mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2026-02-21 03:03:02 +01:00
Made fire stopping simpler and functional.
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@@ -1,7 +1,6 @@
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import java.io.*;
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import java.util.ArrayList;
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import java.util.logging.Level;
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import java.util.Set;
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import java.util.logging.Logger;
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//=====================================================================
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//Class: vminecraftSettings
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@@ -12,8 +11,6 @@ public class vMinecraftSettings {
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//private final static Object syncLock = new Object();
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protected static final Logger log = Logger.getLogger("Minecraft");
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private static volatile vMinecraftSettings instance;
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//The block IDs fire won't spread to will be stored here
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public static Set<Integer> fireNoSpread;
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//The feature settings
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@@ -91,8 +88,6 @@ public class vMinecraftSettings {
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writer.write("#Adding player names to this list will have them start off in ezmodo\r\n");
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writer.write("ezModo=\r\n");
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writer.write("stopFire=false\r\n");
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writer.write("#Flame Immune blocks will never have fire spread to them, seperate with comma. Needs stopFire to be true\r\n");
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writer.write("fireNoSpread=5,17,18");
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writer.write("stopTnt=false\r\n");
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writer.write("rules=Rules@#1: No griefing@#2: No griefing\r\n");
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writer.write("#Death messages, seperate them by comma. All death messages start with the player name and a space.\r\n");
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