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mcMMO/src/main/java/com/gmail/nossr50/chat/ChatManager.java

185 lines
6.9 KiB
Java

package com.gmail.nossr50.chat;
import com.gmail.nossr50.chat.author.Author;
import com.gmail.nossr50.chat.author.ConsoleAuthor;
import com.gmail.nossr50.chat.mailer.AdminChatMailer;
import com.gmail.nossr50.chat.mailer.PartyChatMailer;
import com.gmail.nossr50.datatypes.chat.ChatChannel;
import com.gmail.nossr50.datatypes.party.Party;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
//TODO: Micro optimization - Cache audiences and update cache when needed
public class ChatManager {
private final @NotNull AdminChatMailer adminChatMailer;
private final @NotNull PartyChatMailer partyChatMailer;
private @Nullable ConsoleAuthor consoleAuthor;
public ChatManager(@NotNull mcMMO pluginRef) {
adminChatMailer = new AdminChatMailer(pluginRef);
partyChatMailer = new PartyChatMailer(pluginRef);
}
/**
* Handles player messaging when they are either in party chat or admin chat modes
* @param mmoPlayer target player
* @param rawMessage the raw message from the player as it was typed
* @param isAsync whether or not this is getting processed via async
*/
public void processPlayerMessage(@NotNull McMMOPlayer mmoPlayer, @NotNull String rawMessage, boolean isAsync) {
processPlayerMessage(mmoPlayer, mmoPlayer.getChatChannel(), rawMessage, isAsync);
}
/**
* Handles player messaging for a specific chat channel
* @param mmoPlayer target player
* @param args the raw command arguments from the player
* @param chatChannel target channel
*/
public void processPlayerMessage(@NotNull McMMOPlayer mmoPlayer, @NotNull String[] args, @NotNull ChatChannel chatChannel) {
String chatMessageWithoutCommand = buildChatMessage(args);
//Commands are never async
processPlayerMessage(mmoPlayer, chatChannel, chatMessageWithoutCommand, false);
}
/**
* Handles player messaging for a specific chat channel
* @param mmoPlayer target player
* @param chatChannel target chat channel
* @param rawMessage raw chat message as it was typed
* @param isAsync whether or not this is getting processed via async
*/
private void processPlayerMessage(@NotNull McMMOPlayer mmoPlayer, @NotNull ChatChannel chatChannel, @NotNull String rawMessage, boolean isAsync) {
switch (chatChannel) {
case ADMIN:
adminChatMailer.processChatMessage(mmoPlayer.getAdminAuthor(), rawMessage, isAsync, Permissions.colorChat(mmoPlayer.getPlayer()));
break;
case PARTY:
partyChatMailer.processChatMessage(mmoPlayer.getPartyAuthor(), rawMessage, mmoPlayer.getParty(), isAsync, Permissions.colorChat(mmoPlayer.getPlayer()));
break;
case PARTY_OFFICER:
case NONE:
break;
}
}
/**
* Handles console messaging to admins
* @param rawMessage raw message from the console
*/
public void processConsoleMessage(@NotNull String rawMessage) {
adminChatMailer.processChatMessage(getConsoleAuthor(), rawMessage, false, true);
}
/**
* Handles console messaging to admins
* @param args raw command args from the console
*/
public void processConsoleMessage(@NotNull String[] args) {
processConsoleMessage(buildChatMessage(args));
}
/**
* Handles console messaging to a specific party
* @param rawMessage raw message from the console
* @param party target party
*/
public void processConsoleMessage(@NotNull String rawMessage, @NotNull Party party) {
partyChatMailer.processChatMessage(getConsoleAuthor(), rawMessage, party, false, true);
}
/**
* Handles console messaging to a specific party
* @param args raw command args from the console
* @param party target party
*/
public void processConsoleMessage(@NotNull String[] args, @NotNull Party party) {
String chatMessageWithoutCommand = buildChatMessage(args);
processConsoleMessage(chatMessageWithoutCommand, party);
}
/**
* Gets a console author
* Constructs one if it doesn't already exist
* @return a {@link ConsoleAuthor}
*/
private @NotNull Author getConsoleAuthor() {
if (consoleAuthor == null) {
consoleAuthor = new ConsoleAuthor(LocaleLoader.getString("Chat.Identity.Console"));
}
return consoleAuthor;
}
/**
* Change the chat channel of a {@link McMMOPlayer}
* Targeting the channel a player is already in will remove that player from the chat channel
* @param mmoPlayer target player
* @param targetChatChannel target chat channel
*/
public void setOrToggleChatChannel(@NotNull McMMOPlayer mmoPlayer, @NotNull ChatChannel targetChatChannel) {
if(targetChatChannel == mmoPlayer.getChatChannel()) {
//Disabled message
mmoPlayer.getPlayer().sendMessage(LocaleLoader.getString("Chat.Channel.Off", StringUtils.getCapitalized(targetChatChannel.toString())));
mmoPlayer.setChatMode(ChatChannel.NONE);
} else {
mmoPlayer.setChatMode(targetChatChannel);
mmoPlayer.getPlayer().sendMessage(LocaleLoader.getString("Chat.Channel.On", StringUtils.getCapitalized(targetChatChannel.toString())));
}
}
/**
* Create a chat message from an array of {@link String}
* @param args array of {@link String}
* @return a String built from the array
*/
private @NotNull String buildChatMessage(@NotNull String[] args) {
StringBuilder stringBuilder = new StringBuilder();
for(int i = 0; i < args.length; i++) {
if(i + 1 >= args.length) {
stringBuilder.append(args[i]);
} else {
stringBuilder.append(args[i]).append(" ");
}
}
return stringBuilder.toString();
}
/**
* Whether or not the player is allowed to send a message to the chat channel they are targeting
* @param mmoPlayer target player
* @return true if the player can send messages to that chat channel
*/
public boolean isMessageAllowed(@NotNull McMMOPlayer mmoPlayer) {
switch (mmoPlayer.getChatChannel()) {
case ADMIN:
if(mmoPlayer.getPlayer().isOp() || Permissions.adminChat(mmoPlayer.getPlayer())) {
return true;
}
break;
case PARTY:
if(mmoPlayer.getParty() != null) {
return true;
}
break;
case PARTY_OFFICER:
case NONE:
return false;
}
return false;
}
}