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mirror of https://github.com/mcMMO-Dev/mcMMO.git synced 2026-02-21 11:13:00 +01:00

More generic cleanup.

This commit is contained in:
GJ
2012-03-08 16:17:57 -05:00
parent 88ab232ccd
commit e9e7d462f7
6 changed files with 657 additions and 551 deletions

View File

@@ -7,7 +7,6 @@ import java.util.logging.Logger;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.*;
import org.bukkit.event.entity.EntityDamageEvent;
@@ -73,54 +72,6 @@ public class m {
}
}
/**
* Checks to see if a block type awards XP.
*
* @param material Block type to check
* @return true if the block type awards XP, false otherwise
*/
public static boolean shouldBeWatched(Material material) {
switch (material) {
case BROWN_MUSHROOM:
case CACTUS:
case CLAY:
case COAL_ORE:
case DIAMOND_ORE:
case DIRT:
case ENDER_STONE:
case GLOWING_REDSTONE_ORE:
case GLOWSTONE:
case GOLD_ORE:
case GRASS:
case GRAVEL:
case IRON_ORE:
case JACK_O_LANTERN:
case LAPIS_ORE:
case LOG:
case MELON_BLOCK:
case MOSSY_COBBLESTONE:
case MYCEL:
case NETHERRACK:
case OBSIDIAN:
case PUMPKIN:
case RED_MUSHROOM:
case RED_ROSE:
case REDSTONE_ORE:
case SAND:
case SANDSTONE:
case SOUL_SAND:
case STONE:
case SUGAR_CANE_BLOCK:
case VINE:
case WATER_LILY:
case YELLOW_FLOWER:
return true;
default:
return false;
}
}
/**
* Gets the power level of a player.
*
@@ -173,199 +124,282 @@ public class m {
* @param inHand The item to check the tier of
* @return the tier of the item
*/
public static Integer getTier(ItemStack inHand)
{
if(Repair.isWoodTools(inHand))
return 1;
if(Repair.isStoneTools(inHand))
return 2;
if(Repair.isIronTools(inHand))
return 3;
if(Repair.isGoldTools(inHand))
return 1;
if(Repair.isDiamondTools(inHand))
return 4;
return 1;
public static Integer getTier(ItemStack inHand) {
int tier = 0;
if (Repair.isWoodTools(inHand)) {
tier = 1;
}
else if (Repair.isStoneTools(inHand)) {
tier = 2;
}
else if (Repair.isIronTools(inHand)) {
tier = 3;
}
else if(Repair.isGoldTools(inHand)) {
tier = 1;
}
else if(Repair.isDiamondTools(inHand))
tier = 4;
return tier;
}
/**
* Determine if two locations are near each other.
*
* @param first The first location
* @param second The second location
* @param maxDistance The max distance apart
* @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
*/
public static boolean isNear(Location first, Location second, int maxDistance) {
double relX = first.getX() - second.getX();
double relY = first.getY() - second.getY();
double relZ = first.getZ() - second.getZ();
double dist = relX * relX + relY * relY + relZ * relZ;
if (dist < maxDistance * maxDistance)
double dist = (relX * relX) + (relY * relY) + (relZ * relZ);
if (dist < maxDistance * maxDistance) {
return true;
return false;
}
public static boolean abilityBlockCheck(Material material)
{
switch(material){
case BED_BLOCK:
case BREWING_STAND:
case BOOKSHELF:
case BURNING_FURNACE:
case CAKE_BLOCK:
case CHEST:
case DISPENSER:
case ENCHANTMENT_TABLE:
case FENCE_GATE:
case FURNACE:
case IRON_DOOR_BLOCK:
case JUKEBOX:
case LEVER:
case NOTE_BLOCK:
case STONE_BUTTON:
case TRAP_DOOR:
case WALL_SIGN:
case WOODEN_DOOR:
case WORKBENCH:
}
else {
return false;
}
if(Material.getMaterial(LoadProperties.anvilID).equals(material))
return false;
return true;
}
public static boolean isInt(String string)
{
try
{
/**
* Determine if a string represents an Integer
*
* @param string String to check
* @return true if the string is an Integer, false otherwise
*/
public static boolean isInt(String string) {
try {
Integer.parseInt(string);
return true;
}
catch(NumberFormatException nFE)
{
catch (NumberFormatException nFE) {
return false;
}
return true;
}
public static void mcDropItems(Location location, ItemStack is, int quantity)
{
for(int i = 0; i < quantity; i++)
/**
* Drop items at a given location.
