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mirror of https://github.com/mcMMO-Dev/mcMMO.git synced 2026-02-20 18:53:11 +01:00

Moving Fishing and Arcance Forging settings to advanced.yml

This commit is contained in:
TfT_02
2013-01-11 00:21:18 +01:00
parent 2205ad0772
commit 6cdb27aef0
9 changed files with 96 additions and 107 deletions

View File

@@ -67,7 +67,20 @@ public class AdvancedConfig extends ConfigLoader {
//Nothing to configure, everything is already configurable in config.yml
/* FISHING */
public int getFishingTierLevelsTier1() { return config.getInt("Skills.Fishing.Tier_Levels.Tier1", 0); }
public int getFishingTierLevelsTier2() { return config.getInt("Skills.Fishing.Tier_Levels.Tier2", 200); }
public int getFishingTierLevelsTier3() { return config.getInt("Skills.Fishing.Tier_Levels.Tier3", 400); }
public int getFishingTierLevelsTier4() { return config.getInt("Skills.Fishing.Tier_Levels.Tier4", 600); }
public int getFishingTierLevelsTier5() { return config.getInt("Skills.Fishing.Tier_Levels.Tier5", 800); }
/* Shake */
public int getShakeUnlockLevel() { return config.getInt("Skills.Fishing.Shake_UnlockLevel", 150); }
public int getShakeChanceRank1() { return config.getInt("Skills.Fishing.Shake_Chance.Rank_1", 25); }
public int getShakeChanceRank2() { return config.getInt("Skills.Fishing.Shake_Chance.Rank_2", 40); }
public int getShakeChanceRank3() { return config.getInt("Skills.Fishing.Shake_Chance.Rank_3", 55); }
public int getShakeChanceRank4() { return config.getInt("Skills.Fishing.Shake_Chance.Rank_4", 60); }
public int getShakeChanceRank5() { return config.getInt("Skills.Fishing.Shake_Chance.Rank_5", 75); }
public int getFishingMagicMultiplier() { return config.getInt("Skills.Fishing.MagicHunter_Multiplier", 5); }
/* HERBALISM */
@@ -98,6 +111,22 @@ public class AdvancedConfig extends ConfigLoader {
public int getSuperRepairChanceMax() { return config.getInt("Skills.Repair.SuperRepair_ChanceMax", 100); }
public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); }
/* Arcane Forging */
public boolean getArcaneForgingDowngradeEnabled() { return config.getBoolean("Skills.Repair.Arcane_Forging.Downgrades.Enabled", true); }
public int getArcaneForgingDowngradeChanceRank1() { return config.getInt("Skills.Repair.Arcane_Forging.Downgrades.Chance.Rank_1", 75); }
public int getArcaneForgingDowngradeChanceRank2() { return config.getInt("Skills.Repair.Arcane_Forging.Downgrades.Chance.Rank_2", 50); }
public int getArcaneForgingDowngradeChanceRank3() { return config.getInt("Skills.Repair.Arcane_Forging.Downgrades.Chance.Rank_3", 25); }
public int getArcaneForgingDowngradeChanceRank4() { return config.getInt("Skills.Repair.Arcane_Forging.Downgrades.Chance.Rank_4", 15); }
public boolean getArcaneForgingEnchantLossEnabled() { return config.getBoolean("Skills.Repair.Arcane_Forging.May_Lose_Enchants", true); }
public int getArcaneForgingKeepEnchantsChanceRank1() { return config.getInt("Skills.Repair.Arcane_Forging.Keep_Enchants.Chance.Rank_1", 10); }
public int getArcaneForgingKeepEnchantsChanceRank2() { return config.getInt("Skills.Repair.Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20); }
public int getArcaneForgingKeepEnchantsChanceRank3() { return config.getInt("Skills.Repair.Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30); }
public int getArcaneForgingKeepEnchantsChanceRank4() { return config.getInt("Skills.Repair.Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40); }
public int getArcaneForgingRankLevels1() { return config.getInt("Skills.Repair.Arcane_Forging.Rank_Levels.Rank_1", 100); }
public int getArcaneForgingRankLevels2() { return config.getInt("Skills.Repair.Arcane_Forging.Rank_Levels.Rank_2", 250); }
public int getArcaneForgingRankLevels3() { return config.getInt("Skills.Repair.Arcane_Forging.Rank_Levels.Rank_3", 500); }
public int getArcaneForgingRankLevels4() { return config.getInt("Skills.Repair.Arcane_Forging.Rank_Levels.Rank_4", 750); }
/* SWORDS */
public int getBleedChanceMax() { return config.getInt("Skills.Swords.Bleed_ChanceMax", 75); }
public int getBleedMaxBonusLevel() { return config.getInt("Skills.Swords.Bleed_MaxBonusLevel", 750); }