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1011
src/main/resources/locale/locale_af_ZA.properties
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src/main/resources/locale/locale_af_ZA.properties
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src/main/resources/locale/locale_ar_SA.properties
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src/main/resources/locale/locale_ar_SA.properties
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src/main/resources/locale/locale_ca_ES.properties
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src/main/resources/locale/locale_ca_ES.properties
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src/main/resources/locale/locale_da_DK.properties
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src/main/resources/locale/locale_da_DK.properties
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src/main/resources/locale/locale_de_DE.properties
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src/main/resources/locale/locale_de_DE.properties
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src/main/resources/locale/locale_el_GR.properties
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src/main/resources/locale/locale_el_GR.properties
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@@ -1,3 +1,4 @@
|
|||||||
|
#X-Generator: crowdin.com
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||||||
# en_us locale file v2.0
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# en_us locale file v2.0
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||||||
# -----------------
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# -----------------
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||||||
# Setting up a new standard for string names, for easier localization.
|
# Setting up a new standard for string names, for easier localization.
|
||||||
@@ -27,7 +28,7 @@ JSON.Type.Active=Active
|
|||||||
JSON.Type.SuperAbility=Super Ability
|
JSON.Type.SuperAbility=Super Ability
|
||||||
JSON.SuperAbility.Charges=Charges
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JSON.SuperAbility.Charges=Charges
|
||||||
JSON.SuperAbility.Duration=Duration
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JSON.SuperAbility.Duration=Duration
|
||||||
JSON.Locked=-=[LOCKED]=-
|
JSON.Locked=-\=[LOCKED]\=-
|
||||||
JSON.LevelRequirement=Level Requirement
|
JSON.LevelRequirement=Level Requirement
|
||||||
# !!!! Do not use color codes here !!!!
|
# !!!! Do not use color codes here !!!!
|
||||||
# !!!! Do not use color codes here !!!!
|
# !!!! Do not use color codes here !!!!
|
||||||
@@ -36,16 +37,16 @@ JSON.LevelRequirement=Level Requirement
|
|||||||
#ACROBATICS
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance\: [[YELLOW]]{0}
|
||||||
Acrobatics.SubSkill.Roll.Name=Roll
|
Acrobatics.SubSkill.Roll.Name=Roll
|
||||||
Acrobatics.SubSkill.Roll.Description=Reduces or Negates fall damage
|
Acrobatics.SubSkill.Roll.Description=Reduces or Negates fall damage
|
||||||
Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
|
Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
|
||||||
Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
|
Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
|
||||||
Acrobatics.SubSkill.Dodge.Name=Dodge
|
Acrobatics.SubSkill.Dodge.Name=Dodge
|
||||||
Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
|
Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics\:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance\: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance\: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
@@ -55,25 +56,25 @@ Alchemy.SubSkill.Catalysis.Name=Catalysis
|
|||||||
Alchemy.SubSkill.Catalysis.Description=Increases potion brewing speed
|
Alchemy.SubSkill.Catalysis.Description=Increases potion brewing speed
|
||||||
Alchemy.SubSkill.Concoctions.Name=Concoctions
|
Alchemy.SubSkill.Concoctions.Name=Concoctions
|
||||||
Alchemy.SubSkill.Concoctions.Description=Brew potions with more ingredients
|
Alchemy.SubSkill.Concoctions.Description=Brew potions with more ingredients
|
||||||
Alchemy.Listener=Alchemy:
|
Alchemy.Listener=Alchemy\:
|
||||||
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (CATALYSIS)
|
Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (CATALYSIS)
|
||||||
Alchemy.Catalysis.Speed=[[RED]]Brewing Speed: [[YELLOW]]{0}
|
Alchemy.Catalysis.Speed=[[RED]]Brewing Speed\: [[YELLOW]]{0}
|
||||||
Alchemy.Concoctions.Rank=[[RED]]Concoctions Rank: [[YELLOW]]{0}/{1}
|
Alchemy.Concoctions.Rank=[[RED]]Concoctions Rank\: [[YELLOW]]{0}/{1}
|
||||||
Alchemy.Concoctions.Ingredients=[[RED]]Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
Alchemy.Concoctions.Ingredients=[[RED]]Ingredients [[[YELLOW]]{0}[[RED]]]\: [[YELLOW]]{1}
|
||||||
Alchemy.SkillName=ALCHEMY
|
Alchemy.SkillName=ALCHEMY
|
||||||
Alchemy.Skillup=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Alchemy.Skillup=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#ARCHERY
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze\: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows\: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage\: [[YELLOW]]{0}
|
||||||
Archery.SubSkill.SkillShot.Name=Skill Shot
|
Archery.SubSkill.SkillShot.Name=Skill Shot
|
||||||
Archery.SubSkill.SkillShot.Description=Increases damage done with bows
|
Archery.SubSkill.SkillShot.Description=Increases damage done with bows
|
||||||
Archery.SubSkill.Daze.Name=Daze
|
Archery.SubSkill.Daze.Name=Daze
|
||||||
Archery.SubSkill.Daze.Description=Disorients foes and deals {0} DMG
|
Archery.SubSkill.Daze.Description=Disorients foes and deals {0} DMG
|
||||||
Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
|
Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
|
||||||
Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
|
Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery\:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
@@ -86,13 +87,13 @@ Axes.Ability.Bonus.4=Greater Impact
|
|||||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit\!
|
||||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
Axes.Combat.CritChance=[[RED]]Chance to critically strike\: [[YELLOW]]{0}
|
||||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT\!
|
||||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||||
Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER!
|
Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER\!
|
||||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length\: [[YELLOW]]{0}s
|
||||||
Axes.SubSkill.SkullSplitter.Name=Skull Splitter
|
Axes.SubSkill.SkullSplitter.Name=Skull Splitter
|
||||||
Axes.SubSkill.SkullSplitter.Description=Deal AoE Damage
|
Axes.SubSkill.SkullSplitter.Description=Deal AoE Damage
|
||||||
Axes.SubSkill.CriticalStrikes.Name=Critical Strikes
|
Axes.SubSkill.CriticalStrikes.Name=Critical Strikes
|
||||||
@@ -103,13 +104,13 @@ Axes.SubSkill.ArmorImpact.Name=Armor Impact
|
|||||||
Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
|
Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor
|
||||||
Axes.SubSkill.GreaterImpact.Name=Greater Impact
|
Axes.SubSkill.GreaterImpact.Name=Greater Impact
|
||||||
Axes.SubSkill.GreaterImpact.Description=Deal bonus damage to unarmored foes
|
Axes.SubSkill.GreaterImpact.Description=Deal bonus damage to unarmored foes
|
||||||
Axes.Listener=Axes:
|
Axes.Listener=Axes\:
|
||||||
Axes.SkillName=AXES
|
Axes.SkillName=AXES
|
||||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed\!
|
||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter\!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#EXCAVATION
|
#EXCAVATION
|
||||||
@@ -119,28 +120,28 @@ Excavation.SubSkill.GigaDrillBreaker.Name=Giga Drill Breaker
|
|||||||
Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
|
Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
|
||||||
Excavation.SubSkill.TreasureHunter.Name=Treasure Hunter
|
Excavation.SubSkill.TreasureHunter.Name=Treasure Hunter
|
||||||
Excavation.SubSkill.TreasureHunter.Description=Ability to dig for treasure
|
Excavation.SubSkill.TreasureHunter.Description=Ability to dig for treasure
|
||||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length\: [[YELLOW]]{0}s
|
||||||
Excavation.Listener=Excavation:
|
Excavation.Listener=Excavation\:
|
||||||
Excavation.SkillName=EXCAVATION
|
Excavation.SkillName=EXCAVATION
|
||||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed\!
