loanselot1
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b856a1bd41
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Update build files
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2021-04-29 23:42:29 +03:00 |
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Sandy
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6736f26db4
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3rd party: Add webgpu cmake file (#84)
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2020-05-11 04:08:02 -04:00 |
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Maiko Steeman
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195832abc5
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Fixed that only 1 include was used by shaderc (#66)
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2020-04-28 17:47:16 -04:00 |
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pezcode
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b54594715f
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Update bgfx, bimg, bx (#70)
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2020-04-02 10:43:00 -04:00 |
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Jonny Paton
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1764d06e0d
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Android support and CI (#58)
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2019-08-31 15:52:09 -04:00 |
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Alexander Knorre
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9fc86b605e
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Update subrepos (#56)
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2019-08-30 10:27:30 -04:00 |
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Robert D. Blanchet Jr
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e5f453dd73
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Support compilation of compute shaders.
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2019-04-24 21:33:26 -05:00 |
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Robert D. Blanchet Jr
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ffbe1dff0b
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Add spirv-tools and spirv-cross
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2019-04-24 21:33:26 -05:00 |
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Jonny
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eb5bf5bf64
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Add iOS support
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2019-01-12 22:47:42 -06:00 |
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Mathieu-Andre Chiasson
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4cf4edff09
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added Spir-V shader generator support
Vulkan support is coming...
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2019-01-08 11:55:43 -06:00 |
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Mathieu-Andre Chiasson
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c5e68e3bbd
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renamed gles to essl to match shader runtime layout
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2019-01-03 13:03:02 -06:00 |
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Yannick Pflanzer
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1e0859f71c
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Added option to compile shaders for asm.js
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2018-07-15 17:12:04 -05:00 |
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Lectem
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5030df7fc7
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Fix add_shader GLSL_VERSION argument parsing
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2018-01-22 18:33:15 -06:00 |
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Thibault Lescoat
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0f283a8120
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Add an optional label to shaderc command to have clearer build logs (API name for example)
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2017-11-26 14:17:00 -06:00 |
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Thibault Lescoat
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f99dea5992
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Create folder for output when invoking shaderc
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2017-11-26 14:17:00 -06:00 |
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Joshua Brookover
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105a1a40b7
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Updated bx & bgfx, added bimg
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2017-04-04 20:35:50 -05:00 |
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Joshua Brookover
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2f42712efd
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Added BGFX_CUSTOM_TARGETS and BGFX_AMALGAMATED
Custom targets can be annoying if you have a tools or examples target.
Amalgamated builds are now defaulted to off to ensure useful debugging
info.
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2017-03-29 22:10:51 -05:00 |
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Joshua Brookover
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377ea644f1
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Improved Linux support
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2017-02-21 21:40:38 -06:00 |
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Saad Khattak
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18df737f7e
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Fixed build for Linux (tested on Linux Mint)
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2017-01-26 23:12:55 -05:00 |
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Joshua Brookover
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99841cd96e
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Updated email and year
The old email is no longer a reliable way to contact me.
Sorry if you've tried! Use the new email.
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2017-01-15 23:43:56 -06:00 |
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Joshua Brookover
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1d21a85e36
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Updated to latest bgfx
Only tested on Windows.
Seems to be a crash in 07-callback and 16-shadowmaps.
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2017-01-15 23:35:48 -06:00 |
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Joshua Brookover
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785a7b0c3c
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Added custom targets "examples" and "tools"
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2016-09-18 02:53:47 -05:00 |
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Joshua Brookover
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12c8c53c0a
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Fixed hardcoded paths for tools
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2016-09-17 16:55:02 -05:00 |
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Joshua Brookover
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80feda97d0
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Added geometryc, shaderc just compiles vertexdecl.cpp, & misc cleanup
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2016-09-15 21:01:28 -05:00 |
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Joshua Brookover
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6eabf94dc0
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Switched to CC0 since it is recognized by GitHub
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2016-09-11 16:49:32 -05:00 |
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Joshua Brookover
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1324277f42
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Created add_shader macro for non-bgfx examples
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2016-09-06 01:01:09 -05:00 |
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Joshua Brookover
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02d602720d
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Minor improvements when including this repo into another cmake project.
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2016-09-05 23:56:27 -05:00 |
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Joshua Brookover
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30607af0ea
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Now compiles all valid types of shaders.
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2016-09-05 20:19:18 -05:00 |
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Joshua Brookover
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b030cbac0c
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Initial commit, only tested in Visual Studio 2015.
Supports building bgfx, tools, & examples.
Detects shader modifications and automatically recompiles them for DirectX11.
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2016-09-05 18:51:13 -05:00 |
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