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Currently, there is no sane way to detect which plugin dispatched an McMMOChatEvent. This is problematic for plugins using the ChatAPI while also listening for McMMOChatEvents as it leads to a message loop being created. A "simple" solution is to store a reference to the dispatching plugin in the McMMOChatEvent. This allows for a plugin to determine if it is an event dispatched by itself, or some other plugin. In addition, this can allow for better control within third party plugins to determine where McMMOChatEvents are dispatched from. This patch is backwards with existing interfaces.