Merge branch 'master' into EGL

Conflicts:
	include/GL/glfw3.h
	src/opengl.c
	src/win32_opengl.c
	src/window.c
	src/x11_fullscreen.c
	src/x11_glx_opengl.c
	src/x11_platform.h
	src/x11_window.c
	tests/glfwinfo.c
This commit is contained in:
Camilla Berglund
2012-09-06 21:05:03 +02:00
76 changed files with 1473 additions and 3805 deletions

View File

@@ -1,10 +1,9 @@
include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS})
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if (_GLFW_COCOA_NSGL)
@@ -47,10 +46,13 @@ if (BUILD_SHARED_LIBS)
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES
PREFIX ""
IMPORT_PREFIX ""
IMPORT_SUFFIX "dll.lib")
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
if (MINGW)
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (_GLFW_COCOA_NSGL)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
@@ -65,5 +67,5 @@ if (BUILD_SHARED_LIBS)
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
endif()
install(TARGETS glfw DESTINATION lib)
install(TARGETS glfw DESTINATION lib${LIB_SUFFIX} )

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -70,7 +70,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!object)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSGL: Failed to retrieve object from pasteboard");
"Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -197,25 +197,32 @@ void _glfwRestoreVideoMode(void)
// Get a list of available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
{
CGDisplayModeRef mode;
CFArrayRef modes;
CFIndex count, i;
int stored = 0;
GLFWvidmode* result;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count && stored < maxcount; i++)
result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * count);
*found = 0;
for (i = 0; i < count; i++)
{
CGDisplayModeRef mode;
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
list[stored++] = vidmodeFromCGDisplayMode(mode);
{
result[*found] = vidmodeFromCGDisplayMode(mode);
(*found)++;
}
}
CFRelease(modes);
return stored;
return result;
}

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -40,7 +40,7 @@
//************************************************************************
//========================================================================
// Save the original gamma ramp so that we can restore it later
// Save the original gamma ramp so that it can be restored later
//========================================================================
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -40,13 +40,14 @@
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
// This is checked in macosx_window.m; we take no action here
// This is checked in cocoa_window.m; no action needed here
}
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
// This is checked in macosx_window.m; we take no action here
// I don't think it's really possible to disable stuff like Exposé
// This is checked in cocoa_window.m; no action needed here
// Note that it may not be possible to disable things like Exposé
// except in full-screen mode.
}

View File

@@ -1,10 +1,11 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -46,7 +47,6 @@
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
typedef struct
{
IOHIDElementCookie cookie;
@@ -65,7 +65,6 @@ typedef struct
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
typedef struct
{
int present;
@@ -86,7 +85,7 @@ typedef struct
static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1];
void GetElementsCFArrayHandler(const void* value, void* parameter);
static void getElementsCFArrayHandler(const void* value, void* parameter);
//========================================================================
@@ -112,7 +111,7 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
(elementType == kIOHIDElementTypeInput_Button) ||
(elementType == kIOHIDElementTypeInput_Misc))
{
switch (usagePage) /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */
switch (usagePage)
{
case kHIDPage_GenericDesktop:
{
@@ -175,10 +174,10 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
if (refElementTop)
{
CFTypeID type = CFGetTypeID (refElementTop);
if (type == CFArrayGetTypeID()) /* if element is an array */
if (type == CFArrayGetTypeID())
{
CFRange range = {0, CFArrayGetCount (refElementTop)};
CFArrayApplyFunction(refElementTop, range, GetElementsCFArrayHandler, joystick);
CFArrayApplyFunction(refElementTop, range, getElementsCFArrayHandler, joystick);
}
}
}
@@ -189,7 +188,7 @@ static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
// Adds an element to the specified joystick
//========================================================================
void GetElementsCFArrayHandler(const void* value, void* parameter)
static void getElementsCFArrayHandler(const void* value, void* parameter)
{
if (CFGetTypeID(value) == CFDictionaryGetTypeID())
addJoystickElement((_glfwJoystick*) parameter, (CFTypeRef) value);
@@ -213,7 +212,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
&hidEvent);
if (kIOReturnSuccess == result)
{
/* record min and max for auto calibration */
// Record min and max for auto calibration
if (hidEvent.value < element->minReport)
element->minReport = hidEvent.value;
if (hidEvent.value > element->maxReport)
@@ -221,7 +220,7 @@ static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* eleme
}
}
/* auto user scale */
// Auto user scale
return (long) hidEvent.value;
}
@@ -284,7 +283,7 @@ static void removalCallback(void* target, IOReturn result, void* refcon, void* s
//========================================================================
// Polls for joystick events and updates GFLW state
// Polls for joystick events and updates GLFW state
//========================================================================
static void pollJoystickEvents(void)
@@ -340,13 +339,15 @@ void _glfwInitJoysticks(void)
CFMutableDictionaryRef hidMatchDictionary = NULL;
io_object_t ioHIDDeviceObject = 0;
memset(&_glfwJoysticks, 0, sizeof(_glfwJoysticks));
result = IOMasterPort(bootstrap_port, &masterPort);
hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
if (kIOReturnSuccess != result || !hidMatchDictionary)
{
if (hidMatchDictionary)
CFRelease(hidMatchDictionary);
return;
}
@@ -356,8 +357,11 @@ void _glfwInitJoysticks(void)
if (result != kIOReturnSuccess)
return;
if (!objectIterator) /* there are no joysticks */
if (!objectIterator)
{
// There are no joysticks
return;
}
while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
{
@@ -379,14 +383,14 @@ void _glfwInitJoysticks(void)
if (result != kIOReturnSuccess)
continue;
/* Check device type */
// Check device type
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
if (usagePage != kHIDPage_GenericDesktop)
{
/* We are not interested in this device */
// This device is not relevant to GLFW
continue;
}
}
@@ -395,12 +399,12 @@ void _glfwInitJoysticks(void)
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usage);
if ((usage != kHIDUsage_GD_Joystick &&
usage != kHIDUsage_GD_GamePad &&
usage != kHIDUsage_GD_MultiAxisController))
{
/* We are not interested in this device */
// This device is not relevant to GLFW
continue;
}
}
@@ -434,7 +438,7 @@ void _glfwInitJoysticks(void)
joystick,
joystick);
/* Get product string */
// Get product string
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (refCF)
{
@@ -459,7 +463,7 @@ void _glfwInitJoysticks(void)
CFRange range = { 0, CFArrayGetCount(refTopElement) };
CFArrayApplyFunction(refTopElement,
range,
GetElementsCFArrayHandler,
getElementsCFArrayHandler,
(void*) joystick);
}
@@ -509,7 +513,8 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
return (int) CFArrayGetCount(_glfwJoysticks[joy].axes);
case GLFW_BUTTONS:
return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons) + ((int) CFArrayGetCount(_glfwJoysticks[joy].hats)) * 4;
return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons) +
(int) CFArrayGetCount(_glfwJoysticks[joy].hats) * 4;
default:
break;
@@ -523,7 +528,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@@ -551,14 +556,12 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
long readScale = axes->maxReport - axes->minReport;
if (readScale == 0)
pos[i] = axes->value;
axes[i] = axes->value;
else
pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
//printf("%ld, %ld, %ld\n", axes->value, axes->minReport, axes->maxReport);
axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
if (i & 1)
pos[i] = -pos[i];
axes[i] = -axes[i];
}
return numaxes;
@@ -597,19 +600,28 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
// Virtual buttons - Inject data from hats
// Each hat is exposed as 4 buttons which exposes 8 directions with concurrent button presses
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; // Bit fields of button presses for each direction, including nil
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
for (i = 0; i < joystick.numHats; i++)
{
_glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.hats, i);
int value = hat->value;
if (value < 0 || value > 8) value = 8;
for (j = 0; j < 4 && button < numbuttons; j++)
int value = hat->value;
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4 && button < numbuttons; j++)
{
buttons[button++] = directions[value] & (1 << j) ? GLFW_PRESS : GLFW_RELEASE;
if (directions[value] & (1 << j))
buttons[button] = GLFW_PRESS;
else
buttons[button] = GLFW_RELEASE;
button++;
}
}
return button;
}

