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156 Commits

Author SHA1 Message Date
Robert Alan Chapton
2594dc1bca Endgame Update (#4840)
General
Added Crossbows Skill, this skill is a WIP and feedback on discord is appreciated.
Added Tridents Skill, this skill is a WIP and feedback on discord is appreciated.
Added the "endgame" triple drop subskill 'Mother Lode' to Mining
Added the "endgame" triple drop subskill 'Clean Cuts' to Woodcutting
Added the "endgame" triple drop subskill 'Verdant Bounty' to Herbalism
Added /mmopower command which simply shows your power level (aliases /mmopowerlevel /powerlevel)

Config
Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console.
Replaced 'Experience_Formula.Modifier' in experience.yml with 'Experience_Formula.Skill_Multiplier' which is easier to understand and less prone to divide by zero bugs.
child.yml config is gone now, feel free to delete it.

Tweaks
Tree Feller now drops 90% less non-wood block rewards (leaves/etc) on average from Knock on Wood.
Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk.
Updated advanced.yml with entries for the new skills

Permission nodes
Added 'mcmmo.commands.mmopower' permission node for the new /mmopower command
Added 'mcmmo.commands.crossbows' permission node
Added 'mcmmo.ability.crossbows.crossbowslimitbreak' permission node
Added 'mcmmo.ability.crossbows.trickshot' permission node
Added 'mcmmo.ability.herbalism.verdantbounty' permission node
Added 'mcmmo.ability.mining.motherlode' permission node
Added 'mcmmo.ability.woodcutting.cleancuts' permission node

Locale
Added locale entries for motherlode, cleancuts, and verdant bounty.

Codebase
Major rewrite for how random chance was handled in the code.
Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail.
A lot of new unit tests were added to help keep mcMMO stable as part of this update, of course, more could always be added.

NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.

Crossbows and Tridents are WIP skills, I would like feedback on discord about them.

More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5%  chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then it's disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.

Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
2024-03-30 06:09:59 -07:00
Lorenzo Cardinali
04ed2a47d4 Fixed import errors related to Alchemy data in AdvancedConfig (#4983) 2024-03-10 18:59:15 -07:00
nossr50
0ab93586fd Config files will update automatically again 2023-04-11 15:48:14 -07:00
nossr50
af15617196 Add config toggle for Blast Mining bonus drops to advanced.yml 2023-02-19 13:40:14 -08:00
nossr50
fa33fa3d32 Revert 3 commits (work will be continued in branch)
Revert "Disabling mcMMO when the config breaks is dumb"

This reverts commit 86e7bfbf89.

Revert "Config validation rewrite part 1"

This reverts commit 16e90da8fd.

Revert "Update changelog"