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker\!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#FISHING
|
#FISHING
|
||||||
Fishing.Ability.Chance=[[RED]]Bite Chance: [[YELLOW]]{0}
|
Fishing.Ability.Chance=[[RED]]Bite Chance\: [[YELLOW]]{0}
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter\: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (ICE FISHING)
|
Fishing.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (ICE FISHING)
|
||||||
Fishing.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (MASTER ANGLER)
|
Fishing.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (MASTER ANGLER)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/{1}
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank\: [[YELLOW]]{0}/{1}
|
||||||
Fishing.Ability.TH.DropRate=[[RED]] Drop Rate: [[DARK_RED]]Trap: [[YELLOW]]{0} [[GRAY]]Common: [[YELLOW]]{1} [[GREEN]]Uncommon: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{4} [[GOLD]]Legendary: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6}
|
Fishing.Ability.TH.DropRate=[[RED]] Drop Rate\: [[DARK_RED]]Trap\: [[YELLOW]]{0} [[GRAY]]Common\: [[YELLOW]]{1} [[GREEN]]Uncommon\: [[YELLOW]]{2}\n[[BLUE]]Rare\: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic\: [[YELLOW]]{4} [[GOLD]]Legendary\: [[YELLOW]]{5} [[AQUA]]Record\: [[YELLOW]]{6}
|
||||||
Fishing.Ability.TH.MagicRate=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
Fishing.Ability.TH.MagicRate=[[RED]]Magic Hunter Chance\: [[YELLOW]]{0}
|
||||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
Fishing.Ability.Shake=[[RED]]Shake Chance\: [[YELLOW]]{0}
|
||||||
Fishing.Ability.IceFishing=[[RED]]Ice Fishing: Go fishing in ice
|
Fishing.Ability.IceFishing=[[RED]]Ice Fishing\: Go fishing in ice
|
||||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
Fishing.Ability.FD=[[RED]]Fisherman''s Diet\: [[YELLOW]]Rank {0}
|
||||||
Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter
|
Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter
|
||||||
Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects
|
Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects
|
||||||
Fishing.SubSkill.MagicHunter.Name=Magic Hunter
|
Fishing.SubSkill.MagicHunter.Name=Magic Hunter
|
||||||
@@ -154,26 +155,26 @@ Fishing.SubSkill.MasterAngler.Description=Improves chance of getting a bite whil
|
|||||||
Fishing.SubSkill.IceFishing.Name=Ice Fishing
|
Fishing.SubSkill.IceFishing.Name=Ice Fishing
|
||||||
Fishing.SubSkill.IceFishing.Description=Allows you to fish in icy biomes
|
Fishing.SubSkill.IceFishing.Description=Allows you to fish in icy biomes
|
||||||
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing\:
|
||||||
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!!
|
Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME\!\!\!
|
||||||
Fishing.Ability.TH.Poison=[[GRAY]]Something doesn't smell quite right...
|
Fishing.Ability.TH.Poison=[[GRAY]]Something doesn't smell quite right...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#HERBALISM
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance\: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmer''s Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer''s Diet\: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length\: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance\: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage\: [[YELLOW]] Crops grow in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0}
|
Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance\: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||||
Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb Chance\: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.ShroomThumb.Fail=[[RED]]**SHROOM THUMB FAIL**
|
Herbalism.Ability.ShroomThumb.Fail=[[RED]]**SHROOM THUMB FAIL**
|
||||||
Herbalism.SubSkill.GreenTerra.Name=Green Terra
|
Herbalism.SubSkill.GreenTerra.Name=Green Terra
|
||||||
Herbalism.SubSkill.GreenTerra.Description=Spread the Terra, 3x Drops
|
Herbalism.SubSkill.GreenTerra.Description=Spread the Terra, 3x Drops
|
||||||
@@ -189,18 +190,18 @@ Herbalism.SubSkill.HylianLuck.Name=Hylian Luck
|
|||||||
Herbalism.SubSkill.HylianLuck.Description=Gives a small chance of finding rare items
|
Herbalism.SubSkill.HylianLuck.Description=Gives a small chance of finding rare items
|
||||||
Herbalism.SubSkill.ShroomThumb.Name=Shroom Thumb
|
Herbalism.SubSkill.ShroomThumb.Name=Shroom Thumb
|
||||||
Herbalism.SubSkill.ShroomThumb.Description=Spread mycelium to dirt & grass
|
Herbalism.SubSkill.ShroomThumb.Description=Spread mycelium to dirt & grass
|
||||||
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today\!
|
||||||
Herbalism.Listener=Herbalism:
|
Herbalism.Listener=Herbalism\:
|
||||||
Herbalism.SkillName=HERBALISM
|
Herbalism.SkillName=HERBALISM
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed\!
|
||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra\!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#MINING
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length\: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||||
@@ -216,24 +217,24 @@ Mining.SubSkill.BiggerBombs.Name=Bigger Bombs
|
|||||||
Mining.SubSkill.BiggerBombs.Description=Increases TNT explosion radius
|
Mining.SubSkill.BiggerBombs.Description=Increases TNT explosion radius
|
||||||
Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise
|
Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise
|
||||||
Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions
|
Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease\: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance\: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining\:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker\!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed\!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#Blast Mining
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect=+{0} ore yield, -{1} debris yield, {2}x drops
|
Mining.Blast.Effect=+{0} ore yield, -{1} debris yield, {2}x drops
|
||||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase\: [[YELLOW]]+{0}
|
||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2})
|
Mining.Blast.Rank=[[RED]]Blast Mining\: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining\!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed\!
|
||||||
|
|
||||||
#REPAIR
|
#REPAIR
|
||||||
Repair.SubSkill.Repair.Name=Repair
|
Repair.SubSkill.Repair.Name=Repair
|
||||||
@@ -252,9 +253,9 @@ Repair.SubSkill.DiamondRepair.Name=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.SubSkill.DiamondRepair.Description=Repair Diamond Tools & Armor
|
Repair.SubSkill.DiamondRepair.Description=Repair Diamond Tools & Armor
|
||||||
Repair.SubSkill.ArcaneForging.Name=Arcane Forging
|
Repair.SubSkill.ArcaneForging.Name=Arcane Forging
|
||||||
Repair.SubSkill.ArcaneForging.Description=Repair magic items
|
Repair.SubSkill.ArcaneForging.Description=Repair magic items
|
||||||
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
|
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item\!
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair\:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||||
@@ -263,20 +264,20 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery\: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance\: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Pretty.Name=Repair
|
Repair.Pretty.Name=Repair
|
||||||
|
|
||||||
#Arcane Forging
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance\: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate\: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/{1}
|
Repair.Arcane.Rank=[[RED]]Arcane Forging\: [[YELLOW]]Rank {0}/{1}
|
||||||
|
|
||||||
#SALVAGE
|
#SALVAGE
|
||||||
Salvage.Pretty.Name=Salvage
|
Salvage.Pretty.Name=Salvage
|
||||||
@@ -287,36 +288,36 @@ Salvage.SubSkill.ArcaneSalvaging.Description=Extract enchantments from items
|
|||||||
Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE)
|
Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE)
|
||||||
Salvage.Ability.Bonus.0=Advanced Salvage
|
Salvage.Ability.Bonus.0=Advanced Salvage
|
||||||
Salvage.Ability.Bonus.1=Max yield {0} item destroyed
|
Salvage.Ability.Bonus.1=Max yield {0} item destroyed
|
||||||
Salvage.Arcane.Rank=[[RED]]Arcane Salvaging: [[YELLOW]]Rank {0}/{1}
|
Salvage.Arcane.Rank=[[RED]]Arcane Salvaging\: [[YELLOW]]Rank {0}/{1}
|
||||||
Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance
|
Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance
|
||||||
Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance
|
Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance
|
||||||
Salvage.Skills.Success=[[GREEN]]Item salvaged!
|
Salvage.Skills.Success=[[GREEN]]Item salvaged\!
|
||||||
Salvage.Skills.Adept.Damaged=[[DARK_RED]]You aren't skilled enough to salvage damaged items.
|
Salvage.Skills.Adept.Damaged=[[DARK_RED]]You aren't skilled enough to salvage damaged items.
|
||||||
Salvage.Skills.Adept.Level=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to salvage [[YELLOW]]{1}
|
Salvage.Skills.Adept.Level=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to salvage [[YELLOW]]{1}
|
||||||
Salvage.Skills.TooDamaged=[[DARK_RED]]This item is too damaged to be salvaged.
|
Salvage.Skills.TooDamaged=[[DARK_RED]]This item is too damaged to be salvaged.
|
||||||
Salvage.Skills.ArcaneFailed=[[RED]]You were unable to extract the knowledge contained within this item.
|
Salvage.Skills.ArcaneFailed=[[RED]]You were unable to extract the knowledge contained within this item.
|
||||||
Salvage.Skills.ArcanePartial=[[YELLOW]]You were only able to extract some of the knowledge contained within this item.
|
Salvage.Skills.ArcanePartial=[[YELLOW]]You were only able to extract some of the knowledge contained within this item.
|
||||||
Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge contained within this item!
|
Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge contained within this item\!
|
||||||
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Salvage.Listener=Salvage:
|
Salvage.Listener=Salvage\:
|
||||||
Salvage.SkillName=SALVAGE
|
Salvage.SkillName=SALVAGE
|
||||||
|
|
||||||
#Anvil (Shared between SALVAGE and REPAIR)
|
#Anvil (Shared between SALVAGE and REPAIR)
|
||||||
Anvil.Unbreakable=This item is unbreakable!
|
Anvil.Unbreakable=This item is unbreakable\!
|
||||||
|
|
||||||
#SWORDS
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance\: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length\: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE\: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
|
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding\!