View File

@@ -51,10 +51,8 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
// ARP appears to be unnecessary, but this is future-proof
[window->NSGL.context flushBuffer];
}

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@@ -59,8 +59,7 @@
- (BOOL)windowShouldClose:(id)sender
{
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return NO;
}
@@ -127,7 +126,7 @@
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}
@@ -278,9 +277,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
if (macKeyCode >= 128)
return -1;
// This treats keycodes as *positional*; that is, we'll return 'a'
// for the key left of 's', even on an AZERTY keyboard. The charInput
// function should still get 'q' though.
return table[macKeyCode];
}
@@ -425,6 +421,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
userInfo:nil];
[self addTrackingArea:trackingArea];
[super updateTrackingAreas];
}
- (void)keyDown:(NSEvent *)event
@@ -541,7 +538,7 @@ static NSString* findAppName(void)
}
}
// If we get here, we're unbundled
// If we get here, the application is unbundled
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
@@ -551,10 +548,7 @@ static NSString* findAppName(void)
char** progname = _NSGetProgname();
if (progname && *progname)
{
// TODO: UTF-8?
return [NSString stringWithUTF8String:*progname];
}
// Really shouldn't get here
return @"GLFW Application";
@@ -680,8 +674,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (window->NS.object == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
return GL_FALSE;
}
@@ -730,8 +723,8 @@ static GLboolean createContext(_GLFWwindow* window,
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support any OpenGL version above 2.1 except 3.2");
"NSOpenGL: The targeted version of Mac OS X does not "
"support any OpenGL version above 2.1 except 3.2");
return GL_FALSE;
}
@@ -740,8 +733,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they are "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
@@ -749,8 +742,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they use the "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
@@ -760,8 +753,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glMajor > 2)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support OpenGL version 3.0 or above");
"NSOpenGL: The targeted version of Mac OS X does not "
"support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
@@ -770,8 +763,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glRobustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: Mac OS X does not support OpenGL "
"robustness strategies");
"NSOpenGL: Mac OS X does not support OpenGL robustness "
"strategies");
return GL_FALSE;
}
@@ -834,7 +827,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
"NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
@@ -849,7 +842,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.context == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL context");
"NSOpenGL: Failed to create OpenGL context");
return GL_FALSE;
}
@@ -866,25 +859,22 @@ static GLboolean createContext(_GLFWwindow* window,
// created
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
if (!initializeAppKit())
return GL_FALSE;
window->resizable = wndconfig->resizable;
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
// There can only be one application delegate, but we allocate it the
// first time a window is created to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
{
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfwLibrary.NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create application "
"delegate");
"Cocoa: Failed to create application delegate");
return GL_FALSE;
}
@@ -895,7 +885,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (window->NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window delegate");
"Cocoa: Failed to create window delegate");
return GL_FALSE;
}
@@ -934,14 +924,10 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
withOptions:nil];
}
glfwMakeContextCurrent(window);
NSPoint point = [[NSCursor currentCursor] hotSpot];
window->cursorPosX = point.x;
window->cursorPosY = point.y;
window->resizable = wndconfig->resizable;
return GL_TRUE;
}
@@ -950,7 +936,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Properly kill the window / video display
//========================================================================
void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
[window->NS.object orderOut:nil];
@@ -1047,7 +1033,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
// Write back window parameters into GLFW window structure
//========================================================================
void _glfwPlatformRefreshWindowParams(void)
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
{
}

View File

@@ -1,129 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: All
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2008-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// The current error value and callback
// These are not in _glfwLibrary since they need to be initialized and
// accessible before glfwInit so it can report errors
//========================================================================
static int _glfwError = GLFW_NO_ERROR;
static GLFWerrorfun _glfwErrorCallback = NULL;
//========================================================================
// Sets the current error value
// This function may be called without GLFW having been initialized
//========================================================================
void _glfwSetError(int error, const char* description)
{
if (_glfwErrorCallback)
{
if (!description)
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
}
else
_glfwError = error;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns the current error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI int glfwGetError(void)
{
int error = _glfwError;
_glfwError = GLFW_NO_ERROR;
return error;
}
//========================================================================
// Returns a string representation of the specified error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwErrorString(int error)
{
switch (error)
{
case GLFW_NO_ERROR:
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_WINDOW:
return "There is no current GLFW window";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_OPENGL_UNAVAILABLE:
return "OpenGL is not available on this machine";
case GLFW_VERSION_UNAVAILABLE:
return "The requested OpenGL version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_WINDOW_NOT_ACTIVE:
return "The specified window is not active";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_glfwErrorCallback = cbfun;
}

View File

@@ -6,6 +6,7 @@
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -31,6 +32,11 @@
#include "internal.h"
#include <stdlib.h>
#ifdef __APPLE__
#include <sys/malloc.h>
#else
#include <malloc.h>
#endif
//========================================================================
@@ -68,6 +74,16 @@ static int compareVideoModes(const void* firstPtr, const void* secondPtr)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Lexical comparison of GLFW video modes
//========================================================================
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second)
{
return compareVideoModes(first, second);
}
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
@@ -76,7 +92,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
// We assume that by 32 they really meant 24
// We assume that by 32 the user really meant 24
if (bpp == 32)
bpp = 24;
@@ -100,36 +116,27 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
// Get a list of available video modes
//========================================================================
GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWAPI GLFWvidmode* glfwGetVideoModes(int* count)
{
int count;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return 0;
return NULL;
}
if (maxcount <= 0)
if (count == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwGetVideoModes: Parameter 'maxcount' must be "
"greater than zero");
return 0;
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return NULL;
}
if (list == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwGetVideoModes: Parameter 'list' cannot be NULL");
return 0;
}
free(_glfwLibrary.modes);
count = _glfwPlatformGetVideoModes(list, maxcount);
if (count > 0)
qsort(list, count, sizeof(GLFWvidmode), compareVideoModes);
_glfwLibrary.modes = _glfwPlatformGetVideoModes(count);
if (_glfwLibrary.modes)
qsort(_glfwLibrary.modes, *count, sizeof(GLFWvidmode), compareVideoModes);
return count;
return _glfwLibrary.modes;
}

