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mirror of https://github.com/mcMMO-Dev/mcMMO.git synced 2026-02-21 03:03:02 +01:00

Made fire stopping simpler and functional.

This commit is contained in:
nossr50
2010-12-08 00:21:01 -08:00
parent a2027ec991
commit 891b7d0f43
2 changed files with 4 additions and 17 deletions

View File

@@ -1,7 +1,6 @@
import java.io.*;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.Set;
import java.util.logging.Logger;
//=====================================================================
//Class: vminecraftSettings
@@ -12,8 +11,6 @@ public class vMinecraftSettings {
//private final static Object syncLock = new Object();
protected static final Logger log = Logger.getLogger("Minecraft");
private static volatile vMinecraftSettings instance;
//The block IDs fire won't spread to will be stored here
public static Set<Integer> fireNoSpread;
//The feature settings
@@ -91,8 +88,6 @@ public class vMinecraftSettings {
writer.write("#Adding player names to this list will have them start off in ezmodo\r\n");
writer.write("ezModo=\r\n");
writer.write("stopFire=false\r\n");
writer.write("#Flame Immune blocks will never have fire spread to them, seperate with comma. Needs stopFire to be true\r\n");
writer.write("fireNoSpread=5,17,18");
writer.write("stopTnt=false\r\n");
writer.write("rules=Rules@#1: No griefing@#2: No griefing\r\n");
writer.write("#Death messages, seperate them by comma. All death messages start with the player name and a space.\r\n");