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Changed tool ability damage to use built in Bukkit methods.
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@@ -144,26 +144,6 @@ public class m
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return false; //Return false if something went wrong
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}
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}
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public static void damageTool(Player player, short damage)
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{
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if(player.getItemInHand().getTypeId() == 0)
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return;
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player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability() + damage));
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if(player.getItemInHand().getDurability() >= getMaxDurability(getTier(player), player.getItemInHand()))
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{
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ItemStack[] inventory = player.getInventory().getContents();
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for(ItemStack x : inventory)
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{
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if(x != null && x.getTypeId() == player.getItemInHand().getTypeId() && x.getDurability() == player.getItemInHand().getDurability()){
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x.setTypeId(0);
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x.setAmount(0);
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player.getInventory().setContents(inventory);
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return;
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}
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}
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}
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}
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public static Integer getTier(Player player)
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{
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@@ -182,26 +162,6 @@ public class m
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return 1; //UNRECOGNIZED
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}
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}
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public static Integer getMaxDurability(Integer tier, ItemStack item)
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{
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int id = item.getTypeId();
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if(tier == 1){
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if((id == 283 || id == 284 || id == 285 || id == 286 || id == 294)){
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return 33; //GOLD
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} else {
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return 60; //WOOD
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}
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} else if (tier == 2){
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return 132;
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} else if (tier == 3){
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return 251;
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} else if (tier == 4){
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return 1562;
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} else {
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return 0;
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}
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}
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public static double getDistance(Location loca, Location locb)
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{
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