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Updated README.md
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bgfx.cmake
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bgfx.cmake
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===================
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===================
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[](https://travis-ci.org/JoshuaBrookover/bgfx.cmake)
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[](https://travis-ci.org/widberg/bgfx.cmake)
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This repo contains a bunch of cmake files that can be used to build bgfx with CMake.
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This repo contains a bunch of cmake files that can be used to build bgfx with CMake.
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-------------
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-------------
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```
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```
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git clone https://github.com/JoshuaBrookover/bgfx.cmake.git
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git clone https://github.com/widberg/bgfx.cmake.git
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cd bgfx.cmake
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cd bgfx.cmake
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git submodule init
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git submodule init
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git submodule update
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git submodule update
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If downloading via zip (instead of using git submodules) manually download bx, bimg and bgfx and copy them into the root directory, or locate them via BX_DIR, BIMG_DIR and BGFX_DIR CMake variables.
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If downloading via zip (instead of using git submodules) manually download bx, bimg and bgfx and copy them into the root directory, or locate them via BX_DIR, BIMG_DIR and BGFX_DIR CMake variables.
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Note
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-------------
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I try to maintain this repo when I can, but I have a full time job which makes it a bit difficult. I will gladly accept any pull requests updating to the latest bgfx, fixing bugs, improving support, etc.
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How To Use
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How To Use
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This project is setup to be included a few different ways. To include bgfx source code in your project simply use add_subdirectory to include this project. To build bgfx binaries build the INSTALL target (or "make install"). The installed files will be in the directory specified by CMAKE_INSTALL_PREFIX which I recommend you set to "./install" so it will export to your build directory. Note you may want to build install on both Release and Debug configurations.
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This project is setup to be included a few different ways. To include bgfx source code in your project simply use add_subdirectory to include this project. To build bgfx binaries build the INSTALL target (or "make install"). The installed files will be in the directory specified by CMAKE_INSTALL_PREFIX which I recommend you set to "./install" so it will export to your build directory. Note you may want to build install on both Release and Debug configurations.
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Todo
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Todo
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* Support Android.
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* Support Native Client.
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* Support Native Client.
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* Support Windows Phone.
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* Support Windows Phone.
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* More configuration. [#12](https://github.com/JoshuaBrookover/bgfx.cmake/issues/12)
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* More configuration. [#12](https://github.com/widberg/bgfx.cmake/issues/12)
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* Add varying.def.sc files as shader dependencies.
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* Add varying.def.sc files as shader dependencies.
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* Combined examples.
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* Combined examples.
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