
# Parse arguments
cmake_parse_arguments( ARG "FRAGMENT;VERTEX;COMPUTE" "OUTPUT;GLSL_VERSION;DX9_MODEL;DX11_MODEL" "PLATFORMS" ${ARGN} )
# Get filename
get_filename_component( FILENAME "${ARG_FILE}" NAME_WE )
# Determine if fragment or vertex or compute
if( ARG_FRAGMENT AND ARG_VERTEX AND ARG_COMPUTE )
message( SEND_ERROR "add_shader cannot be called with all FRAGMENT and VERTEX and COMPUTE." )
return()
elseif( ARG_FRAGMENT AND ARG_VERTEX )
message( SEND_ERROR "add_shader cannot be called with both FRAGMENT and VERTEX." )
return()
elseif( ARG_FRAGMENT AND ARG_COMPUTE )
message( SEND_ERROR "add_shader cannot be called with both FRAGMENT and COMPUTE." )
return()
elseif( ARG_VERTEX AND ARG_COMPUTE )
message( SEND_ERROR "add_shader cannot be called with both VERTEX and COMPUTE." )
return()
endif()
if( ARG_FRAGMENT )
set( TYPE "FRAGMENT" )
set( D3D_PREFIX "ps" )
elseif( ARG_VERTEX )
set( TYPE "VERTEX" )
set( D3D_PREFIX "vs" )
elseif( ARG_COMPUTE )
set( TYPE "COMPUTE" )
set( D3D_PREFIX "cs" )
else()
message( SEND_ERROR "add_shader must be called with either FRAGMENT or VERTEX or COMPUTE." )
return()
endif()
# Determine compatible platforms
if( ARG_PLATFORMS )
set( PLATFORMS ${ARG_PLATFORMS} )
else()
if( MSVC )
set( PLATFORMS dx9 dx11 glsl essl asm.js spirv )
elseif( APPLE )
set( PLATFORMS metal glsl essl asm.js spirv )
else()
set( PLATFORMS glsl essl asm.js spirv )
endif()
endif()
# Build options
set( BASE_OPTIONS
FILE ${ARG_FILE}
${TYPE}
INCLUDES ${BGFX_DIR}/src
)
# Parse profiles
set( DX9_PROFILE PROFILE ${D3D_PREFIX}_3_0 )
if( ARG_DX9_MODEL )
set( DX9_PROFILE PROFILE ${D3D_PREFIX}_${ARG_DX9_MODEL} )
endif()
set( DX11_PROFILE PROFILE ${D3D_PREFIX}_5_0 )
if( ARG_DX11_MODEL )
set( DX11_PROFILE PROFILE ${D3D_PREFIX}_${ARG_DX11_MODEL} )
endif()
set( GLSL_PROFILE PROFILE 120 )
if( ARG_COMPUTE )
set( GLSL_PROFILE PROFILE 430 )
endif()
if( ARG_GLSL_VERSION )
set( GLSL_PROFILE PROFILE ${ARG_GLSL_VERSION} )
endif()
set( SPIRV_PROFILE PROFILE spirv )
# Add commands
set( OUTPUTS "" )
set( COMMANDS "" )
foreach( PLATFORM ${PLATFORMS} )
set( OPTIONS ${BASE_OPTIONS} )
set( OUTPUT "${ARG_OUTPUT}/${PLATFORM}/${FILENAME}.bin" )
get_filename_component( OUTPUT "${OUTPUT}" ABSOLUTE )
if( "${PLATFORM}" STREQUAL "dx9" )
list( APPEND OPTIONS
WINDOWS
${DX9_PROFILE}
OUTPUT ${OUTPUT}
)
elseif( "${PLATFORM}" STREQUAL "dx11" )
list( APPEND OPTIONS
WINDOWS
${DX11_PROFILE}
OUTPUT ${OUTPUT}
)
elseif( "${PLATFORM}" STREQUAL "metal" )
list( APPEND OPTIONS
OSX
PROFILE metal
OUTPUT ${OUTPUT}
)
elseif( "${PLATFORM}" STREQUAL "glsl" )
list( APPEND OPTIONS
LINUX
${GLSL_PROFILE}
