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Win32: Remove support for original MinGW
The original MinGW distribution appears to no longer be maintained and should not be used. Anyone still using MinGW should consider switching to the MinGW-w64 fork or another actively maintained toolchain. MinGW-w64 supports 64-bit binaries and provides much newer compilers and Win32 headers. Fixes #2540
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@@ -52,7 +52,7 @@ and window system. It does not need any additional headers for context creation
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APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
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to enable support for them.
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GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
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GLFW supports compilation on Windows with Visual C++ (2013 and later) and
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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and Clang. It will likely compile in other environments as well, but this is
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not regularly tested.
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@@ -124,6 +124,7 @@ information on what to include when reporting a bug.
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- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
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the limit of the mouse button tokens to be reported (#2423)
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- Updated minimum CMake version to 3.16 (#2541)
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- Removed support for building with original MinGW (#2540)
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- [Cocoa] Added `QuartzCore` framework as link-time dependency
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- [Cocoa] Removed support for OS X 10.10 Yosemite and earlier (#2506)
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- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
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