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]\!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance\: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack\!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES\!
|
||||||
Swords.SubSkill.CounterAttack.Name=Counter Attack
|
Swords.SubSkill.CounterAttack.Name=Counter Attack
|
||||||
Swords.SubSkill.CounterAttack.Description=Reflect {0} of damage taken while blocking
|
Swords.SubSkill.CounterAttack.Description=Reflect {0} of damage taken while blocking
|
||||||
Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
|
Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
|
||||||
@@ -325,15 +326,15 @@ Swords.Effect.4=Serrated Strikes Bleed+
|
|||||||
Swords.Effect.5={0} Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.SubSkill.Bleed.Name=Bleed
|
Swords.SubSkill.Bleed.Name=Bleed
|
||||||
Swords.SubSkill.Bleed.Description=Apply a bleed DoT
|
Swords.SubSkill.Bleed.Description=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords\:
|
||||||
Swords.SkillName=SWORDS
|
Swords.SkillName=SWORDS
|
||||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed\!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes\!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length\: [[YELLOW]]{0}s
|
||||||
|
|
||||||
#TAMING
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
@@ -354,14 +355,14 @@ Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
|||||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Ability.Locked.5=LOCKED UNTIL {0}+ SKILL (HOLY HOUND)
|
Taming.Ability.Locked.5=LOCKED UNTIL {0}+ SKILL (HOLY HOUND)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance\: [[YELLOW]]{0}
|
||||||
Taming.SubSkill.BeastLore.Name=Beast Lore
|
Taming.SubSkill.BeastLore.Name=Beast Lore
|
||||||
Taming.SubSkill.BeastLore.Description=Bone-whacking inspects wolves & ocelots
|
Taming.SubSkill.BeastLore.Description=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.SubSkill.ShockProof.Name=Shock Proof
|
Taming.SubSkill.ShockProof.Name=Shock Proof
|
||||||
Taming.SubSkill.ShockProof.Description=Explosive Damage Reduction
|
Taming.SubSkill.ShockProof.Description=Explosive Damage Reduction
|
||||||
Taming.SubSkill.CallOfTheWild.Name=Call of the Wild
|
Taming.SubSkill.CallOfTheWild.Name=Call of the Wild
|
||||||
Taming.SubSkill.CallOfTheWild.Description=Summon an animal to your side
|
Taming.SubSkill.CallOfTheWild.Description=Summon an animal to your side
|
||||||
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW: Crouch and left-click with\n {0} {1} (Ocelot), {2} {3} (Wolf), {4} {5} (Horse)
|
Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW\: Crouch and left-click with\n {0} {1} (Ocelot), {2} {3} (Wolf), {4} {5} (Horse)
|
||||||
Taming.SubSkill.FastFoodService.Name=Fast Food Service
|
Taming.SubSkill.FastFoodService.Name=Fast Food Service
|
||||||
Taming.SubSkill.FastFoodService.Description=Chance for wolves to heal on attack
|
Taming.SubSkill.FastFoodService.Description=Chance for wolves to heal on attack
|
||||||
Taming.SubSkill.HolyHound.Name=Holy Hound
|
Taming.SubSkill.HolyHound.Name=Holy Hound
|
||||||
@@ -376,13 +377,13 @@ Taming.SubSkill.ThickFur.Name=Thick Fur
|
|||||||
Taming.SubSkill.ThickFur.Description=DMG Reduction, Fire Resistance
|
Taming.SubSkill.ThickFur.Description=DMG Reduction, Fire Resistance
|
||||||
Taming.SubSkill.Pummel.Name=Pummel
|
Taming.SubSkill.Pummel.Name=Pummel
|
||||||
Taming.SubSkill.Pummel.Description=Your Wolves have a chance of knocking back foes
|
Taming.SubSkill.Pummel.Description=Your Wolves have a chance of knocking back foes
|
||||||
Taming.SubSkill.Pummel.TargetMessage=You've been knocked back by a wolf!
|
Taming.SubSkill.Pummel.TargetMessage=You've been knocked back by a wolf\!
|
||||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||||
Taming.Listener=Taming:
|
Taming.Listener=Taming\:
|
||||||
Taming.SkillName=TAMING
|
Taming.SkillName=TAMING
|
||||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Lifespan=[[YELLOW]] (Lifespan: {0}s)
|
Taming.Summon.Lifespan=[[YELLOW]] (Lifespan\: {0}s)
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
Taming.Summon.Fail.Horse=[[RED]]You have too many horses nearby to summon any more.
|
Taming.Summon.Fail.Horse=[[RED]]You have too many horses nearby to summon any more.
|
||||||
@@ -390,14 +391,14 @@ Taming.Summon.Fail.TooMany=[[RED]]You have reached the maximum limit of pets to
|
|||||||
Taming.Summon.Name.Format={0}''s {1}
|
Taming.Summon.Name.Format={0}''s {1}
|
||||||
|
|
||||||
#UNARMED
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length\: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance\: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance\: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance\: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip\!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed\!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.SubSkill.Berserk.Name=Berserk
|
Unarmed.SubSkill.Berserk.Name=Berserk
|
||||||
@@ -412,20 +413,20 @@ Unarmed.SubSkill.IronGrip.Name=Iron Grip
|
|||||||
Unarmed.SubSkill.IronGrip.Description=Prevents you from being disarmed
|
Unarmed.SubSkill.IronGrip.Description=Prevents you from being disarmed
|
||||||
Unarmed.SubSkill.BlockCracker.Name=Block Cracker
|
Unarmed.SubSkill.BlockCracker.Name=Block Cracker
|
||||||
Unarmed.SubSkill.BlockCracker.Description=Break rock with your fists
|
Unarmed.SubSkill.BlockCracker.Description=Break rock with your fists
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed\:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk\!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed\!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#WOODCUTTING
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance\: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length\: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.SubSkill.TreeFeller.Name=Tree Feller
|
Woodcutting.SubSkill.TreeFeller.Name=Tree Feller
|
||||||
Woodcutting.SubSkill.TreeFeller.Description=Make trees explode
|
Woodcutting.SubSkill.TreeFeller.Description=Make trees explode
|
||||||
@@ -439,22 +440,22 @@ Woodcutting.SubSkill.BarkSurgeon.Name=Bark Surgeon
|
|||||||
Woodcutting.SubSkill.BarkSurgeon.Description=Extract useful materials when stripping trees.
|
Woodcutting.SubSkill.BarkSurgeon.Description=Extract useful materials when stripping trees.
|
||||||
Woodcutting.SubSkill.NaturesBounty.Name=Nature's Bounty
|
Woodcutting.SubSkill.NaturesBounty.Name=Nature's Bounty
|
||||||
Woodcutting.SubSkill.NaturesBounty.Description=Gather experience from nature.
|
Woodcutting.SubSkill.NaturesBounty.Description=Gather experience from nature.
|
||||||
Woodcutting.Listener=Woodcutting:
|
Woodcutting.Listener=Woodcutting\:
|
||||||
Woodcutting.SkillName=WOODCUTTING
|
Woodcutting.SkillName=WOODCUTTING
|
||||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed\!
|
||||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller\!
|
||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES\!
|
||||||
Woodcutting.Skills.TreeFeller.Threshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFeller.Threshold=[[RED]]That tree is too large\!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
#ABILITIY
|
#ABILITIY
|
||||||
##generic
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED\!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}\: [[YELLOW]]{1}
|
||||||
|
|
||||||
#COMBAT
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
@@ -468,13 +469,13 @@ Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
|||||||
|
|
||||||
#COMMANDS
|
#COMMANDS
|
||||||
##generic
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] Official Discord
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project\:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips\:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers\:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links\:,[[GOLD]] - [[GREEN]]https\://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]https\://discord.gg/EJGVanb [[GOLD]] Official Discord
|
||||||
Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills!
|
Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills\!
|
||||||
Commands.addlevels.AwardAll.2=[[RED]]All skills have been modified for {0}.
|
Commands.addlevels.AwardAll.2=[[RED]]All skills have been modified for {0}.
|
||||||
Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}!
|
Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}\!
|
||||||
Commands.addlevels.AwardSkill.2=[[RED]]{0} has been modified for {1}.
|
Commands.addlevels.AwardSkill.2=[[RED]]{0} has been modified for {1}.
|
||||||
Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
|
Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills\!
|
||||||
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
|
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}\!