*
* @param location The location to drop the items at
* @param is The items to drop
* @param quantity The amount of items to drop
*/
public static void mcDropItems(Location location, ItemStack is, int quantity) {
for (int i = 0; i < quantity; i++) {
mcDropItem(location, is);
}
}
public static void mcRandomDropItem(Location location, ItemStack is, int chance)
{
if(Math.random() * 100 < chance)
/**
* Randomly drop an item at a given location.
*
* @param location The location to drop the items at
* @param is The item to drop
* @param chance The percentage chance for the item to drop
*/
public static void mcRandomDropItem(Location location, ItemStack is, double chance) {
if (Math.random() * 100 < chance) {
mcDropItem(location, is);
}
}
public static void mcRandomDropItems(Location location, ItemStack is, int chance, int quantity)
{
for(int i = 0; i < quantity; i++)
/**
* Randomly drop items at a given location.
*
* @param location The location to drop the items at
* @param is The item to drop
* @param chance The percentage chance for the item to drop
* @param quantity The amount of items to drop
*/
public static void mcRandomDropItems(Location location, ItemStack is, int chance, int quantity) {
for(int i = 0; i < quantity; i++) {
mcRandomDropItem(location, is, chance);
}
}
/**
* Drop an item at a given location.
*
* @param location The location to drop the item at
* @param itemStack The item to drop
*/
public static void mcDropItem(Location location, ItemStack itemStack) {
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
Bukkit.getPluginManager().callEvent(event);
if(event.isCancelled()) return;
location.getWorld().dropItemNaturally(location, itemStack);
if (event.isCancelled()) {
return;
}
else {
location.getWorld().dropItemNaturally(location, itemStack);
}
}
public static boolean isOre(Block block)
{
switch (block.getType()) {
case COAL_ORE:
case DIAMOND_ORE:
case GLOWING_REDSTONE_ORE:
case GOLD_ORE:
case IRON_ORE:
case LAPIS_ORE:
case REDSTONE_ORE:
return true;
}
return false;
}
public static void convertToMySQL()
{
if(!LoadProperties.useMySQL)
/**
* Convert FlatFile data to MySQL data.
*/
public static void convertToMySQL() {
if (!LoadProperties.useMySQL) {
return;
Bukkit.getScheduler().scheduleAsyncDelayedTask(Bukkit.getServer().getPluginManager().getPlugin("mcMMO"), new Runnable(){
}
Bukkit.getScheduler().scheduleAsyncDelayedTask(Bukkit.getPluginManager().getPlugin("mcMMO"), new Runnable() {
public void run() {
String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
try {
//Open the user file
FileReader file = new FileReader(location);
BufferedReader in = new BufferedReader(file);
String line = "";
String playerName = null, mining = null, party = null, miningXP = null, woodcutting = null, woodCuttingXP = null, repair = null, unarmed = null, herbalism = null, excavation = null, archery = null, swords = null, axes = null, acrobatics = null, repairXP = null, unarmedXP = null, herbalismXP = null, excavationXP = null, archeryXP = null, swordsXP = null, axesXP = null, acrobaticsXP = null, taming = null, tamingXP = null, fishing = null, fishingXP = null;
int id = 0, theCount = 0;
String playerName = null;
String party = null;
String mining = null;
String woodcutting = null;
String repair = null;
String unarmed = null;
String herbalism = null;
String excavation = null;
String archery = null;
String swords = null;
String axes = null;
String acrobatics = null;
String taming = null;
String fishing = null;
String miningXP = null;
String woodCuttingXP = null;
String repairXP = null;
String unarmedXP = null;
String herbalismXP = null;
String excavationXP = null;
String archeryXP = null;
String swordsXP = null;
String axesXP = null;
String acrobaticsXP = null;
String tamingXP = null;
String fishingXP = null;
int id = 0;
int theCount = 0;
while ((line = in.readLine()) != null) {
//Find if the line contains the player we want.