View File

@@ -28,11 +28,82 @@
//
//========================================================================
#define _init_c_
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
//------------------------------------------------------------------------
// Flag indicating whether GLFW has been successfully initialized
//------------------------------------------------------------------------
GLboolean _glfwInitialized = GL_FALSE;
//------------------------------------------------------------------------
// All shared and API-specific global data protected by _glfwInitialized
// This should only be touched after a call to glfwInit that has not been
// followed by a call to glfwTerminate
//------------------------------------------------------------------------
_GLFWlibrary _glfwLibrary;
//------------------------------------------------------------------------
// The current GLFW error code
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
// TODO: Make this thread-local
//------------------------------------------------------------------------
static int _glfwError = GLFW_NO_ERROR;
//------------------------------------------------------------------------
// The current error callback
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
//------------------------------------------------------------------------
static GLFWerrorfun _glfwErrorCallback = NULL;
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Sets the current error value
//========================================================================
void _glfwSetError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
char buffer[16384];
const char* description;
if (format)
{
int count;
va_list vl;
va_start(vl, format);
count = vsnprintf(buffer, sizeof(buffer), format, vl);
va_end(vl);
if (count < 0)
buffer[sizeof(buffer) - 1] = '\0';
description = buffer;
}
else
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
}
else
_glfwError = error;
}
//////////////////////////////////////////////////////////////////////////
@@ -50,8 +121,7 @@ GLFWAPI int glfwInit(void)
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
// Not all window hints have zero as their default value, so this
// needs to be here despite the memset above
// Not all window hints have zero as their default value
_glfwSetDefaultWindowHints();
if (!_glfwPlatformInit())
@@ -79,17 +149,21 @@ GLFWAPI void glfwTerminate(void)
// Close all remaining windows
while (_glfwLibrary.windowListHead)
glfwCloseWindow(_glfwLibrary.windowListHead);
glfwDestroyWindow(_glfwLibrary.windowListHead);
if (!_glfwPlatformTerminate())
return;
if (_glfwLibrary.modes)
free(_glfwLibrary.modes);
_glfwInitialized = GL_FALSE;
}
//========================================================================
// Get GLFW version
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
@@ -107,6 +181,7 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
//========================================================================
// Get the GLFW version string
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwGetVersionString(void)
@@ -114,3 +189,64 @@ GLFWAPI const char* glfwGetVersionString(void)
return _glfwPlatformGetVersionString();
}
//========================================================================
// Returns the current error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI int glfwGetError(void)
{
int error = _glfwError;
_glfwError = GLFW_NO_ERROR;
return error;
}
//========================================================================
// Returns a string representation of the specified error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwErrorString(int error)
{
switch (error)
{
case GLFW_NO_ERROR:
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current OpenGL context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_OPENGL_UNAVAILABLE:
return "OpenGL is not available on this machine";
case GLFW_VERSION_UNAVAILABLE:
return "The requested OpenGL version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_WINDOW_NOT_ACTIVE:
return "The specified window is not active";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_glfwErrorCallback = cbfun;
}

View File

@@ -551,16 +551,6 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
}
_glfwLibrary.cursorPosCallback = cbfun;
// Call the callback function to let the application know the current
// cursor position
if (cbfun)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
cbfun(window, window->cursorPosX, window->cursorPosY);
}
}

View File

@@ -31,17 +31,6 @@
#ifndef _internal_h_
#define _internal_h_
//========================================================================
// GLFWGLOBAL is a macro that places all global variables in the init.c
// module (all other modules reference global variables as 'extern')
//========================================================================
#if defined(_init_c_)
#define GLFWGLOBAL
#else
#define GLFWGLOBAL extern
#endif
//========================================================================
// Input handling definitions
@@ -88,10 +77,10 @@ typedef struct _GLFWlibrary _GLFWlibrary;
//------------------------------------------------------------------------
// Window hints, set by glfwOpenWindowHint and consumed by glfwOpenWindow
// Window hints, set by glfwWindowHint and consumed by glfwCreateWindow
// A bucket of semi-random stuff lumped together for historical reasons
// This is used only by the platform independent code and only to store
// parameters passed to us by glfwOpenWindowHint
// parameters passed to us by glfwWindowHint
//------------------------------------------------------------------------
struct _GLFWhints
{
@@ -197,21 +186,6 @@ struct _GLFWwindow
char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
char key[GLFW_KEY_LAST + 1];
// Framebuffer attributes
GLint redBits;
GLint greenBits;
GLint blueBits;
GLint alphaBits;
GLint depthBits;
GLint stencilBits;
GLint accumRedBits;
GLint accumGreenBits;
GLint accumBlueBits;
GLint accumAlphaBits;
GLint auxBuffers;
GLboolean stereo;
GLint samples;
// OpenGL extensions and context attributes
int clientAPI;
int glMajor, glMinor, glRevision;
@@ -254,104 +228,98 @@ struct _GLFWlibrary
int originalRampSize;
GLboolean rampChanged;
GLFWvidmode* modes;
// This is defined in the current port's platform.h
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
_GLFW_PLATFORM_LIBRARY_OPENGL_STATE;
};
//========================================================================
// System independent global variables (GLFW internals)
//========================================================================
// Flag indicating if GLFW has been initialized
#if defined(_init_c_)
GLboolean _glfwInitialized = GL_FALSE;
#else
GLFWGLOBAL GLboolean _glfwInitialized;
#endif
GLFWGLOBAL _GLFWlibrary _glfwLibrary;
//------------------------------------------------------------------------
// Global state shared between compilation units of GLFW
// These are exported from and documented in init.c
//------------------------------------------------------------------------
extern GLboolean _glfwInitialized;
extern _GLFWlibrary _glfwLibrary;
//========================================================================
// Prototypes for platform specific implementation functions
// Prototypes for the platform API
// This is the interface exposed by the platform-specific code for each
// platform and is called by the shared code of the public API
// It mirrors the public API except it uses objects instead of handles
//========================================================================
// Init/terminate
// Platform init and version
int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
// Input
// Input mode support
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
// Fullscreen
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount);
// Video mode support
GLFWvidmode* _glfwPlatformGetVideoModes(int* count);
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
// Gamma ramp
// Gamma ramp support
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
// Clipboard
// Clipboard support
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
// Joystick
// Joystick input
int _glfwPlatformGetJoystickParam(int joy, int param);
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes);
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
// Time
// Time input
double _glfwPlatformGetTime(void);
void _glfwPlatformSetTime(double time);
// Window management
int _glfwPlatformOpenWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
void _glfwPlatformCloseWindow(_GLFWwindow* window);
int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
// Event management
// Event processing
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
// OpenGL context management
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
void _glfwPlatformSwapBuffers(void);
void _glfwPlatformSwapBuffers(_GLFWwindow* window);
void _glfwPlatformSwapInterval(int interval);
void _glfwPlatformRefreshWindowParams(void);
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window);
int _glfwPlatformExtensionSupported(const char* extension);
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
//========================================================================
// Prototypes for platform independent internal functions
// Prototypes for the event API
// This is used by the platform-specific code to notify the shared code of
// events that can be translated into state changes and/or callback calls,
// instead of directly calling callbacks or modifying shared state
//========================================================================
// Fullscren management (fullscreen.c)
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (error.c)
void _glfwSetError(int error, const char* description);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
// Input event notification (input.c)
void _glfwInputKey(_GLFWwindow* window, int key, int action);
@@ -361,14 +329,32 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
//========================================================================
// Prototypes for internal utility functions
// These functions are shared code and may be used by any part of GLFW
// Each platform may add its own utility functions, but those may only be
// called by the platform-specific code
//========================================================================
// Fullscren management (fullscreen.c)
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (init.c)
void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// OpenGL context helpers (opengl.c)
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count);
void _glfwRefreshContextParams(void);
GLboolean _glfwRefreshContextParams(void);
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig);
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
#endif // _internal_h_