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.Ability.Toggle=Ability use has been toggled for [[YELLOW]]{0}
|
Commands.Ability.Toggle=Ability use has been toggled for [[YELLOW]]{0}
|
||||||
@@ -482,13 +483,13 @@ Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
|||||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||||
Commands.AdminToggle=[[GREEN]]- Toggle admin chat
|
Commands.AdminToggle=[[GREEN]]- Toggle admin chat
|
||||||
Commands.Chat.Console=*Console*
|
Commands.Chat.Console=*Console*
|
||||||
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO Ability Cooldowns[[GOLD]] =--
|
Commands.Cooldowns.Header=[[GOLD]]--\= [[GREEN]]mcMMO Ability Cooldowns[[GOLD]] \=--
|
||||||
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} seconds left
|
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} seconds left
|
||||||
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Ready!
|
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Ready\!
|
||||||
Commands.Database.Cooldown=[[RED]]You must wait {0} seconds before using this command again.
|
Commands.Database.Cooldown=[[RED]]You must wait {0} seconds before using this command again.
|
||||||
Commands.Database.Processing=[[RED]]Your previous command is still being processed. Please wait.
|
Commands.Database.Processing=[[RED]]Your previous command is still being processed. Please wait.
|
||||||
Commands.Disabled=[[RED]]This command is disabled.
|
Commands.Disabled=[[RED]]This command is disabled.
|
||||||
Commands.DoesNotExist= [[RED]]Player does not exist in the database!
|
Commands.DoesNotExist= [[RED]]Player does not exist in the database\!
|
||||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
Commands.AdminChatSpy.Enabled=[[YELLOW]]mcMMO Party Chat Spy Enabled
|
Commands.AdminChatSpy.Enabled=[[YELLOW]]mcMMO Party Chat Spy Enabled
|
||||||
@@ -499,32 +500,32 @@ Commands.GodMode.Toggle=God mode has been toggled for [[YELLOW]]{0}
|
|||||||
Commands.Healthbars.Changed.HEARTS=[mcMMO] Your healthbar display type was changed to [[RED]]Hearts[[WHITE]].
|
Commands.Healthbars.Changed.HEARTS=[mcMMO] Your healthbar display type was changed to [[RED]]Hearts[[WHITE]].
|
||||||
Commands.Healthbars.Changed.BAR=[mcMMO] Your healthbar display type was changed to [[YELLOW]]Boxes[[WHITE]].
|
Commands.Healthbars.Changed.BAR=[mcMMO] Your healthbar display type was changed to [[YELLOW]]Boxes[[WHITE]].
|
||||||
Commands.Healthbars.Changed.DISABLED=[mcMMO] Your mob healthbars have been [[GRAY]]disabled[[WHITE]].
|
Commands.Healthbars.Changed.DISABLED=[mcMMO] Your mob healthbars have been [[GRAY]]disabled[[WHITE]].
|
||||||
Commands.Healthbars.Invalid=Invalid healthbar type!
|
Commands.Healthbars.Invalid=Invalid healthbar type\!
|
||||||
Commands.Inspect=<player> [[GREEN]]- View detailed player info
|
Commands.Inspect=<player> [[GREEN]]- View detailed player info
|
||||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||||
Commands.Leaderboards=<skill> <page> [[GREEN]]- Leaderboards
|
Commands.Leaderboards=<skill> <page> [[GREEN]]- Leaderboards
|
||||||
Commands.mcc.Header=[[RED]]---[][[GREEN]]mcMMO Commands[[RED]][]---
|
Commands.mcc.Header=[[RED]]---[][[GREEN]]mcMMO Commands[[RED]][]---
|
||||||
Commands.mcgod=[[GREEN]]- Toggle GodMode
|
Commands.mcgod=[[GREEN]]- Toggle GodMode
|
||||||
Commands.mchud.Invalid=[[RED]]That is not a valid HUD type.
|
Commands.mchud.Invalid=[[RED]]That is not a valid HUD type.
|
||||||
Commands.mcpurge.Success=[[GREEN]]The database was successfully purged!
|
Commands.mcpurge.Success=[[GREEN]]The database was successfully purged\!
|
||||||
Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=-
|
Commands.mcrank.Heading=[[GOLD]]-\=PERSONAL RANKINGS\=-
|
||||||
Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0}
|
Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]\#[[GREEN]]{0}
|
||||||
Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0}
|
Commands.mcrank.Player=[[RED]]TARGET\: [[WHITE]]{0}
|
||||||
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{1}
|
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]\#[[GREEN]]{1}
|
||||||
Commands.mcrank.Unranked=[[WHITE]]Unranked
|
Commands.mcrank.Unranked=[[WHITE]]Unranked
|
||||||
Commands.mcrefresh.Success=[[RED]]{0}''s cooldowns have been refreshed.
|
Commands.mcrefresh.Success=[[RED]]{0}''s cooldowns have been refreshed.
|
||||||
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
|
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database\!
|
||||||
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
|
Commands.mctop.Tip=[[GOLD]]Tip\: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings\!
|
||||||
Commands.mmoedit=[player] <skill> <newvalue> [[GREEN]] - Modify target
|
Commands.mmoedit=[player] <skill> <newvalue> [[GREEN]] - Modify target
|
||||||
Commands.mmoedit.AllSkills.1=[[GREEN]]Your level in all skills was set to {0}!
|
Commands.mmoedit.AllSkills.1=[[GREEN]]Your level in all skills was set to {0}\!
|
||||||
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
|
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}\!
|
||||||
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
|
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
|
||||||
Commands.mcconvert.Database.Same=[[RED]]You are already using the {0} database!
|
Commands.mcconvert.Database.Same=[[RED]]You are already using the {0} database\!
|
||||||
Commands.mcconvert.Database.InvalidType=[[RED]]{0} is not a valid database type.
|
Commands.mcconvert.Database.InvalidType=[[RED]]{0} is not a valid database type.
|
||||||
Commands.mcconvert.Database.Start=[[GRAY]]Starting conversion from {0} to {1}...
|
Commands.mcconvert.Database.Start=[[GRAY]]Starting conversion from {0} to {1}...
|
||||||
Commands.mcconvert.Database.Finish=[[GRAY]]Database migration complete; the {1} database now has all data from the {0} database.
|
Commands.mcconvert.Database.Finish=[[GRAY]]Database migration complete; the {1} database now has all data from the {0} database.
|
||||||
Commands.mmoshowdb=[[YELLOW]]The currently used database is [[GREEN]]{0}
|
Commands.mmoshowdb=[[YELLOW]]The currently used database is [[GREEN]]{0}
|
||||||
Commands.mcconvert.Experience.Invalid=[[RED]]Unknown formula type! Valid types are: [[GREEN]]LINEAR [[RED]]and [[GREEN]]EXPONENTIAL.
|
Commands.mcconvert.Experience.Invalid=[[RED]]Unknown formula type\! Valid types are\: [[GREEN]]LINEAR [[RED]]and [[GREEN]]EXPONENTIAL.
|
||||||
Commands.mcconvert.Experience.Same=[[RED]]Already using formula type {0}
|
Commands.mcconvert.Experience.Same=[[RED]]Already using formula type {0}
|
||||||
Commands.mcconvert.Experience.Start=[[GRAY]]Starting conversion from {0} to {1} curve
|
Commands.mcconvert.Experience.Start=[[GRAY]]Starting conversion from {0} to {1} curve
|
||||||
Commands.mcconvert.Experience.Finish=[[GRAY]]Formula conversion complete; now using {0} XP curve.