This reverts commit 0ccd89fad4.
2022-03-17 13:49:46 -07:00
nossr50
16e90da8fd Config validation rewrite part 1 2022-01-30 15:31:52 -08:00
nossr50
c21a040ddb Huge changes to how config files are loaded/updated, fixes many issues
Fixes #4715
2022-01-10 22:29:22 -08:00
JeBobs
2ca3544741 Added option to disallow using enchanted materials to repair items. (#4693) 2021-12-27 11:29:54 -08:00
nossr50
5080d86e44 Refactoring code part 1 to prep for adding a bunch of unit tests 2021-04-08 10:39:07 -07:00
nossr50
a2ee4be86a Fix some bugs with Rupture and fix a small memory leak 2021-04-02 20:31:19 -07:00
nossr50
affecfeeeb Added config options for Rupture and updated the Swords command 2021-04-02 12:02:21 -07:00
nossr50
ac57615383 Add setting to turn off knock on wood XP orb drops for Tree Feller 2021-01-21 14:19:50 -08:00
nossr50
ba7e235e64 Master Angler reworked 2020-11-09 16:46:52 -08:00
nossr50
916eb76553 2.1.148 2020-10-08 19:30:36 -07:00
nossr50
80f910fc67 Add setting for enable/disable triple drops on super breaker 2020-10-08 19:21:39 -07:00
nossr50
419a810a1e Steel Arm Style can now be customized in advanced.yml 2020-08-25 16:28:21 -07:00
Ineusia
5298472c90 Add option to disable other-player ability notifications 2020-07-25 11:10:01 -05:00
nossr50
fdd951f1f1 Second Smelt makes use of its own section in Bonus Drops in config.yml
Co-authored-by: t00thpick1 <t00thpick1dirko@gmail.com>
2020-07-13 12:31:30 -07:00
nossr50
7eae59a0b3 Misc code fixes 2020-07-13 11:39:03 -07:00
draycia
6c5f438099 Use logger instead of sysout 2020-04-29 01:06:53 -07:00
nossr50
36932e397d 2.1.96 2019-07-08 07:57:07 -07:00
nossr50
bfb48ccea3 Buffed Impact durability damage and fixed it 2019-05-21 13:13:17 -07:00
nossr50
8538ac4e50 mcnotify will now squelch notifications from mcMMO & players who are squelched will be reminded of their squelch status at least once an hour (you can disable this in advanced.yml) 2019-04-04 17:27:17 -07:00
nossr50
f9f6d1550e Silk Touch toggle in advanced.yml for double drops 2019-03-09 17:31:45 -08:00
nossr50
437fe29112 Fuel Efficiency now uses a rank system, also fixed some bugs with it 2019-03-09 16:22:20 -08:00
nossr50
9a428332a9 RetroMode and Standard scaling now have specific keys in advanced.yml to reduce confusion 2019-02-04 21:56:57 -08:00
nossr50
bff72486d0 Fixed a bug where static chance skills uses incorrect calculations for success
Cleaned up some leftover code from the old skill unlock system
2019-01-31 14:07:03 -08:00
nossr50
399a1529f4 Pummel now calculates correctly 2019-01-28 13:14:15 -08:00
nossr50
fc7b4a6790 Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm 2019-01-28 03:55:30 -08:00
nossr50
e969598f58 Fixing a lot of bugs involving calculating the success of skills 2019-01-27 19:36:16 -08:00
nossr50
6ac1c4fa2c JSON Styling will be handled in the Locale instead of the config 2019-01-26 08:27:58 -08:00
nossr50
d84d487435 Debug stick tells you about placestore & treasure data when hitting blocks 2019-01-26 08:14:06 -08:00
nossr50
f4cab35a46 Fix SkillShot display 2019-01-25 12:49:16 -08:00
nossr50
a421bd7e4c Fixing the RNG display calculations for RetroMode
I temporarily disabled the output for graceful roll in the stats, will be turning that on again in the morning.
2019-01-25 01:36:14 -08:00
nossr50
ef9b3d40e9 Actually fixing #3709 2019-01-24 21:19:04 -08:00
nossr50
b7fc3f05e9 Iron Arm & Impact scale with Retro properly now
Fixes #3723
2019-01-24 15:23:39 -08:00
nossr50
bb64221c6b Fixing some issues with the new skill system and retro mode 2019-01-23 16:44:51 -08:00
nossr50
c51be84b50 Serrated now uses Rupture rank to calculate its bleed effect's properties
Gore now actually uses Rupture rank 1 in its calculations
2019-01-23 15:29:31 -08:00
nossr50
8f906af99c Refactoring code related to pulling standard/retro mode variables.
Fixing the display and calculation of Super Ability lengths.
Removing the cap on super ability lengths for values less than 1.
Fixing some display errors regarding retro mode and standard.
2019-01-23 15:06:00 -08:00
nossr50
11c8374f6c Bleed doesn't suck anymore. 2019-01-21 15:15:10 -08:00
nossr50
6c77017658 Ability lengths now have a default skill cap at which they stop increasing in length, you can change this in advanced.yml 2019-01-21 05:57:06 -08:00
nossr50
fb8213d87c Swords Counter-Attacks no longer require blocking 2019-01-21 04:39:22 -08:00
nossr50
6ad9c8e664 Readying a Tool now has a sound 2019-01-20 00:46:33 -08:00
nossr50
43da10a855 Levels now start at 1 (configurable advanced.yml) 2019-01-18 13:10:45 -08:00
nossr50
126e1c5942 All skills should be on the new rank system now 2019-01-17 08:46:10 -08:00
nossr50
4a30fcc2de 2.1.0 is probably playable now, but not unfinished 2019-01-15 02:43:44 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
nossr50
d9dd4ea016 XP events now use the Title API
Configurable in advanced.yml
2019-01-14 02:32:02 -08:00
nossr50
ed2c3975d8 ActionBar messages can now have copies sent to chat 2019-01-14 01:22:14 -08:00
nossr50
1cf1c6fab8 ChimaeraWing now uses the action bar 2019-01-13 22:09:54 -08:00