View File

@@ -47,6 +47,12 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
return _glfwPlatformGetJoystickParam(joy, param);
}
@@ -55,7 +61,7 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@@ -65,11 +71,23 @@ GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
if (axes == NULL || numaxes < 0)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return 0;
}
// Clear positions
for (i = 0; i < numaxes; i++)
pos[i] = 0.0f;
axes[i] = 0.0f;
return _glfwPlatformGetJoystickPos(joy, pos, numaxes);
return _glfwPlatformGetJoystickAxes(joy, axes, numaxes);
}
@@ -89,6 +107,18 @@ GLFWAPI int glfwGetJoystickButtons(int joy,
return 0;
}
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
if (buttons == NULL || numbuttons < 0)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return 0;
}
// Clear button states
for (i = 0; i < numbuttons; i++)
buttons[i] = GLFW_RELEASE;

View File

@@ -30,6 +30,7 @@
#include "internal.h"
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
@@ -323,8 +324,8 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwSetError(GLFW_INVALID_VALUE,
"glfwOpenWindow: Forward compatibility only exist for "
"OpenGL version 3.0 and above");
"glfwOpenWindow: Forward compatibility only exist "
"for OpenGL version 3.0 and above");
return GL_FALSE;
}
}
@@ -386,9 +387,10 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
//========================================================================
// Reads back context properties
// It blames glfwCreateWindow because that's the only caller
//========================================================================
void _glfwRefreshContextParams(void)
GLboolean _glfwRefreshContextParams(void)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
@@ -397,7 +399,22 @@ void _glfwRefreshContextParams(void)
&window->glMinor,
&window->glRevision))
{
return;
return GL_FALSE;
}
if (window->glMajor > 2)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwCreateWindow: Entry point retrieval is broken");
return GL_FALSE;
}
}
// Read back forward-compatibility flag
@@ -432,36 +449,19 @@ void _glfwRefreshContextParams(void)
}
}
glGetIntegerv(GL_RED_BITS, &window->redBits);
glGetIntegerv(GL_GREEN_BITS, &window->greenBits);
glGetIntegerv(GL_BLUE_BITS, &window->blueBits);
glGetIntegerv(GL_ALPHA_BITS, &window->alphaBits);
glGetIntegerv(GL_DEPTH_BITS, &window->depthBits);
glGetIntegerv(GL_STENCIL_BITS, &window->stencilBits);
glGetIntegerv(GL_ACCUM_RED_BITS, &window->accumRedBits);
glGetIntegerv(GL_ACCUM_GREEN_BITS, &window->accumGreenBits);
glGetIntegerv(GL_ACCUM_BLUE_BITS, &window->accumBlueBits);
glGetIntegerv(GL_ACCUM_ALPHA_BITS, &window->accumAlphaBits);
glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
glGetBooleanv(GL_STEREO, &window->stereo);
if (_glfwPlatformExtensionSupported("GL_ARB_multisample"))
glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
else
window->samples = 0;
return GL_TRUE;
}
//========================================================================
// Checks whether the specified context fulfils the requirements
// It blames glfwOpenWindow because that's the only caller
// Checks whether the current context fulfils the specified requirements
// It blames glfwCreateWindow because that's the only caller
//========================================================================
GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
if (window->glMajor < wndconfig->glMajor ||
(window->glMajor == wndconfig->glMajor &&
window->glMinor < wndconfig->glMinor))
@@ -474,25 +474,10 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
// {GLX|WGL}_ARB_create_context extension and fail here
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"glfwOpenWindow: The requested OpenGL version is not available");
"glfwCreateWindow: The requested OpenGL version is not available");
return GL_FALSE;
}
if (window->glMajor > 2)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Entry point retrieval is broken");
return GL_FALSE;
}
}
return GL_TRUE;
}
@@ -567,7 +552,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return GL_FALSE;
return NULL;
}
return _glfwLibrary.currentWindow;
@@ -578,21 +563,17 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
// Swap buffers (double-buffering)
//========================================================================
GLFWAPI void glfwSwapBuffers(void)
GLFWAPI void glfwSwapBuffers(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
return;
}
_glfwPlatformSwapBuffers();
_glfwPlatformSwapBuffers(window);
}
@@ -610,7 +591,7 @@ GLFWAPI void glfwSwapInterval(int interval)
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
_glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
@@ -626,9 +607,6 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
{
const GLubyte* extensions;
_GLFWwindow* window;
GLubyte* where;
GLint count;
int i;
if (!_glfwInitialized)
{
@@ -639,14 +617,15 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
window = _glfwLibrary.currentWindow;
if (!window)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
_glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return GL_FALSE;
}
// Extension names should not have spaces
where = (GLubyte*) strchr(extension, ' ');
if (where || *extension == '\0')
if (extension == NULL || *extension == '\0')
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return GL_FALSE;
}
if (window->glMajor < 3)
{
@@ -661,6 +640,9 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
}
else
{
int i;
GLint count;
// Check if extension is in the modern OpenGL extensions string list
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
@@ -675,11 +657,8 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
}
}
// Additional platform specific extension checking (e.g. WGL)
if (_glfwPlatformExtensionSupported(extension))
return GL_TRUE;
return GL_FALSE;
// Check if extension is in the platform-specific string
return _glfwPlatformExtensionSupported(extension);
}
@@ -698,7 +677,7 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
if (!_glfwLibrary.currentWindow)
{
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
_glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return NULL;
}

