From 85dc6e51d2330483dafdea96c72b8bbc9d68d196 Mon Sep 17 00:00:00 2001 From: TfT_02 Date: Mon, 4 Feb 2013 17:40:09 +0100 Subject: [PATCH] Bleeding particle effect added. --- .../java/com/gmail/nossr50/skills/runnables/BleedTimer.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/java/com/gmail/nossr50/skills/runnables/BleedTimer.java b/src/main/java/com/gmail/nossr50/skills/runnables/BleedTimer.java index b3108c83c..b5c6f4c90 100644 --- a/src/main/java/com/gmail/nossr50/skills/runnables/BleedTimer.java +++ b/src/main/java/com/gmail/nossr50/skills/runnables/BleedTimer.java @@ -6,6 +6,8 @@ import java.util.List; import java.util.Map; import java.util.Map.Entry; +import org.bukkit.Effect; +import org.bukkit.Material; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; @@ -48,6 +50,7 @@ public class BleedTimer implements Runnable { //Never kill with Bleeding if (player.getHealth() - 1 > 0) { CombatTools.dealDamage(player, 1); + player.getWorld().playEffect(player.getEyeLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE); } entry.setValue(entry.getValue() - 1); @@ -60,6 +63,7 @@ public class BleedTimer implements Runnable { else { CombatTools.dealDamage(entity, 2); entry.setValue(entry.getValue() - 1); + entity.getWorld().playEffect(entity.getEyeLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE); } }