package com.gmail.nossr50; import org.bukkit.entity.*; import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.skills.Skills; import com.gmail.nossr50.skills.Swords; public class mcTimer implements Runnable { private final mcMMO plugin; int thecount = 1; public mcTimer(final mcMMO plugin) { this.plugin = plugin; } public void run() { for(Player player : plugin.getServer().getOnlinePlayers()) { if(player == null) continue; PlayerProfile PP = Users.getProfile(player); if(PP == null) continue; /* * MONITOR SKILLS */ Skills.monitorSkills(player); /* * COOLDOWN MONITORING */ Skills.watchCooldowns(player); /* * PLAYER BLEED MONITORING */ if(thecount % 2 == 0 && PP.getBleedTicks() >= 1) { player.damage(2); PP.decreaseBleedTicks(); } if(LoadProperties.enableRegen && mcPermissions.getInstance().regeneration(player) && System.currentTimeMillis() >= PP.getRecentlyHurt() + 60000) { if(thecount == 20 || thecount == 40 || thecount == 60 || thecount == 80){ if(player != null && player.getHealth() > 0 && player.getHealth() < 20 && m.getPowerLevel(player) >= 1000){ player.setHealth(m.calculateHealth(player.getHealth(), 1)); } } if(thecount == 40 || thecount == 80){ if(player != null && player.getHealth() > 0 && player.getHealth() < 20 && m.getPowerLevel(player) >= 500 && m.getPowerLevel(player) < 1000){ player.setHealth(m.calculateHealth(player.getHealth(), 1)); } } if(thecount == 80) { if(player != null && player.getHealth() > 0 && player.getHealth() < 20 && m.getPowerLevel(player) < 500){ player.setHealth(m.calculateHealth(player.getHealth(), 1)); } } } } /* * NON-PLAYER BLEED MONITORING */ if(thecount % 2 == 0) Swords.bleedSimulate(plugin); //SETUP FOR HP REGEN/BLEED thecount++; if(thecount >= 81) thecount = 1; } }