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -32,6 +32,7 @@
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
//////////////////////////////////////////////////////////////////////////
@@ -52,7 +53,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
if (!wideString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert clipboard string to "
"Win32: Failed to convert clipboard string to "
"wide string");
return;
}
@@ -65,7 +66,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to allocate global handle for clipboard");
"Win32: Failed to allocate global handle for clipboard");
return;
}
@@ -78,7 +79,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return;
}
@@ -107,7 +108,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!OpenClipboard(window->Win32.handle))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return NULL;
}
@@ -117,7 +118,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
CloseClipboard();
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve clipboard data");
"Win32: Failed to retrieve clipboard data");
return NULL;
}
@@ -131,7 +132,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!_glfwLibrary.Win32.clipboardString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert wide string to UTF-8");
"Win32: Failed to convert wide string to UTF-8");
return NULL;
}

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -32,6 +32,7 @@
#include <stdlib.h>
#include <limits.h>
#include <malloc.h>
//========================================================================
@@ -182,71 +183,78 @@ void _glfwRestoreVideoMode(void)
// Get a list of available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
{
int count, success, mode, i, j;
int m1, m2, bpp, r, g, b;
DEVMODE dm;
int dmIndex = 0, count = 0;
GLFWvidmode* result = NULL;
// Loop through all video modes and extract all the UNIQUE modes
count = 0;
mode = 0;
*found = 0;
do
for (;;)
{
// Get video mode properties
int i;
GLFWvidmode mode;
DEVMODE dm;
ZeroMemory(&dm, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
success = EnumDisplaySettings(NULL, mode, &dm);
// Is it a valid mode? (only list depths >= 15 bpp)
if (success && dm.dmBitsPerPel >= 15)
if (!EnumDisplaySettings(NULL, dmIndex, &dm))
break;
dmIndex++;
if (dm.dmBitsPerPel < 15)
{
// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
_glfwSplitBPP(dm.dmBitsPerPel, &r, &g, &b);
bpp = r + g + b;
// Mode "code" for this mode
m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
// Insert mode in list (sorted), and avoid duplicates
for (i = 0; i < count; i++)
{
// Mode "code" for already listed mode
bpp = list[i].redBits + list[i].greenBits + list[i].blueBits;
m2 = (bpp << 25) | (list[i].width * list[i].height);
if (m1 <= m2)
break;
}
// New entry at the end of the list?
if (i >= count)
{
list[count].width = dm.dmPelsWidth;
list[count].height = dm.dmPelsHeight;
list[count].redBits = r;
list[count].greenBits = g;
list[count].blueBits = b;
count ++;
}
// Insert new entry in the list?
else if (m1 < m2)
{
for (j = count; j > i; j--)
list[j] = list[j - 1];
list[i].width = dm.dmPelsWidth;
list[i].height = dm.dmPelsHeight;
list[i].redBits = r;
list[i].greenBits = g;
list[i].blueBits = b;
count++;
}
// Skip modes with less than 15 BPP
continue;
}
mode++;
}
while (success && (count < maxcount));
return count;
mode.width = dm.dmPelsWidth;
mode.height = dm.dmPelsHeight;
_glfwSplitBPP(dm.dmBitsPerPel,
&mode.redBits,
&mode.greenBits,
&mode.blueBits);
for (i = 0; i < *found; i++)
{
if (_glfwCompareVideoModes(result + i, &mode) == 0)
break;
}
if (i < *found)
{
// This is a duplicate, so skip it
continue;
}
if (*found == count)
{
void* larger;
if (count)
count *= 2;
else
count = 128;
larger = realloc(result, count * sizeof(GLFWvidmode));
if (!larger)
{
free(result);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
result = (GLFWvidmode*) larger;
}
result[*found] = mode;
(*found)++;
}
return result;
}

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@@ -31,6 +31,7 @@
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
#ifdef __BORLANDC__
// With the Borland C++ compiler, we want to disable FPU exceptions

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -116,7 +116,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
JOYCAPS jc;
JOYINFOEX ji;
@@ -137,22 +137,22 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
// Get position values for all axes
axis = 0;
if (axis < numaxes)
pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
axes[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
if (axis < numaxes)
pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
axes[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ)
pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
axes[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASR)
pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
axes[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASU)
pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
axes[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASV)
pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
axes[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
return axis;
}

View File

@@ -30,6 +30,9 @@
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
//========================================================================
// Initialize WGL-specific extensions
@@ -168,15 +171,14 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!available)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "WGL: No pixel formats found");
return NULL;
}
fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
if (!fbconfigs)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"Win32/WGL: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@@ -282,6 +284,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (*found == 0)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
free(fbconfigs);
return NULL;
}
@@ -307,15 +312,15 @@ static GLboolean createContext(_GLFWwindow* window,
if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to retrieve PFD for selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve PFD for selected pixel format");
return GL_FALSE;
}
if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to set selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set selected pixel format");
return GL_FALSE;
}
@@ -372,7 +377,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@@ -393,7 +398,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: An OpenGL robustness strategy was "
"WGL: An OpenGL robustness strategy was "
"requested but WGL_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@@ -416,7 +421,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
}
@@ -426,7 +431,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
@@ -435,8 +440,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wglShareLists(share, window->WGL.context))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to enable sharing with "
"specified OpenGL context");
"WGL: Failed to enable sharing with specified "
"OpenGL context");
return GL_FALSE;
}
}
@@ -467,7 +472,7 @@ int _glfwCreateContext(_GLFWwindow* window,
if (!window->WGL.DC)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve DC for window");
"Win32: Failed to retrieve DC for window");
return GL_FALSE;
}
@@ -479,16 +484,12 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
"Win32/WGL: No pixel format matched the criteria");
free(fbconfigs);
@@ -509,7 +510,7 @@ int _glfwCreateContext(_GLFWwindow* window,
void _glfwDestroyContext(_GLFWwindow* window)
{
// This is duplicated from glfwCloseWindow
// This is duplicated from glfwDestroyWindow
// TODO: Stop duplicating code
if (window == _glfwLibrary.currentWindow)
glfwMakeContextCurrent(NULL);
@@ -549,10 +550,8 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap buffers (double-buffering)
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
SwapBuffers(window->WGL.DC);
}
@@ -623,7 +622,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to copy OpenGL context attributes");
"WGL: Failed to copy OpenGL context attributes");
}
}