String[] character = line.split(":");
playerName = character[0];
//Check for things we don't want put in the DB
if (playerName == null
|| playerName.equals("null")
|| playerName
.equals("#Storage place for user information"))
continue;
//Get Mining
if (character.length > 1)
//Check for things we don't want put in the DB
if (playerName == null || playerName.equals("null") || playerName.equals("#Storage place for user information")) {
continue;
}
if (character.length > 1) {
mining = character[1];
//Party
if (character.length > 3)
}
if (character.length > 3) {
party = character[3];
//Mining XP
if (character.length > 4)
}
if (character.length > 4) {
miningXP = character[4];
if (character.length > 5)
}
if (character.length > 5) {
woodcutting = character[5];
if (character.length > 6)
}
if (character.length > 6) {
woodCuttingXP = character[6];
if (character.length > 7)
}
if (character.length > 7) {
repair = character[7];
if (character.length > 8)
}
if (character.length > 8) {
unarmed = character[8];
if (character.length > 9)
}
if (character.length > 9) {
herbalism = character[9];
if (character.length > 10)
}
if (character.length > 10) {
excavation = character[10];
if (character.length > 11)
}
if (character.length > 11) {
archery = character[11];
if (character.length > 12)
}
if (character.length > 12) {
swords = character[12];
if (character.length > 13)
}
if (character.length > 13) {
axes = character[13];
if (character.length > 14)
}
if (character.length > 14) {
acrobatics = character[14];
if (character.length > 15)
}
if (character.length > 15) {
repairXP = character[15];
if (character.length > 16)
}
if (character.length > 16) {
unarmedXP = character[16];
if (character.length > 17)
}
if (character.length > 17) {
herbalismXP = character[17];
if (character.length > 18)
}
if (character.length > 18) {
excavationXP = character[18];
if (character.length > 19)
}
if (character.length > 19) {
archeryXP = character[19];
if (character.length > 20)
}
if (character.length > 20) {
swordsXP = character[20];
if (character.length > 21)
}
if (character.length > 21) {
axesXP = character[21];
if (character.length > 22)
}
if (character.length > 22) {
acrobaticsXP = character[22];
if (character.length > 24)
}
if (character.length > 24) {
taming = character[24];
if (character.length > 25)
}
if (character.length > 25) {
tamingXP = character[25];
if (character.length > 34)
}
if (character.length > 34) {
fishing = character[34];
if (character.length > 35)
}
if (character.length > 35) {
fishingXP = character[35];
}
//Check to see if the user is in the DB
id = mcMMO.database.getInt("SELECT id FROM "
@@ -374,6 +408,7 @@ public class m {
if (id > 0) {
theCount++;
//Update the skill values
mcMMO.database.write("UPDATE "
+ LoadProperties.MySQLtablePrefix
@@ -415,8 +450,10 @@ public class m {
+ getInt(acrobaticsXP) + ", fishing = "
+ getInt(fishingXP) + " WHERE user_id = "
+ id);
} else {
}
else {
theCount++;
//Create the user in the DB
mcMMO.database.write("INSERT INTO "
+ LoadProperties.MySQLtablePrefix
@@ -478,16 +515,14 @@ public class m {
+ id);
}
}
System.out
.println("[mcMMO] MySQL Updated from users file, "
+ theCount
+ " items added/updated to MySQL DB");
System.out.println("[mcMMO] MySQL Updated from users file, " + theCount + " items added/updated to MySQL DB");
in.close();
} catch (Exception e) {
log.log(Level.SEVERE, "Exception while reading " + location
+ " (Are you sure you formatted it correctly?)", e);
}
catch (Exception e) {
log.log(Level.SEVERE, "Exception while reading " + location + " (Are you sure you formatted it correctly?)", e);
}
}
}, 1);
}
}
}