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...

6 Commits

Author SHA1 Message Date
loanselot
9ecbe9ee51 Merge pull request #131 from bkaradzic/dependabot/submodules/bgfx-5ae2271
Bump bgfx from `ae7aeba` to `5ae2271`
2022-04-12 02:24:53 +03:00
Sandy Carter
d725e78f86 bgfx: Add BGFX_MULTITHREADED option 2022-04-10 22:30:07 -04:00
dependabot[bot]
93de01a1af Bump bgfx from ae7aeba to 5ae2271
Bumps [bgfx](https://github.com/bkaradzic/bgfx) from `ae7aeba` to `5ae2271`.
- [Release notes](https://github.com/bkaradzic/bgfx/releases)
- [Commits](ae7aeba72c...5ae2271667)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-04-01 16:02:10 +00:00
Sandy Carter
dd2017c332 examples: Don't build on android by default 2022-03-30 17:09:46 -04:00
Sandy Carter
ead887f59b bx: Link with android log library 2022-03-30 17:09:46 -04:00
Sandy Carter
f184835827 glsl-optimizer: set libraries as STATIC explicitly 2022-03-30 17:09:31 -04:00
6 changed files with 31 additions and 19 deletions

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@@ -21,14 +21,15 @@ if( APPLE AND NOT XCODE )
set( CMAKE_CXX_FLAGS "-ObjC++" )
endif()
option( BGFX_BUILD_TOOLS "Build bgfx tools." ON )
option( BGFX_BUILD_EXAMPLES "Build bgfx examples." ON )
option( BGFX_INSTALL "Create installation target." ON )
option( BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF )
option( BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON )
option( BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF )
option( BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF )
option( BGFX_CONFIG_RENDERER_WEBGPU "Enables the webgpu renderer" OFF )
option( BGFX_BUILD_TOOLS "Build bgfx tools." ON )
option( BGFX_BUILD_EXAMPLES "Build bgfx examples." ON )
option( BGFX_INSTALL "Create installation target." ON )
option( BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF )
option( BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON )
option( BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF )
option( BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF )
option( BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON )
option( BGFX_CONFIG_RENDERER_WEBGPU "Enables the webgpu renderer" OFF )
set( BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version" )
set( BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version" )

2
bgfx

Submodule bgfx updated: ae7aeba72c...5ae2271667

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@@ -27,7 +27,8 @@ string(REPLACE "-fsanitize=undefined" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" )
# glcpp
file( GLOB GLCPP_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/glcpp/*.c ${BGFX_DIR}/3rdparty/glsl-optimizer/src/util/*.c )
add_library( glcpp ${GLCPP_SOURCES} )
# Library must be static because hash_table_ctor referenced in function glcpp_parser_create
add_library( glcpp STATIC ${GLCPP_SOURCES} )
target_include_directories( glcpp PUBLIC ${GLSL-OPTIMIZER_INCLUDES} )
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
target_compile_options( glcpp PRIVATE "-fno-strict-aliasing")
@@ -39,7 +40,8 @@ set_target_properties( glcpp PROPERTIES FOLDER "bgfx/3rdparty" )
# mesa
file( GLOB MESA_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/program/*.c ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/main/*.c )
add_library( mesa ${MESA_SOURCES} )
# Library must be static because mesa/program/prog_hash_table.c uses _mesa_error_no_memory which is in glsl/standalone_scaffolding.cpp of glsl-optimizer
add_library( mesa STATIC ${MESA_SOURCES} )
target_include_directories( mesa PUBLIC ${GLSL-OPTIMIZER_INCLUDES} )
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
target_compile_options( mesa PRIVATE "-fno-strict-aliasing")
@@ -53,7 +55,7 @@ set_target_properties( mesa PROPERTIES FOLDER "bgfx/3rdparty" )
file( GLOB GLSL-OPTIMIZER_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.cpp ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.c )
file( GLOB GLSL-OPTIMIZER_SOURCES_REMOVE ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/main.cpp ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/builtin_stubs.cpp )
list( REMOVE_ITEM GLSL-OPTIMIZER_SOURCES ${GLSL-OPTIMIZER_SOURCES_REMOVE} )
add_library( glsl-optimizer ${GLSL-OPTIMIZER_SOURCES} )
add_library( glsl-optimizer STATIC ${GLSL-OPTIMIZER_SOURCES} )
target_link_libraries( glsl-optimizer glcpp mesa )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options( glsl-optimizer

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@@ -70,7 +70,11 @@ if( MSVC )
endif()
# Add debug config required in bx headers since bx is private
target_compile_definitions(bgfx PUBLIC "BX_CONFIG_DEBUG=$<CONFIG:Debug>")
target_compile_definitions(bgfx
PUBLIC
"BX_CONFIG_DEBUG=$<CONFIG:Debug>"
"BGFX_CONFIG_MULTITHREADED=$<BOOL:${BGFX_CONFIG_MULTITHREADED}>"
)
# Includes
target_include_directories( bgfx

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@@ -70,17 +70,22 @@ target_compile_definitions( bx PUBLIC "__STDC_CONSTANT_MACROS" )
target_compile_definitions(bx PUBLIC "BX_CONFIG_DEBUG=$<CONFIG:Debug>")
# Additional dependencies on Unix
if( UNIX AND NOT APPLE AND NOT ANDROID )
if (ANDROID)
# For __android_log_write
find_library( LOG_LIBRARY log )
mark_as_advanced( LOG_LIBRARY )
target_link_libraries( bx PUBLIC ${LOG_LIBRARY} )
elseif( APPLE )
find_library( FOUNDATION_LIBRARY Foundation)
mark_as_advanced( FOUNDATION_LIBRARY )
target_link_libraries( bx PUBLIC ${FOUNDATION_LIBRARY} )
elseif( UNIX )
# Threads
find_package( Threads )
target_link_libraries( bx ${CMAKE_THREAD_LIBS_INIT} dl )
# Real time (for clock_gettime)
target_link_libraries( bx rt )
elseif(APPLE)
find_library( FOUNDATION_LIBRARY Foundation)
mark_as_advanced( FOUNDATION_LIBRARY )
target_link_libraries( bx PUBLIC ${FOUNDATION_LIBRARY} )
endif()
# Put in a "bgfx" folder in Visual Studio

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@@ -171,7 +171,7 @@ function( add_example ARG_NAME )
target_compile_definitions( example-${ARG_NAME} PRIVATE "-D_CRT_SECURE_NO_WARNINGS" "-D__STDC_FORMAT_MACROS" "-DENTRY_CONFIG_IMPLEMENT_MAIN=1" )
# Configure shaders
if( NOT ARG_COMMON AND NOT IOS AND NOT EMSCRIPTEN)
if( NOT ARG_COMMON AND NOT IOS AND NOT EMSCRIPTEN AND NOT ANDROID)
foreach( SHADER ${SHADERS} )
add_bgfx_shader( ${SHADER} ${ARG_NAME} )
endforeach()