From 93180ccd066771534d88a683ac07d5218e13cf07 Mon Sep 17 00:00:00 2001 From: gmcferrin Date: Thu, 10 Jan 2013 15:28:02 -0500 Subject: [PATCH] Because 50% was too high. --- .../com/gmail/nossr50/skills/gathering/Fishing.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java b/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java index 21cc9fc39..53b99ba3f 100755 --- a/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java @@ -165,13 +165,13 @@ public class Fishing { } /* CHANCE OF ITEM BEING ENCHANTED - * 10% - Tier 1 - * 20% - Tier 2 - * 30% - Tier 3 - * 40% - Tier 4 - * 50% - Tier 5 + * 5% - Tier 1 + * 10% - Tier 2 + * 15% - Tier 3 + * 20% - Tier 4 + * 25% - Tier 5 */ - if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 10) && Permissions.fishingMagic(player)) { + if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 5) && Permissions.fishingMagic(player)) { for (Enchantment newEnchant : Enchantment.values()) { if (newEnchant.canEnchantItem(fishingResults)) { specificChance++;