diff --git a/readme.md b/README.md similarity index 77% rename from readme.md rename to README.md index 86feb78..1ccc948 100644 --- a/readme.md +++ b/README.md @@ -1,6 +1,6 @@ bgfx.cmake =================== -[![Build Status](https://travis-ci.org/JoshuaBrookover/bgfx.cmake.svg?branch=master)](https://travis-ci.org/JoshuaBrookover/bgfx.cmake) +[![Build Status](https://travis-ci.org/widberg/bgfx.cmake.svg?branch=master)](https://travis-ci.org/widberg/bgfx.cmake) This repo contains a bunch of cmake files that can be used to build bgfx with CMake. @@ -8,7 +8,7 @@ Building ------------- ``` -git clone https://github.com/JoshuaBrookover/bgfx.cmake.git +git clone https://github.com/widberg/bgfx.cmake.git cd bgfx.cmake git submodule init git submodule update @@ -19,10 +19,6 @@ cmake .. If downloading via zip (instead of using git submodules) manually download bx, bimg and bgfx and copy them into the root directory, or locate them via BX_DIR, BIMG_DIR and BGFX_DIR CMake variables. -Note -------------- -I try to maintain this repo when I can, but I have a full time job which makes it a bit difficult. I will gladly accept any pull requests updating to the latest bgfx, fixing bugs, improving support, etc. - How To Use ------------- This project is setup to be included a few different ways. To include bgfx source code in your project simply use add_subdirectory to include this project. To build bgfx binaries build the INSTALL target (or "make install"). The installed files will be in the directory specified by CMAKE_INSTALL_PREFIX which I recommend you set to "./install" so it will export to your build directory. Note you may want to build install on both Release and Debug configurations. @@ -40,9 +36,8 @@ Probably! This project needs to be updated if a dependency is added or the bgfx Todo ------------- -* Support Android. * Support Native Client. * Support Windows Phone. -* More configuration. [#12](https://github.com/JoshuaBrookover/bgfx.cmake/issues/12) +* More configuration. [#12](https://github.com/widberg/bgfx.cmake/issues/12) * Add varying.def.sc files as shader dependencies. * Combined examples.