diff --git a/src/main/java/com/gmail/nossr50/skills/Fishing.java b/src/main/java/com/gmail/nossr50/skills/Fishing.java index c39ab9e3d..b01bda280 100644 --- a/src/main/java/com/gmail/nossr50/skills/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/Fishing.java @@ -4,15 +4,7 @@ import org.bukkit.Material; import org.bukkit.World; import org.bukkit.craftbukkit.entity.CraftItem; import org.bukkit.enchantments.Enchantment; -import org.bukkit.entity.Chicken; -import org.bukkit.entity.Cow; -import org.bukkit.entity.Creeper; -import org.bukkit.entity.LivingEntity; -import org.bukkit.entity.Pig; -import org.bukkit.entity.Player; -import org.bukkit.entity.Sheep; -import org.bukkit.entity.Skeleton; -import org.bukkit.entity.Spider; +import org.bukkit.entity.* import org.bukkit.event.player.PlayerFishEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.material.Wool; @@ -422,7 +414,7 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); break; case 39: - theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); + theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16)); break; case 40: theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10))); @@ -560,7 +552,7 @@ public class Fishing { theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); break; case 39: - theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); + theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16)); break; case 40: theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20))); @@ -674,11 +666,15 @@ public class Fishing { public static void shakeMob(PlayerFishEvent event) { LivingEntity le = (LivingEntity)event.getCaught(); + + //Do nothing to players if(le instanceof Player) return; + le.damage(1); World world = le.getWorld(); + /* Neutral Mobs */ if(le instanceof Sheep) { Sheep sheep = (Sheep)le; @@ -691,33 +687,148 @@ public class Fishing { world.dropItemNaturally(le.getLocation(), theWool); sheep.setSheared(true); } - } else if(le instanceof Pig) + } + + else if(le instanceof Pig) { world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1)); - } else if(le instanceof Skeleton) + } + + else if(le instanceof Cow) + { + if(Math.random() * 100 < 99){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk + } + else if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));) + } + } + + else if(le instanceof Chicken) + { + if(Math.random() * 10 <= 7){ + if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1)); + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1)); + } + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1)); + } + } + + else if(le instanceof MushroomCow) + { + if(Math.random() * 100 < 99){ + if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup + } + } + else if(Math.random() * 10 <= 7){ + if(Math.random() * 10 < 5){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));) + } + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3)); + //need some way to remove MushroomCow & replace with regular cow when sheared + } + } + + else if(le instanceof Squid) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0))); + } + + else if(le instanceof Snowman){ + if(Math.random() * 100 < 99){ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin + } + else{ + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5)); + } + } + + /* Hostile Mobs */ + else if(le instanceof Skeleton) { if(Math.random() * 10 < 5) world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1)); else world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3)); - } else if(le instanceof Cow) - { - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); - } else if(le instanceof Spider) + } + + else if(le instanceof Spider) { if(Math.random() * 10 < 5) world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1)); else world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1)); - } else if(le instanceof Chicken) - { - if(Math.random() * 10 < 5) - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1)); - else - world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1)); - } else if(le instanceof Creeper) + } + + else if(le instanceof Creeper) { world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1)); } + + else if(le instanceof Enderman) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1)); + } + + else if(le instanceof PigZombie) + { + if(Math.random() * 10 < 5) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1)); + else + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1)); + } + + else if(le instanceof Blaze) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1)); + } + + else if(le instanceof CaveSpider) + { + if(Math.random() * 10 < 5) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1)); + else + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1)); + } + + else if(le instanceof Ghast) + { + if(Math.random() * 10 < 5) + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1)); + else + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1)); + } + + else if(le instanceof MagmaCube) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1)); + } + + else if(le instanceof Slime) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1)); + } + + else if(le instanceof Zombie) + { + world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1)); + } } }