|
Commands.mcconvert.Experience.Finish=[[GRAY]]Formula conversion complete; now using {0} XP curve.
|
||||||
@@ -537,29 +538,29 @@ Commands.NotLoaded=[[RED]]Player profile is not loaded yet.
|
|||||||
Commands.Other=[[RED]]---[][[GREEN]]OTHER COMMANDS[[RED]][]---
|
Commands.Other=[[RED]]---[][[GREEN]]OTHER COMMANDS[[RED]][]---
|
||||||
Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]-----
|
Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]-----
|
||||||
Commands.Party.Features.Header=[[RED]]-----[][[GREEN]]FEATURES[[RED]][]-----
|
Commands.Party.Features.Header=[[RED]]-----[][[GREEN]]FEATURES[[RED]][]-----
|
||||||
Commands.Party.Status=[[DARK_GRAY]]NAME: [[WHITE]]{0} {1} [[DARK_GRAY]]LEVEL: [[DARK_AQUA]]{2}
|
Commands.Party.Status=[[DARK_GRAY]]NAME\: [[WHITE]]{0} {1} [[DARK_GRAY]]LEVEL\: [[DARK_AQUA]]{2}
|
||||||
Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLY: [[WHITE]]{0}
|
Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLY\: [[WHITE]]{0}
|
||||||
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Unlocked Features: [[GRAY]][[ITALIC]]{0}
|
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Unlocked Features\: [[GRAY]][[ITALIC]]{0}
|
||||||
Commands.Party.ShareMode=[[DARK_GRAY]]SHARE MODE:
|
Commands.Party.ShareMode=[[DARK_GRAY]]SHARE MODE\:
|
||||||
Commands.Party.ItemShare=[[GRAY]]ITEM [[DARK_AQUA]]({0})
|
Commands.Party.ItemShare=[[GRAY]]ITEM [[DARK_AQUA]]({0})
|
||||||
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
|
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
|
||||||
Commands.Party.ItemShareCategories=[[DARK_GRAY]]Sharing Items: [[GRAY]][[ITALIC]]{0}
|
Commands.Party.ItemShareCategories=[[DARK_GRAY]]Sharing Items\: [[GRAY]][[ITALIC]]{0}
|
||||||
Commands.Party.MembersNear=[[DARK_GRAY]]NEAR YOU [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
|
Commands.Party.MembersNear=[[DARK_GRAY]]NEAR YOU [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
|
||||||
Commands.Party.Accept=[[GREEN]]- Accept party invite
|
Commands.Party.Accept=[[GREEN]]- Accept party invite
|
||||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||||
Commands.Party.Commands=[[RED]]---[][[GREEN]]PARTY COMMANDS[[RED]][]---
|
Commands.Party.Commands=[[RED]]---[][[GREEN]]PARTY COMMANDS[[RED]][]---
|
||||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
Commands.Party.Invite.0=[[RED]]ALERT\: [[GREEN]]You have received a party invite for {0} from {1}
|
||||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/party accept[[YELLOW]] to accept the invite
|
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/party accept[[YELLOW]] to accept the invite
|
||||||
Commands.Party.Invite=[[GREEN]]- Send party invite
|
Commands.Party.Invite=[[GREEN]]- Send party invite
|
||||||
Commands.Party.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
Commands.Party.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||||
Commands.Party.Join=[[GRAY]]Joined Party: {0}
|
Commands.Party.Join=[[GRAY]]Joined Party\: {0}
|
||||||
Commands.Party.Create=[[GRAY]]Created Party: {0}
|
Commands.Party.Create=[[GRAY]]Created Party\: {0}
|
||||||
Commands.Party.Rename=[[GRAY]]Party name changed to: [[WHITE]]{0}
|
Commands.Party.Rename=[[GRAY]]Party name changed to\: [[WHITE]]{0}
|
||||||
Commands.Party.SetSharing=[[GRAY]]Party {0} sharing set to: [[DARK_AQUA]]{1}
|
Commands.Party.SetSharing=[[GRAY]]Party {0} sharing set to\: [[DARK_AQUA]]{1}
|
||||||
Commands.Party.ToggleShareCategory=[[GRAY]]Party item sharing for [[GOLD]]{0} [[GRAY]]has been [[DARK_AQUA]]{1}
|
Commands.Party.ToggleShareCategory=[[GRAY]]Party item sharing for [[GOLD]]{0} [[GRAY]]has been [[DARK_AQUA]]{1}
|
||||||
Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} already exists!
|
Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} already exists\!
|
||||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
Commands.Party.Kick=[[RED]]You were kicked from party {0}\!
|
||||||
Commands.Party.Leave=[[RED]]You have left that party
|
Commands.Party.Leave=[[RED]]You have left that party
|
||||||
Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]MEMBERS[[RED]][]-----
|
Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]MEMBERS[[RED]][]-----
|
||||||
Commands.Party.None=[[RED]]You are not in a party.
|
Commands.Party.None=[[RED]]You are not in a party.
|
||||||
@@ -569,9 +570,9 @@ Commands.Party.Toggle=[[GREEN]]- Toggle Party Chat
|
|||||||
Commands.Party1=[[GREEN]]- Create a new party
|
Commands.Party1=[[GREEN]]- Create a new party
|
||||||
Commands.Party2=[[GREEN]]- Join a players party
|
Commands.Party2=[[GREEN]]- Join a players party
|
||||||
Commands.Party.Alliance.Header=[[RED]]-----[][[GREEN]]PARTY ALLIANCE[[RED]][]-----
|
Commands.Party.Alliance.Header=[[RED]]-----[][[GREEN]]PARTY ALLIANCE[[RED]][]-----
|
||||||
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]IS ALLIED WITH: [[WHITE]]{1}
|
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]IS ALLIED WITH\: [[WHITE]]{1}
|
||||||
Commands.Party.Alliance.Members.Header=[[RED]]-----[][[GREEN]]ALLIANCE MEMBERS[[RED]][]-----
|
Commands.Party.Alliance.Members.Header=[[RED]]-----[][[GREEN]]ALLIANCE MEMBERS[[RED]][]-----
|
||||||
Commands.Party.Alliance.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party alliance invite for {0} from {1}
|
Commands.Party.Alliance.Invite.0=[[RED]]ALERT\: [[GREEN]]You have received a party alliance invite for {0} from {1}
|
||||||
Commands.Party.Alliance.Invite.1=[[YELLOW]]Type [[GREEN]]/party alliance accept[[YELLOW]] to accept the invite
|
Commands.Party.Alliance.Invite.1=[[YELLOW]]Type [[GREEN]]/party alliance accept[[YELLOW]] to accept the invite
|
||||||
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]Alliance invite Accepted.
|
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]Alliance invite Accepted.
|
||||||
Commands.Party.Alliance.None=[[RED]]Your does not have an ally.
|
Commands.Party.Alliance.None=[[RED]]Your does not have an ally.
|
||||||
@@ -586,10 +587,10 @@ Commands.ptp.Request1=[[YELLOW]]{0} [[GREEN]]has requested to teleport to you.
|
|||||||
Commands.ptp.Request2=[[GREEN]]To teleport, type [[YELLOW]]/ptp accept[[GREEN]]. Request expires in [[RED]]{0} [[GREEN]]seconds.
|
Commands.ptp.Request2=[[GREEN]]To teleport, type [[YELLOW]]/ptp accept[[GREEN]]. Request expires in [[RED]]{0} [[GREEN]]seconds.
|
||||||
Commands.ptp.AcceptAny.Enabled=Party teleport request confirmation [[GREEN]]enabled
|
Commands.ptp.AcceptAny.Enabled=Party teleport request confirmation [[GREEN]]enabled
|
||||||
Commands.ptp.AcceptAny.Disabled=Party teleport request confirmation [[RED]]disabled
|
Commands.ptp.AcceptAny.Disabled=Party teleport request confirmation [[RED]]disabled
|
||||||
Commands.ptp.RequestExpired=[[RED]]Party teleport request has expired!
|
Commands.ptp.RequestExpired=[[RED]]Party teleport request has expired\!
