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My OCD made me do it.
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@@ -38,7 +38,7 @@ public class Skills {
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* @param player The player whose cooldown is being checked
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* @return true if the cooldown is over, false otherwise
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*/
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public static boolean cooldownOver(long oldTime, int cooldown, Player player){
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public static boolean cooldownOver(long oldTime, int cooldown, Player player) {
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long currentTime = System.currentTimeMillis();
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int adjustedCooldown = cooldown;
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@@ -92,7 +92,7 @@ public class Skills {
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* @param ability The ability to watch cooldowns for
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*/
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public static void watchCooldown(Player player, PlayerProfile profile, AbilityType ability) {
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if(player == null || profile == null || ability == null)
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if (player == null || profile == null || ability == null)
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return;
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if (!profile.getAbilityInformed(ability) && cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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@@ -510,14 +510,14 @@ public class Skills {
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* @param xp the amount of XP to gain
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*/
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public static void xpProcessing(Player player, PlayerProfile profile, SkillType type, int xp) {
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if(player == null)
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if (player == null)
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return;
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if (type.getPermissions(player)) {
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if(Users.getPlayer(player) == null)
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if (Users.getPlayer(player) == null)
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return;
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if((type.getMaxLevel() < profile.getSkillLevel(type) + 1) || (Misc.getPowerLevelCap() < Users.getPlayer(player).getPowerLevel() + 1))
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if ((type.getMaxLevel() < profile.getSkillLevel(type) + 1) || (Misc.getPowerLevelCap() < Users.getPlayer(player).getPowerLevel() + 1))
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return;
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Users.getPlayer(player).addXP(type, xp);
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