OUTPUT ${OUTPUT}
)
elseif( "${PLATFORM}" STREQUAL "essl" )
list( APPEND OPTIONS
ANDROID
OUTPUT ${OUTPUT}
)
elseif( "${PLATFORM}" STREQUAL "asm.js" )
list( APPEND OPTIONS
ASM_JS
OUTPUT ${OUTPUT}
)
elseif( "${PLATFORM}" STREQUAL "spirv" )
list( APPEND OPTIONS
LINUX
${SPIRV_PROFILE}
OUTPUT ${OUTPUT}
)
else()
message( SEND_ERROR "add_shader given bad platform: ${PLATFORM}" )
return()
endif()
list( APPEND OUTPUTS ${OUTPUT} )
shaderc_parse( CMD ${OPTIONS} )
list( APPEND COMMANDS COMMAND "${CMAKE_COMMAND}" -E make_directory "${ARG_OUTPUT}/${PLATFORM}" )
list( APPEND COMMANDS COMMAND "$<TARGET_FILE:shaderc>" ${CMD} )
endforeach()
# Add command
add_custom_command(
MAIN_DEPENDENCY
${ARG_FILE}
OUTPUT
${OUTPUTS}
${COMMANDS}
COMMENT "Compiling shader ${ARG_FILE}"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
# Add to custom filter
source_group( "Shader Files" FILES ${ARG_FILE} )
endfunction()
# shaderc( FILE file OUTPUT file ... )
# See shaderc_parse() below for inputs
function( shaderc )
cmake_parse_arguments( ARG "" "FILE;OUTPUT;LABEL" "" ${ARGN} )
set( LABEL "" )
if( ARG_LABEL )
set( LABEL " (${ARG_LABEL})" )
endif()
shaderc_parse( CLI FILE ${ARG_FILE} OUTPUT ${ARG_OUTPUT} ${ARG_UNPARSED_ARGUMENTS} )
get_filename_component( OUTDIR "${ARG_OUTPUT}" ABSOLUTE )
get_filename_component( OUTDIR "${OUTDIR}" DIRECTORY )
add_custom_command( OUTPUT ${ARG_OUTPUT}
COMMAND ${CMAKE_COMMAND} -E make_directory "${OUTDIR}"
COMMAND "$<TARGET_FILE:shaderc>" ${CLI}
MAIN_DEPENDENCY ${ARG_FILE}
COMMENT "Compiling shader ${ARG_FILE}${LABEL}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)
endfunction()
# shaderc_parse(
# FILE filename
# OUTPUT filename
# FRAGMENT|VERTEX|COMPUTE
# ANDROID|ASM_JS|IOS|LINUX|NACL|OSX|WINDOWS
# [PROFILE profile]
# [O 0|1|2|3]
# [VARYINGDEF filename]
# [BIN2C filename]
# [INCLUDES include;include]
# [DEFINES include;include]
# [DEPENDS]
# [PREPROCESS]
# [RAW]
# [VERBOSE]
# [DEBUG]
# [DISASM]
# [WERROR]
# )
function( shaderc_parse ARG_OUT )
cmake_parse_arguments( ARG "DEPENDS;ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR" "FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O" "INCLUDES;DEFINES" ${ARGN} )
set( CLI "" )
# -f
if( ARG_FILE )
list( APPEND CLI "-f" "${ARG_FILE}" )
endif()
# -i
if( ARG_INCLUDES )
foreach( INCLUDE ${ARG_INCLUDES} )
list( APPEND CLI "-i" )
list( APPEND CLI "${INCLUDE}" )
endforeach()
endif()
# -o
if( ARG_OUTPUT )
list( APPEND CLI "-o" "${ARG_OUTPUT}" )
endif()
# --bin2c
if( ARG_BIN2C )
list( APPEND CLI "--bin2c" "${ARG_BIN2C}" )
endif()
# --depends
if( ARG_DEPENDS )
list( APPEND CLI "--depends" )
endif()