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL\: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL\: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL\: [[GREEN]]{0}
|
||||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||||
Commands.Reset=[[GREEN]]- Reset a skill's level to 0
|
Commands.Reset=[[GREEN]]- Reset a skill's level to 0
|
||||||
@@ -597,14 +598,14 @@ Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO scoreboard cleared.
|
|||||||
Commands.Scoreboard.NoBoard=[[RED]]The mcMMO scoreboard is not active.
|
Commands.Scoreboard.NoBoard=[[RED]]The mcMMO scoreboard is not active.
|
||||||
Commands.Scoreboard.Keep=[[DARK_AQUA]]The mcMMO scoreboard will stay up until you use [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
|
Commands.Scoreboard.Keep=[[DARK_AQUA]]The mcMMO scoreboard will stay up until you use [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
|
||||||
Commands.Scoreboard.Timer=[[DARK_AQUA]]The mcMMO scoreboard will clear [[GOLD]]{0}[[DARK_AQUA]] seconds from now.
|
Commands.Scoreboard.Timer=[[DARK_AQUA]]The mcMMO scoreboard will clear [[GOLD]]{0}[[DARK_AQUA]] seconds from now.
|
||||||
Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Help for [[RED]]/mcscoreboard[[GOLD]] ==
|
Commands.Scoreboard.Help.0=[[GOLD]] \=\= [[GREEN]]Help for [[RED]]/mcscoreboard[[GOLD]] \=\=
|
||||||
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - clear the McMMO scoreboard
|
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - clear the McMMO scoreboard
|
||||||
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - keep the mcMMO scoreboard up
|
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - keep the mcMMO scoreboard up
|
||||||
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - clear the McMMO scoreboard after [[LIGHT_PURPLE]]n[[WHITE]] seconds
|
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - clear the McMMO scoreboard after [[LIGHT_PURPLE]]n[[WHITE]] seconds
|
||||||
Commands.Scoreboard.Tip.Keep=[[GOLD]]Tip: Use [[RED]]/mcscoreboard keep[[GOLD]] while the scoreboard is shown to keep it from going away.
|
Commands.Scoreboard.Tip.Keep=[[GOLD]]Tip\: Use [[RED]]/mcscoreboard keep[[GOLD]] while the scoreboard is shown to keep it from going away.
|
||||||
Commands.Scoreboard.Tip.Clear=[[GOLD]]Tip: Use [[RED]]/mcscoreboard clear[[GOLD]] to get rid of the scoreboard.
|
Commands.Scoreboard.Tip.Clear=[[GOLD]]Tip\: Use [[RED]]/mcscoreboard clear[[GOLD]] to get rid of the scoreboard.
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname\!
|
||||||
Commands.Skill.ChildSkill=[[RED]]Child skills are not valid for this command!
|
Commands.Skill.ChildSkill=[[RED]]Child skills are not valid for this command\!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
Commands.SkillInfo=[[GREEN]]- View detailed information about a skill
|
Commands.SkillInfo=[[GREEN]]- View detailed information about a skill
|
||||||
Commands.Stats.Self=YOUR STATS
|
Commands.Stats.Self=YOUR STATS
|
||||||
@@ -645,9 +646,9 @@ Party.InformedOnJoin={0} [[GREEN]]has joined your party
|
|||||||
Party.InformedOnQuit={0} [[GREEN]]has left your party
|
Party.InformedOnQuit={0} [[GREEN]]has left your party
|
||||||
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]has set the party name to [[WHITE]]{1}
|
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]has set the party name to [[WHITE]]{1}
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||||
Party.Invite.Self=[[RED]]You can't invite yourself!
|
Party.Invite.Self=[[RED]]You can't invite yourself\!
|
||||||
Party.IsLocked=[[RED]]This party is already locked!
|
Party.IsLocked=[[RED]]This party is already locked\!
|
||||||
Party.IsntLocked=[[RED]]This party is not locked!
|
Party.IsntLocked=[[RED]]This party is not locked\!
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party leader.
|
Party.NotOwner=[[DARK_RED]]You are not the party leader.
|
||||||
@@ -660,18 +661,18 @@ Party.Password.Incorrect=[[RED]]Party password is incorrect.
|
|||||||
Party.Password.Set=[[GREEN]]Party password set to {0}
|
Party.Password.Set=[[GREEN]]Party password set to {0}
|
||||||
Party.Password.Removed=[[GREEN]]Party password has been cleared.
|
Party.Password.Removed=[[GREEN]]Party password has been cleared.
|
||||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||||
Party.NotOnline=[[DARK_RED]]{0} is not online!
|
Party.NotOnline=[[DARK_RED]]{0} is not online\!
|
||||||
Party.Player.InSameParty=[[RED]]{0} already is in your party!
|
Party.Player.InSameParty=[[RED]]{0} already is in your party\!
|
||||||
Party.PlayerNotInParty=[[DARK_RED]]{0} is not in a party
|
Party.PlayerNotInParty=[[DARK_RED]]{0} is not in a party
|
||||||
Party.Specify=[[RED]]You must specify a party.
|
Party.Specify=[[RED]]You must specify a party.
|
||||||
Party.Teleport.Dead=[[RED]]You can't teleport to a dead player.
|
Party.Teleport.Dead=[[RED]]You can't teleport to a dead player.
|
||||||
Party.Teleport.Hurt=[[RED]]You have been hurt in the last {0} seconds and cannot teleport.
|
Party.Teleport.Hurt=[[RED]]You have been hurt in the last {0} seconds and cannot teleport.
|
||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Self=[[RED]]You can't teleport to yourself!
|
Party.Teleport.Self=[[RED]]You can't teleport to yourself\!
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Teleport.Disabled=[[RED]]{0} doesn't allow party teleportation.
|
Party.Teleport.Disabled=[[RED]]{0} doesn''t allow party teleportation.
|
||||||
Party.Rename.Same=[[RED]]That is already the name of your party!
|
Party.Rename.Same=[[RED]]That is already the name of your party\!
|
||||||
Party.Join.Self=[[RED]]You can't join yourself!
|
Party.Join.Self=[[RED]]You can't join yourself\!
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Disband=[[GRAY]]The party has been disbanded
|
Party.Disband=[[GRAY]]The party has been disbanded
|
||||||
Party.Alliance.Formed=[[GRAY]]Your party is now allies with [[GREEN]]{0}
|
Party.Alliance.Formed=[[GRAY]]Your party is now allies with [[GREEN]]{0}
|
||||||
@@ -712,7 +713,7 @@ Commands.XPGain.Archery=Attacking Monsters
|
|||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
Commands.XPGain.Child=Gains levels from Parent Skills
|
Commands.XPGain.Child=Gains levels from Parent Skills
|
||||||
Commands.XPGain.Excavation=Digging and finding treasures
|
Commands.XPGain.Excavation=Digging and finding treasures
|
||||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
Commands.XPGain.Fishing=Fishing (Go figure\!)
|
||||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||||
Commands.XPGain.Mining=Mining Stone & Ore
|
Commands.XPGain.Mining=Mining Stone & Ore
|
||||||
Commands.XPGain.Repair=Repairing
|
Commands.XPGain.Repair=Repairing
|
||||||
@@ -720,81 +721,81 @@ Commands.XPGain.Swords=Attacking Monsters
|
|||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.Woodcutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN\: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}\!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]\!
|
||||||
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
|
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER\!\!
|
||||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED\!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x\!
|
||||||
XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event\! XP rate is {0}x\!
|
||||||
|
|
||||||
#EFFECTS
|
#EFFECTS
|
||||||
##generic
|
##generic
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.SubSkills=SUB-SKILLS
|
Effects.SubSkills=SUB-SKILLS
|
||||||
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
|
Effects.Child=[[DARK_GRAY]]LVL\: [[GREEN]]{0}
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL\: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
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#GUIDES
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#GUIDES
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##Acrobatics
|
##Acrobatics
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Guides.Acrobatics.Section.0=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving Gracefuly in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.
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Guides.Acrobatics.Section.0=[[DARK_AQUA]]About Acrobatics\:\n[[YELLOW]]Acrobatics is the art of moving Gracefuly in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.
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Guides.Acrobatics.Section.1=[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level
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Guides.Acrobatics.Section.1=[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level
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Guides.Acrobatics.Section.2=[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
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Guides.Acrobatics.Section.2=[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
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##Alchemy
|
##Alchemy
|
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Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
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Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy\:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
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Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
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Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
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Guides.Alchemy.Section.2=[[DARK_AQUA]]How does Concoctions work?\n[[YELLOW]]Concoctions allows brewing of more potions with custom ingredients.\n[[YELLOW]]Which special ingredients are unlocked is determined\n[[YELLOW]]by your Rank. There are 8 ranks to unlock.