View File

@@ -191,7 +191,7 @@ typedef struct _GLFWlibraryWin32
// Timer data
struct {
GLboolean hasPerformanceCounter;
GLboolean hasPC;
double resolution;
unsigned int t0_32;
__int64 t0_64;

View File

@@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@@ -45,13 +45,13 @@ void _glfwInitTimer(void)
if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
{
_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE;
_glfwLibrary.Win32.timer.hasPC = GL_TRUE;
_glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq;
QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64);
}
else
{
_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE;
_glfwLibrary.Win32.timer.hasPC = GL_FALSE;
_glfwLibrary.Win32.timer.resolution = 0.001; // winmm resolution is 1 ms
_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime();
}
@@ -71,7 +71,7 @@ double _glfwPlatformGetTime(void)
double t;
__int64 t_64;
if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
if (_glfwLibrary.Win32.timer.hasPC)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
t = (double)(t_64 - _glfwLibrary.Win32.timer.t0_64);
@@ -91,7 +91,7 @@ void _glfwPlatformSetTime(double t)
{
__int64 t_64;
if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
if (_glfwLibrary.Win32.timer.hasPC)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
_glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution);

View File

@@ -32,6 +32,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
//========================================================================
@@ -532,8 +533,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_CLOSE:
{
// Flag this window for closing (handled in glfwPollEvents)
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return 0;
}
@@ -813,7 +813,7 @@ static ATOM registerWindowClass(void)
if (!classAtom)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to register window class");
"Win32: Failed to register window class");
return 0;
}
@@ -886,7 +886,7 @@ static int createWindow(_GLFWwindow* window,
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return GL_FALSE;
}
@@ -904,7 +904,7 @@ static int createWindow(_GLFWwindow* window,
if (!window->Win32.handle)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
@@ -931,7 +931,7 @@ static void destroyWindow(_GLFWwindow* window)
{
_glfwDestroyContext(window);
// This is duplicated from glfwCloseWindow
// This is duplicated from glfwDestroyWindow
// TODO: Stop duplicating code
if (window == _glfwLibrary.activeWindow)
_glfwLibrary.activeWindow = NULL;
@@ -953,14 +953,13 @@ static void destroyWindow(_GLFWwindow* window)
// created
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
GLboolean recreateContext = GL_FALSE;
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
window->resizable = wndconfig->resizable;
if (!_glfwLibrary.Win32.classAtom)
{
@@ -1009,8 +1008,8 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: A forward compatible OpenGL context "
"requested but WGL_ARB_create_context is unavailable");
"WGL: A forward compatible OpenGL context requested "
"but WGL_ARB_create_context is unavailable");
return GL_FALSE;
}
@@ -1022,7 +1021,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@@ -1083,7 +1082,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Properly kill the window / video display
//========================================================================
void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
destroyWindow(window);
@@ -1108,7 +1107,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwSetWindowTitle: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return;
}
@@ -1198,10 +1197,9 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
// Write back window parameters into GLFW window structure
//========================================================================
void _glfwPlatformRefreshWindowParams(void)
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
{
DEVMODE dm;
_GLFWwindow* window = _glfwLibrary.currentWindow;
ZeroMemory(&dm, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
@@ -1250,7 +1248,7 @@ void _glfwPlatformPollEvents(void)
window = _glfwLibrary.windowListHead;
while (window)
{
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
window = window->next;
}

View File

@@ -6,6 +6,7 @@
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -32,6 +33,11 @@
#include <string.h>
#include <stdlib.h>
#ifdef __APPLE__
#include <sys/malloc.h>
#else
#include <malloc.h>
#endif
//========================================================================
@@ -44,31 +50,6 @@ static int Max(int a, int b)
}
//========================================================================
// Close all GLFW windows with the closed flag set
//========================================================================
static void closeFlaggedWindows(void)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; )
{
if (window->closeRequested && _glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
if (window->closeRequested)
{
_GLFWwindow* next = window->next;
glfwCloseWindow(window);
window = next;
}
else
window = window->next;
}
}
//========================================================================
// Clear scroll offsets for all windows
//========================================================================
@@ -104,6 +85,12 @@ void _glfwSetDefaultWindowHints(void)
// The default is to allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
// The default is 24 bits of depth, 8 bits of color
_glfwLibrary.hints.depthBits = 24;
_glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8;
_glfwLibrary.hints.blueBits = 8;
}
@@ -207,6 +194,19 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
}
//========================================================================
// Register window close request events
//========================================================================
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (_glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
else
window->closeRequested = GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
@@ -215,13 +215,14 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
// Create the GLFW window and its associated context
//========================================================================
GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
int mode, const char* title,
GLFWwindow share)
GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
int mode, const char* title,
GLFWwindow share)
{
_GLFWfbconfig fbconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
_GLFWwindow* previous;
if (!_glfwInitialized)
{
@@ -268,10 +269,13 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
if (!_glfwIsValidContextConfig(&wndconfig))
return GL_FALSE;
// Save the currently current context so it can be restored later
previous = glfwGetCurrentContext();
if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
{
_glfwSetError(GLFW_INVALID_ENUM,
"glfwOpenWindow: Invalid enum for 'mode' parameter");
"glfwCreateWindow: Invalid window mode");
return GL_FALSE;
}
@@ -296,8 +300,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"glfwOpenWindow: Failed to allocate window structure");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@@ -310,27 +313,41 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
window->width = width;
window->height = height;
window->mode = mode;
window->resizable = wndconfig.resizable;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->systemKeys = GL_TRUE;
// Open the actual window and create its context
if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig))
if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
{
glfwCloseWindow(window);
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
// Cache the actual (as opposed to desired) window parameters
// Cache the actual (as opposed to requested) window parameters
_glfwPlatformRefreshWindowParams(window);
// Cache the actual (as opposed to requested) context parameters
glfwMakeContextCurrent(window);
_glfwRefreshContextParams();
_glfwPlatformRefreshWindowParams();
if (!_glfwIsValidContext(window, &wndconfig))
if (!_glfwRefreshContextParams())
{
glfwCloseWindow(window);
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
// Verify the context against the requested parameters
if (!_glfwIsValidContext(&wndconfig))
{
glfwDestroyWindow(window);
glfwMakeContextCurrent(previous);
return GL_FALSE;
}
// Restore the previously current context (or NULL)
glfwMakeContextCurrent(previous);
// The GLFW specification states that fullscreen windows have the cursor
// captured by default
if (mode == GLFW_FULLSCREEN)
@@ -339,45 +356,17 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers();
_glfwPlatformSwapBuffers(window);
return window;
}
//========================================================================
// Returns GL_TRUE if the specified window handle is an actual window
// Set hints for creating the window
//========================================================================
GLFWAPI int glfwIsWindow(GLFWwindow handle)
{
_GLFWwindow* entry;
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return GL_FALSE;
}
if (window == NULL)
return GL_FALSE;
for (entry = _glfwLibrary.windowListHead; entry; entry = entry->next)
{
if (entry == window)
return GL_TRUE;
}
return GL_FALSE;
}
//========================================================================
// Set hints for opening the window
//========================================================================
GLFWAPI void glfwOpenWindowHint(int target, int hint)
GLFWAPI void glfwWindowHint(int target, int hint)
{
if (!_glfwInitialized)
{
@@ -464,7 +453,7 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
// Properly kill the window / video display
//========================================================================
GLFWAPI void glfwCloseWindow(GLFWwindow handle)
GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@@ -486,7 +475,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
if (window == _glfwLibrary.activeWindow)
_glfwLibrary.activeWindow = NULL;
_glfwPlatformCloseWindow(window);
_glfwPlatformDestroyWindow(window);
// Unlink window from global linked list
{
@@ -572,7 +561,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
{
// Refresh window parameters (may have changed due to changed video
// modes)
_glfwPlatformRefreshWindowParams();
_glfwPlatformRefreshWindowParams(window);
}
}
@@ -664,7 +653,7 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
_glfwPlatformRestoreWindow(window);
if (window->mode == GLFW_FULLSCREEN)
_glfwPlatformRefreshWindowParams();
_glfwPlatformRefreshWindowParams(window);
}
@@ -688,36 +677,12 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window == _glfwLibrary.activeWindow;
case GLFW_ICONIFIED:
return window->iconified;
case GLFW_RED_BITS:
return window->redBits;
case GLFW_GREEN_BITS:
return window->greenBits;
case GLFW_BLUE_BITS:
return window->blueBits;
case GLFW_ALPHA_BITS:
return window->alphaBits;
case GLFW_DEPTH_BITS:
return window->depthBits;
case GLFW_STENCIL_BITS:
return window->stencilBits;
case GLFW_ACCUM_RED_BITS:
return window->accumRedBits;
case GLFW_ACCUM_GREEN_BITS:
return window->accumGreenBits;
case GLFW_ACCUM_BLUE_BITS:
return window->accumBlueBits;
case GLFW_ACCUM_ALPHA_BITS:
return window->accumAlphaBits;
case GLFW_AUX_BUFFERS:
return window->auxBuffers;
case GLFW_STEREO:
return window->stereo;
case GLFW_CLOSE_REQUESTED:
return window->closeRequested;
case GLFW_REFRESH_RATE:
return window->refreshRate;
case GLFW_WINDOW_RESIZABLE:
return window->resizable;
case GLFW_FSAA_SAMPLES:
return window->samples;
case GLFW_CLIENT_API:
return window->clientAPI;
case GLFW_OPENGL_VERSION_MAJOR:
@@ -790,16 +755,6 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
}
_glfwLibrary.windowSizeCallback = cbfun;
// Call the callback function to let the application know the current
// window size
if (cbfun)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
cbfun(window, window->width, window->height);
}
}
@@ -882,8 +837,6 @@ GLFWAPI void glfwPollEvents(void)
clearScrollOffsets();
_glfwPlatformPollEvents();
closeFlaggedWindows();
}
@@ -902,7 +855,5 @@ GLFWAPI void glfwWaitEvents(void)
clearScrollOffsets();
_glfwPlatformWaitEvents();
closeFlaggedWindows();
}