# --platform
set( PLATFORM "" )
set( PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS" )
foreach( P ${PLATFORMS} )
if( ARG_${P} )
if( PLATFORM )
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${PLATFORM} and ${P}." )
return()
endif()
set( PLATFORM "${P}" )
endif()
endforeach()
if( "${PLATFORM}" STREQUAL "" )
message( SEND_ERROR "Call to shaderc_parse() must have a platform flag: ${PLATFORMS}" )
return()
elseif( "${PLATFORM}" STREQUAL "ANDROID" )
list( APPEND CLI "--platform" "android" )
elseif( "${PLATFORM}" STREQUAL "ASM_JS" )
list( APPEND CLI "--platform" "asm.js" )
elseif( "${PLATFORM}" STREQUAL "IOS" )
list( APPEND CLI "--platform" "ios" )
elseif( "${PLATFORM}" STREQUAL "LINUX" )
list( APPEND CLI "--platform" "linux" )
elseif( "${PLATFORM}" STREQUAL "NACL" )
list( APPEND CLI "--platform" "nacl" )
elseif( "${PLATFORM}" STREQUAL "OSX" )
list( APPEND CLI "--platform" "osx" )
elseif( "${PLATFORM}" STREQUAL "WINDOWS" )
list( APPEND CLI "--platform" "windows" )
endif()
# --preprocess
if( ARG_PREPROCESS )
list( APPEND CLI "--preprocess" )
endif()
# --define
if( ARG_DEFINES )
list( APPEND CLI "--defines" )
set( DEFINES "" )
foreach( DEFINE ${ARG_DEFINES} )
if( NOT "${DEFINES}" STREQUAL "" )
set( DEFINES "${DEFINES}\\\\;${DEFINE}" )
else()
set( DEFINES "${DEFINE}" )
endif()
endforeach()
list( APPEND CLI "${DEFINES}" )
endif()
# --raw
if( ARG_RAW )
list( APPEND CLI "--raw" )
endif()
# --type
set( TYPE "" )
set( TYPES "FRAGMENT;VERTEX;COMPUTE" )
foreach( T ${TYPES} )
if( ARG_${T} )
if( TYPE )
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${TYPE} and ${T}." )
return()
endif()
set( TYPE "${T}" )
endif()
endforeach()
if( "${TYPE}" STREQUAL "" )
message( SEND_ERROR "Call to shaderc_parse() must have a type flag: ${TYPES}" )
return()
elseif( "${TYPE}" STREQUAL "FRAGMENT" )
list( APPEND CLI "--type" "fragment" )
elseif( "${TYPE}" STREQUAL "VERTEX" )
list( APPEND CLI "--type" "vertex" )
elseif( "${TYPE}" STREQUAL "COMPUTE" )
list( APPEND CLI "--type" "compute" )
endif()
# --varyingdef
if( ARG_VARYINGDEF )
list( APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}" )
endif()
# --verbose
if( ARG_VERBOSE )
list( APPEND CLI "--verbose" )
endif()
# --debug
if( ARG_DEBUG )
list( APPEND CLI "--debug" )
endif()
# --disasm
if( ARG_DISASM )
list( APPEND CLI "--disasm" )
endif()
# --profile
if( ARG_PROFILE )
list( APPEND CLI "--profile" "${ARG_PROFILE}" )
endif()
# -O
if( ARG_O )
list( APPEND CLI "-O" "${ARG_O}" )
endif()
# --Werror
if( ARG_WERROR )
list( APPEND CLI "--Werror" )
endif()
set( ${ARG_OUT} ${CLI} PARENT_SCOPE )
endfunction()