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Guides.Alchemy.Section.2=[[DARK_AQUA]]How does Concoctions work?\n[[YELLOW]]Concoctions allows brewing of more potions with custom ingredients.\n[[YELLOW]]Which special ingredients are unlocked is determined\n[[YELLOW]]by your Rank. There are 8 ranks to unlock.
|
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Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]]Blaze Powder, Fermented Spider Eye, Ghast Tear, Redstone,\n[[YELLOW]]Glowstone Dust, Sugar, Glistering Melon, Golden Carrot,\n[[YELLOW]]Magma Cream, Nether Wart, Spider Eye, Suplhur, Water Lily,\n[[YELLOW]]Pufferfish\n[[YELLOW]](Vanilla Potions)
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Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients\:\n[[YELLOW]]Blaze Powder, Fermented Spider Eye, Ghast Tear, Redstone,\n[[YELLOW]]Glowstone Dust, Sugar, Glistering Melon, Golden Carrot,\n[[YELLOW]]Magma Cream, Nether Wart, Spider Eye, Suplhur, Water Lily,\n[[YELLOW]]Pufferfish\n[[YELLOW]](Vanilla Potions)
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Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
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Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients\:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients\:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
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Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
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Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients\:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients\:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
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Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
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Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients\:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients\:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients\:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
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##Archery
|
##Archery
|
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Guides.Archery.Section.0=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
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Guides.Archery.Section.0=[[DARK_AQUA]]About Archery\:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
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Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
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Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
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Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
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Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
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Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
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Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
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##Axes
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##Axes
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Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
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Guides.Axes.Section.0=[[DARK_AQUA]]About Axes\:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting\! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
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Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
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Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
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Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.
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Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.
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Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
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Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
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Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
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Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor\!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
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Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
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Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
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##Excavation
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##Excavation
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Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
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Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation\:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
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Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
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Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials\:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
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Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.
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Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker\:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.
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Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
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Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
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Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
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Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
|
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Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
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Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation\:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
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##Fishing
|
##Fishing
|
||||||
Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
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Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing\:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again\!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Catch fish.
|
||||||
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
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Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
|
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Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in.
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Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes\!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in.
|
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Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]This passive skill increases the bite chance while fishing.\n[[YELLOW]]When you've unlocked this ability, fishing while in\n[[YELLOW]]a boat or when an ocean biome doubles the bite chance.
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Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]This passive skill increases the bite chance while fishing.\n[[YELLOW]]When you've unlocked this ability, fishing while in\n[[YELLOW]]a boat or when an ocean biome doubles the bite chance.
|
||||||
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
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Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
|
||||||
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
|
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
|
||||||
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
|
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing\:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
|
||||||
|
|
||||||
##Herbalism
|
##Herbalism
|
||||||
Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
|
Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism\:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Collect plants and herbs.
|
||||||
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
|
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
|
||||||
Guides.Herbalism.Section.2=[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.
|
Guides.Herbalism.Section.2=[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.
|
||||||
Guides.Herbalism.Section.3=[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.
|
Guides.Herbalism.Section.3=[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.
|
||||||
@@ -804,38 +805,38 @@ Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]Th
|
|||||||
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
||||||
|
|
||||||
##Mining
|
##Mining
|
||||||
Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
|
Guides.Mining.Section.0=[[DARK_AQUA]]About Mining\:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
|
||||||
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
|
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials\:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
|
||||||
Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.
|
Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker\:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.
|
||||||
Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
|
Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
|
||||||
Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
|
Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining\:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
|
||||||
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||||
|
|
||||||
##Repair
|
##Repair
|
||||||
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
|
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair\:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
|
||||||
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
|
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
|
||||||
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
|
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
|
||||||
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
|
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
|
||||||
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
|
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
|
||||||
|
|
||||||
##Salvage
|
##Salvage
|
||||||
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
|
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage\:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
|
||||||
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
|
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
|
||||||
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
|
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
|
||||||
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
|
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example\:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
|
||||||
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
|
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
|
||||||
|
|
||||||
##Smelting
|
##Smelting
|
||||||
Guides.Smelting.Section.0=Coming soon...
|
Guides.Smelting.Section.0=Coming soon...
|
||||||
|
|
||||||
##Swords
|
##Swords
|
||||||
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
|
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords\:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
|
||||||
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
|
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
|
||||||
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
|
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
|
||||||
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
||||||
|
|
||||||
##Taming
|
##Taming
|
||||||
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
|
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming\:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
|
||||||
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.
|
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.
|
||||||
Guides.Taming.Section.2=[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.
|
Guides.Taming.Section.2=[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.
|
||||||
Guides.Taming.Section.3=[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves' targets.
|
Guides.Taming.Section.3=[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves' targets.
|
||||||
@@ -846,7 +847,7 @@ Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This
|
|||||||
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
||||||
|
|
||||||
##Unarmed
|
##Unarmed
|
||||||
Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
|
Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed\:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
|
||||||
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
|
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
|
||||||
Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
|
Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
|
||||||
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
|
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
|
||||||
@@ -854,23 +855,23 @@ Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron G
|
|||||||
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
|
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
|
||||||
|
|
||||||
##Woodcutting
|
##Woodcutting
|
||||||
Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.
|
Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting\:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]XP is gained whenever you break log blocks.
|
||||||
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
|
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
|
||||||
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
|
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
|
||||||
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
||||||
|
|
||||||
#INSPECT
|
#INSPECT
|
||||||
Inspect.Offline= [[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline= [[RED]]You do not have permission to inspect offline players\!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player\!
|
||||||
|
|
||||||
#ITEMS
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED\!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.ChimaeraWing.Name=Chimaera Wing
|
Item.ChimaeraWing.Name=Chimaera Wing
|
||||||
Item.ChimaeraWing.Lore=[[GRAY]]Teleports you to your bed.
|
Item.ChimaeraWing.Lore=[[GRAY]]Teleports you to your bed.
|
||||||
Item.Generic.Wait=[[RED]]You need to wait before you can use this again! [[YELLOW]]({0}s)
|
Item.Generic.Wait=[[RED]]You need to wait before you can use this again\! [[YELLOW]]({0}s)
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
Item.FluxPickaxe.Name=Flux Pickaxe
|
Item.FluxPickaxe.Name=Flux Pickaxe
|
||||||
Item.FluxPickaxe.Lore.1=[[GRAY]]Has a chance of instantly smelting ores.
|
Item.FluxPickaxe.Lore.1=[[GRAY]]Has a chance of instantly smelting ores.
|
||||||
@@ -878,25 +879,25 @@ Item.FluxPickaxe.Lore.2=[[GRAY]]Requires Smelting level {0}+
|
|||||||
|
|
||||||
#TELEPORTATION
|
#TELEPORTATION
|
||||||
Teleport.Commencing=[[GRAY]]Commencing teleport in [[GOLD]]({0}) [[GRAY]]seconds, please stand still...
|
Teleport.Commencing=[[GRAY]]Commencing teleport in [[GOLD]]({0}) [[GRAY]]seconds, please stand still...
|
||||||
Teleport.Cancelled=[[DARK_RED]]Teleportation canceled!
|
Teleport.Cancelled=[[DARK_RED]]Teleportation canceled\!
|
||||||
|
|
||||||
#SKILLS
|
#SKILLS
|
||||||
Skills.Child=[[GOLD]](CHILD SKILL)
|
Skills.Child=[[GOLD]](CHILD SKILL)
|
||||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed\!
|
||||||
Skills.Header=[[RED]]-----[] [[GREEN]]{0}[[RED]] []-----
|
Skills.Header=[[RED]]-----[] [[GREEN]]{0}[[RED]] []-----
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0}
|
Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0}
|
||||||
Skills.Parents = PARENTS
|
Skills.Parents = PARENTS
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.ChildStats=[[YELLOW]]{0}[[GREEN]]{1}
|
Skills.ChildStats=[[YELLOW]]{0}[[GREEN]]{1}
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({0}s)
|
Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({0}s)
|
||||||
Skills.Cancelled=[[RED]]{0} cancelled!
|
Skills.Cancelled=[[RED]]{0} cancelled\!
|
||||||
Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel.
|
Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel.
|
||||||
Skills.AbilityGateRequirementFail=[[YELLOW]]You are not yet skilled enough to perform this task.
|
Skills.AbilityGateRequirementFail=[[YELLOW]]You are not yet skilled enough to perform this task.