View File

@@ -519,10 +519,9 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap OpenGL buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
eglSwapBuffers(_glfwLibrary.EGL.display,
_glfwLibrary.currentWindow->EGL.surface);
eglSwapBuffers(_glfwLibrary.EGL.display, window->EGL.surface);
}

View File

@@ -32,6 +32,105 @@
#include <limits.h>
#include <stdlib.h>
#include <string.h>
//------------------------------------------------------------------------
// Display resolution
//------------------------------------------------------------------------
typedef struct
{
int width;
int height;
} _GLFWvidsize;
//========================================================================
// List available resolutions
//========================================================================
static _GLFWvidsize* getResolutions(int* found)
{
int i, j;
_GLFWvidsize* result = NULL;
*found = 0;
// Build array of available resolutions
if (_glfwLibrary.X11.RandR.available)
{
#if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
XRRScreenSize* sizes;
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
sizes = XRRConfigSizes(sc, found);
result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize) * *found);
for (i = 0; i < *found; i++)
{
result[i].width = sizes[i].width;
result[i].height = sizes[i].height;
}
XRRFreeScreenConfigInfo(sc);
#endif /*_GLFW_HAS_XRANDR*/
}
else if (_glfwLibrary.X11.VidMode.available)
{
#if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo** modes;
int modeCount;
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen,
&modeCount, &modes);
result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize) * modeCount);
for (i = 0; i < modeCount; i++)
{
_GLFWvidsize size;
size.width = modes[i]->hdisplay;
size.height = modes[i]->vdisplay;
for (j = 0; j < *found; j++)
{
if (memcmp(result + j, &size, sizeof(_GLFWvidsize)) == 0)
break;
}
if (j < *found)
{
// This size is a duplicate, so skip it
continue;
}
result[*found] = size;
(*found)++;
}
XFree(modes);
#endif /*_GLFW_HAS_XF86VIDMODE*/
}
if (result == NULL)
{
*found = 1;
result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize));
result[0].width = DisplayWidth(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
result[0].height = DisplayHeight(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
}
return result;
}
//////////////////////////////////////////////////////////////////////////
@@ -325,166 +424,93 @@ void _glfwRestoreVideoMode(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
struct _glfwResolution
{
int width;
int height;
};
//========================================================================
// List available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
{
int count, k, l, r, g, b, rgba, gl;
int depth;
XVisualInfo* vislist;
XVisualInfo* visuals;
XVisualInfo dummy;
int viscount, rgbcount, rescount;
int* rgbarray;
struct _glfwResolution* resarray;
int i, j, visualCount, sizeCount, rgbCount;
int* rgbs;
_GLFWvidsize* sizes;
GLFWvidmode* result;
// Get list of visuals
vislist = XGetVisualInfo(_glfwLibrary.X11.display, 0, &dummy, &viscount);
if (vislist == NULL)
visuals = XGetVisualInfo(_glfwLibrary.X11.display, 0, &dummy, &visualCount);
if (visuals == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11: Failed to retrieve the available visuals");
return 0;
}
rgbarray = (int*) malloc(sizeof(int) * viscount);
rgbcount = 0;
rgbs = (int*) malloc(sizeof(int) * visualCount);
rgbCount = 0;
// Temporary solution
#if !defined(_GLFW_X11_EGL)
// Build RGB array
for (k = 0; k < viscount; k++)
for (i = 0; i < visualCount; i++)
{
// Does the visual support OpenGL & true color?
glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_USE_GL, &gl);
glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_RGBA, &rgba);
if (gl && rgba)
int gl, rgba, rgb, r, g, b;
glXGetConfig(_glfwLibrary.X11.display, &visuals[i], GLX_USE_GL, &gl);
glXGetConfig(_glfwLibrary.X11.display, &visuals[i], GLX_RGBA, &rgba);
if (!gl || !rgba)
{
// Get color depth for this visual
depth = vislist[k].depth;
// Convert to RGB
_glfwSplitBPP(depth, &r, &g, &b);
depth = (r << 16) | (g << 8) | b;
// Is this mode unique?
for (l = 0; l < rgbcount; l++)
{
if (depth == rgbarray[l])
break;
}
if (l >= rgbcount)
{
rgbarray[rgbcount] = depth;
rgbcount++;
}
// The visual lacks OpenGL or true color, so skip it
continue;
}
// Convert to RGB channel depths and encode
_glfwSplitBPP(visuals[i].depth, &r, &g, &b);
rgb = (r << 16) | (g << 8) | b;
for (j = 0; j < rgbCount; j++)
{
if (rgbs[j] == rgb)
break;
}
if (j < rgbCount)
{
// This channel depth is a duplicate, so skip it
continue;
}
rgbs[rgbCount] = rgb;
rgbCount++;
}
XFree(visuals);
#endif
XFree(vislist);
// Build all permutations of channel depths and resolutions
rescount = 0;
resarray = NULL;
sizes = getResolutions(&sizeCount);
// Build resolution array
result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * rgbCount * sizeCount);
*found = 0;
if (_glfwLibrary.X11.RandR.available)
for (i = 0; i < rgbCount; i++)
{
#if defined(_GLFW_HAS_XRANDR)
XRRScreenConfiguration* sc;
XRRScreenSize* sizelist;
int sizecount;
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
sizelist = XRRConfigSizes(sc, &sizecount);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount);
for (k = 0; k < sizecount; k++)
for (j = 0; j < sizeCount; j++)
{
resarray[rescount].width = sizelist[k].width;
resarray[rescount].height = sizelist[k].height;
