diff --git a/Changelog.txt b/Changelog.txt index d9fc0899d..9af3b2099 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,13 +1,16 @@ Version 2.1.152 - Updated hu_HU locale (thanks andris) Fixed a bug where Tree Feller would sometimes double drop blocks inappropriately Added some code to prevent a possible NPE when spawning items in a world that got unloaded + Fixed a bug with bleed damage calculations and player armor (API) New ENUM ItemSpawnReason which gives context for why mcMMO is dropping an item (API) McMMOItemSpawnEvent::getItemSpawnReason() was added (API) Many instances of spawning items that didn't used to create and call an McMMOItemSpawnEvent now do + Updated hu_HU locale (thanks andris) NOTES: I really should stop letting my OCD compel me to rewrite code all the time. + Bleed was meant to do reduced damage to players wearing 4 pieces of armor or more, it was incorrectly counting everyone as wearing 4 pieces even when they weren't. + This means Bleed was doing a bit less damage than was intended against players without a full set of armor equipped. Version 2.1.151 Added new config for chat options named 'chat.yml'