|
||||||
|
|
||||||
#STATISTICS
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-\=COMBAT SKILLS\=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-\=GATHERING SKILLS\=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-\=MISC SKILLS\=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
#PERKS
|
#PERKS
|
||||||
@@ -921,26 +922,26 @@ Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] The stat loss percentag
|
|||||||
Hardcore.Vampirism.Name=Vampirism
|
Hardcore.Vampirism.Name=Vampirism
|
||||||
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
|
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
|
||||||
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
|
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
|
||||||
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you!
|
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you\!
|
||||||
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you!
|
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you\!
|
||||||
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] The stat leech percentage was changed to {0}.
|
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] The stat leech percentage was changed to {0}.
|
||||||
|
|
||||||
#MOTD
|
#MOTD
|
||||||
MOTD.Donate=[[DARK_AQUA]]Donation Info:
|
MOTD.Donate=[[DARK_AQUA]]Donation Info\:
|
||||||
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Hardcore Mode enabled: [[DARK_RED]]{0}
|
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Hardcore Mode enabled\: [[DARK_RED]]{0}
|
||||||
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skill Death Penalty: [[DARK_RED]]{0}%
|
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skill Death Penalty\: [[DARK_RED]]{0}%
|
||||||
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech: [[DARK_RED]]{0}%
|
MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech\: [[DARK_RED]]{0}%
|
||||||
MOTD.PerksPrefix=[[RED]][mcMMO Perks]
|
MOTD.PerksPrefix=[[RED]][mcMMO Perks]
|
||||||
MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0}
|
MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0}
|
||||||
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
|
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
|
||||||
|
|
||||||
#SMELTING
|
#SMELTING
|
||||||
Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance: [[YELLOW]]{0}
|
Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance\: [[YELLOW]]{0}
|
||||||
Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier: [[YELLOW]]{0}x
|
Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier\: [[YELLOW]]{0}x
|
||||||
Smelting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (VANILLA XP BOOST)
|
Smelting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (VANILLA XP BOOST)
|
||||||
Smelting.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (FLUX MINING)
|
Smelting.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (FLUX MINING)
|
||||||
Smelting.Ability.SecondSmelt=[[RED]]Second Smelt Chance: [[YELLOW]]{0}
|
Smelting.Ability.SecondSmelt=[[RED]]Second Smelt Chance\: [[YELLOW]]{0}
|
||||||
Smelting.Ability.VanillaXPBoost=[[RED]]Vanilla XP Multiplier: [[YELLOW]]{0}x
|
Smelting.Ability.VanillaXPBoost=[[RED]]Vanilla XP Multiplier\: [[YELLOW]]{0}x
|
||||||
Smelting.Effect.0=Fuel Efficiency
|
Smelting.Effect.0=Fuel Efficiency
|
||||||
Smelting.Effect.1=Increase the burn time of fuel used in furnaces when smelting
|
Smelting.Effect.1=Increase the burn time of fuel used in furnaces when smelting
|
||||||
Smelting.Effect.2=Second Smelt
|
Smelting.Effect.2=Second Smelt
|
||||||
@@ -949,7 +950,7 @@ Smelting.Effect.4=Vanilla XP Boost
|
|||||||
Smelting.Effect.5=Increase vanilla XP gained while smelting
|
Smelting.Effect.5=Increase vanilla XP gained while smelting
|
||||||
Smelting.Effect.6=Flux Mining
|
Smelting.Effect.6=Flux Mining
|
||||||
Smelting.Effect.7=Chance for ores to be instantly smelted while mining
|
Smelting.Effect.7=Chance for ores to be instantly smelted while mining
|
||||||
Smelting.Listener=Smelting:
|
Smelting.Listener=Smelting\:
|
||||||
Smelting.SkillName=SMELTING
|
Smelting.SkillName=SMELTING
|
||||||
|
|
||||||
#COMMAND DESCRIPTIONS
|
#COMMAND DESCRIPTIONS
|
||||||
@@ -986,14 +987,14 @@ Commands.Description.xplock=Lock your mcMMO XP bar to a specific mcMMO skill
|
|||||||
Commands.Description.xprate=Modify the mcMMO XP rate or start an mcMMO XP event
|
Commands.Description.xprate=Modify the mcMMO XP rate or start an mcMMO XP event
|
||||||
|
|
||||||
#UPDATE CHECKER
|
#UPDATE CHECKER
|
||||||
UpdateChecker.Outdated=You are using an outdated version of mcMMO!
|
UpdateChecker.Outdated=You are using an outdated version of mcMMO\!
|
||||||
UpdateChecker.NewAvailable=There is a new version available on BukkitDev.
|
UpdateChecker.NewAvailable=There is a new version available on BukkitDev.
|
||||||
|
|
||||||
#SCOREBOARD HEADERS
|
#SCOREBOARD HEADERS
|
||||||
Scoreboard.Header.PlayerStats=[[YELLOW]]mcMMO Stats
|
Scoreboard.Header.PlayerStats=[[YELLOW]]mcMMO Stats
|
||||||
Scoreboard.Header.PlayerCooldowns=[[YELLOW]]mcMMO Cooldowns
|
Scoreboard.Header.PlayerCooldowns=[[YELLOW]]mcMMO Cooldowns
|
||||||
Scoreboard.Header.PlayerRank=[[YELLOW]]mcMMO Rankings
|
Scoreboard.Header.PlayerRank=[[YELLOW]]mcMMO Rankings
|
||||||
Scoreboard.Header.PlayerInspect=[[YELLOW]]mcMMO Stats: {0}
|
Scoreboard.Header.PlayerInspect=[[YELLOW]]mcMMO Stats\: {0}
|
||||||
Scoreboard.Header.PowerLevel=[[RED]]Power Level
|
Scoreboard.Header.PowerLevel=[[RED]]Power Level
|
||||||
Scoreboard.Misc.PowerLevel=[[GOLD]]Power Level
|
Scoreboard.Misc.PowerLevel=[[GOLD]]Power Level
|
||||||
Scoreboard.Misc.Level=[[DARK_AQUA]]Level
|
Scoreboard.Misc.Level=[[DARK_AQUA]]Level
|
||||||
@@ -1007,3 +1008,4 @@ Scoreboard.Misc.Ability=Ability
|
|||||||
Profile.Loading.Success=[[GREEN]]Your mcMMO profile has been loaded.
|
Profile.Loading.Success=[[GREEN]]Your mcMMO profile has been loaded.
|
||||||
Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
|
Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
|
||||||
Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO was unable to load the player data for [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Please inspect your database setup.
|
Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO was unable to load the player data for [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Please inspect your database setup.
|
||||||
|
|
||||||
|
|||||||
1011
src/main/resources/locale/locale_es_ES.properties
Normal file
1011
src/main/resources/locale/locale_es_ES.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_fi_FI.properties
Normal file
1011
src/main/resources/locale/locale_fi_FI.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_fr_FR.properties
Normal file
1011
src/main/resources/locale/locale_fr_FR.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_he_IL.properties
Normal file
1011
src/main/resources/locale/locale_he_IL.properties
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_it_IT.properties
Normal file
1011
src/main/resources/locale/locale_it_IT.properties
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_ko_KR.properties
Normal file
1011
src/main/resources/locale/locale_ko_KR.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_nl_NL.properties
Normal file
1011
src/main/resources/locale/locale_nl_NL.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_no_NO.properties
Normal file
1011
src/main/resources/locale/locale_no_NO.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_pl_PL.properties
Normal file
1011
src/main/resources/locale/locale_pl_PL.properties
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_pt_PT.properties
Normal file
1011
src/main/resources/locale/locale_pt_PT.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_ro_RO.properties
Normal file
1011
src/main/resources/locale/locale_ro_RO.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_ru_RU.properties
Normal file
1011
src/main/resources/locale/locale_ru_RU.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_sr_SP.properties
Normal file
1011
src/main/resources/locale/locale_sr_SP.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_sv_SE.properties
Normal file
1011
src/main/resources/locale/locale_sv_SE.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_tr_TR.properties
Normal file
1011
src/main/resources/locale/locale_tr_TR.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_uk_UA.properties
Normal file
1011
src/main/resources/locale/locale_uk_UA.properties
Normal file
File diff suppressed because it is too large
Load Diff
1011
src/main/resources/locale/locale_vi_VN.properties
Normal file
1011
src/main/resources/locale/locale_vi_VN.properties
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user