/* * INFO: * * This file provides an interface to math functions for camera.h * * Specifically interfacing with bx/math.h * Ref.: https://github.com/bkaradzic/bgfx * Ref.: https://github.com/bkaradzic/bx * * * LICENSE: * * MIT License * * Copyright (c) 2022 Crydsch Cube * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #define CameraVec3 Vec3 #define CameraQuat Quat static inline CameraVec3 cm_init_vec3(float _x, float _y, float _z) { return bx::Vec3(_x, _y, _z); } static inline CameraQuat cm_init_quat(float _x, float _y, float _z, float _w) { return bx::Quaternion(_x, _y, _z, _w); } static inline CameraVec3 cm_mul(CameraVec3 _a, CameraQuat _b) { return bx::mul(_a, _b); } static inline CameraQuat cm_invert(CameraQuat _a) { return bx::invert(_a); } static inline CameraVec3 cm_add(CameraVec3 _a, CameraVec3 _b) { return bx::add(_a, _b); } static inline CameraVec3 cm_scale(CameraVec3 _a, float _b) { return bx::mul(_a, _b); } static inline CameraVec3 cm_cross(CameraVec3 _a, CameraVec3 _b) { return bx::cross(_a, _b); } static inline float cm_min(float _a, float _b) { return bx::min(_a, _b); } static inline float cm_max(float _a, float _b) { return bx::max(_a, _b); } static inline float cm_sqrt(float _a) { return bx::sqrt(_a); } static inline CameraVec3 cm_toEuler(CameraQuat _a) { return bx::toEuler(_a); } static inline CameraQuat cm_fromAxisAngle(CameraVec3 _a, float _b) { return bx::fromAxisAngle(_a, _b); } static inline CameraQuat cm_mulQuat(CameraQuat _a, CameraQuat _b) { return bx::mul(_a, _b); } static inline CameraQuat cm_normalizeQuat(CameraQuat _a) { return bx::normalize(_a); } static inline CameraVec3 cm_normalizeVec3(CameraVec3 _a) { return bx::normalize(_a); } static inline CameraVec3 cm_negate(CameraVec3 _a) { return bx::neg(_a); } static inline void cm_matrixFromQuat(float* _a, CameraQuat _b) { return bx::mtxFromQuaternion(_a, _b); }