diff --git a/Changelog.txt b/Changelog.txt index 07e4e18f3..4d45a0f9a 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -113,6 +113,7 @@ Version 2.1.0 ! (Skills) Herbalism's Green Thumb now uses a rank system ! (Skills) Shake now uses a rank system ! (Skills) Flux Mining now uses a rank system + ! (Skills) Removed traps from fishing = (Skills) Shake now sends custom damage types for better nocheat compat ! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle ! (Config) Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect diff --git a/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java b/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java index c5fc8f3c8..589b206c5 100644 --- a/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java +++ b/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java @@ -463,10 +463,10 @@ public class FishingManager extends SkillManager { double dropRate = TreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity); if (diceRoll <= dropRate) { - if (rarity == Rarity.TRAP) { + /*if (rarity == Rarity.TRAP) { handleTraps(); break; - } + }*/ List fishingTreasures = TreasureConfig.getInstance().fishingRewards.get(rarity);