From 55e832d4f6cc85ab3ee072b84de95a7ac554cfa9 Mon Sep 17 00:00:00 2001 From: bm01 Date: Fri, 15 Jun 2012 02:53:11 +0200 Subject: [PATCH] Do not track arrow if the bow has Infinity --- src/main/java/com/gmail/nossr50/util/Combat.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/gmail/nossr50/util/Combat.java b/src/main/java/com/gmail/nossr50/util/Combat.java index 72a810b45..d49e44e51 100644 --- a/src/main/java/com/gmail/nossr50/util/Combat.java +++ b/src/main/java/com/gmail/nossr50/util/Combat.java @@ -1,6 +1,7 @@ package com.gmail.nossr50.util; import org.bukkit.Material; +import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.AnimalTamer; import org.bukkit.entity.Animals; import org.bukkit.entity.Arrow; @@ -263,7 +264,9 @@ public class Combat { archeryManager.dazeCheck((Player) target, event); } - archeryManager.trackArrows(target); + if (!(shooter.getItemInHand().containsEnchantment(Enchantment.ARROW_INFINITE))) { + archeryManager.trackArrows(target); + } if (target != shooter) { PlayerProfile PP = Users.getProfile(shooter);