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Refactoring code part 1 to prep for adding a bunch of unit tests
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@@ -1,6 +1,5 @@
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package com.gmail.nossr50.util;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.party.Party;
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@@ -9,6 +8,7 @@ import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
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import com.gmail.nossr50.datatypes.skills.interfaces.Skill;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelChangeEvent;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelDownEvent;
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@@ -409,7 +409,7 @@ public final class EventUtils {
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for (PrimarySkillType primarySkillType : PrimarySkillType.NON_CHILD_SKILLS) {
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String skillName = primarySkillType.toString();
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int playerSkillLevel = playerProfile.getSkillLevel(primarySkillType);
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int threshold = Config.getInstance().getHardcoreDeathStatPenaltyLevelThreshold();
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int threshold = mcMMO.p.getGeneralConfig().getHardcoreDeathStatPenaltyLevelThreshold();
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if(playerSkillLevel > threshold) {
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playerProfile.modifySkill(primarySkillType, Math.max(threshold, playerSkillLevel - levelChanged.get(skillName)));
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playerProfile.removeXp(primarySkillType, experienceChanged.get(skillName));
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@@ -479,7 +479,7 @@ public final class EventUtils {
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}
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public static McMMOPlayerAbilityDeactivateEvent callAbilityDeactivateEvent(Player player, SuperAbilityType ability) {
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McMMOPlayerAbilityDeactivateEvent event = new McMMOPlayerAbilityDeactivateEvent(player, PrimarySkillType.byAbility(ability));
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McMMOPlayerAbilityDeactivateEvent event = new McMMOPlayerAbilityDeactivateEvent(player, Skill.byAbility(ability));
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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return event;
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