rescount++;
}
result[*found].width = sizes[j].width;
result[*found].height = sizes[j].height;
result[*found].redBits = (rgbs[i] >> 16) & 255;
result[*found].greenBits = (rgbs[i] >> 8) & 255;
result[*found].blueBits = rgbs[i] & 255;
XRRFreeScreenConfigInfo(sc);
#endif /*_GLFW_HAS_XRANDR*/
}
else if (_glfwLibrary.X11.VidMode.available)
{
#if defined(_GLFW_HAS_XF86VIDMODE)
XF86VidModeModeInfo** modelist;
int modecount, width, height;
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen,
&modecount, &modelist);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
for (k = 0; k < modecount; k++)
{
width = modelist[k]->hdisplay;
height = modelist[k]->vdisplay;
// Is this mode unique?
for (l = 0; l < rescount; l++)
{
if (width == resarray[l].width && height == resarray[l].height)
break;
}
if (l >= rescount)
{
resarray[rescount].width = width;
resarray[rescount].height = height;
rescount++;
}
}
XFree(modelist);
#endif /*_GLFW_HAS_XF86VIDMODE*/
}
if (!resarray)
{
rescount = 1;
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
resarray[0].width = DisplayWidth(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
resarray[0].height = DisplayHeight(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
}
// Build permutations of colors and resolutions
count = 0;
for (k = 0; k < rgbcount && count < maxcount; k++)
{
for (l = 0; l < rescount && count < maxcount; l++)
{
list[count].width = resarray[l].width;
list[count].height = resarray[l].height;
list[count].redBits = (rgbarray[k] >> 16) & 255;
list[count].greenBits = (rgbarray[k] >> 8) & 255;
list[count].blueBits = rgbarray[k] & 255;
count++;
(*found)++;
}
}
free(resarray);
free(rgbarray);
free(sizes);
free(rgbs);
return count;
return result;
}

View File

@@ -78,7 +78,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!_glfwLibrary.GLX.SGIX_fbconfig)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: GLXFBConfig support not found");
"GLX: GLXFBConfig support not found");
return NULL;
}
}
@@ -101,7 +101,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@@ -113,7 +113,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@@ -121,8 +121,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@@ -242,7 +241,7 @@ static int createContext(_GLFWwindow* window,
if (fbconfig == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve the selected GLXFBConfig");
"GLX: Failed to retrieve the selected GLXFBConfig");
return GL_FALSE;
}
}
@@ -264,7 +263,7 @@ static int createContext(_GLFWwindow* window,
XFree(fbconfig);
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve visual for GLXFBConfig");
"GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
@@ -319,7 +318,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL profile requested but "
"GLX: An OpenGL profile requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@@ -339,7 +338,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL robustness strategy was "
"GLX: An OpenGL robustness strategy was "
"requested but GLX_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@@ -402,7 +401,7 @@ static int createContext(_GLFWwindow* window,
// TODO: Handle all the various error codes here
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to create OpenGL context");
"GLX: Failed to create OpenGL context");
return GL_FALSE;
}
@@ -442,7 +441,7 @@ int _glfwInitOpenGL(void)
if (!_glfwLibrary.GLX.libGL)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Failed to find libGL");
_glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
return GL_FALSE;
}
#endif
@@ -450,7 +449,7 @@ int _glfwInitOpenGL(void)
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX supported not found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found");
return GL_FALSE;
}
@@ -459,7 +458,7 @@ int _glfwInitOpenGL(void)
&_glfwLibrary.GLX.minorVersion))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: Failed to query GLX version");
"GLX: Failed to query GLX version");
return GL_FALSE;
}
@@ -570,17 +569,13 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No usable GLXFBConfigs found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No GLXFBConfig matched the criteria");
"GLX: No GLXFBConfig matched the criteria");
free(fbconfigs);
return GL_FALSE;
@@ -647,10 +642,9 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
// Swap OpenGL buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
glXSwapBuffers(_glfwLibrary.X11.display,
_glfwLibrary.currentWindow->X11.handle);
glXSwapBuffers(_glfwLibrary.X11.display, window->X11.handle);
}

View File

@@ -30,47 +30,139 @@
#include "internal.h"
//========================================================================
// Note: Only Linux joystick input is supported at the moment. Other
// systems will behave as if there are no joysticks connected.
//========================================================================
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#include <linux/joystick.h>
//------------------------------------------------------------------------
// Here are the Linux joystick driver v1.x interface definitions that we
// use (we do not want to rely on <linux/joystick.h>):
//------------------------------------------------------------------------
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
// Joystick event types
#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
#define JS_EVENT_AXIS 0x02 /* joystick moved */
#define JS_EVENT_INIT 0x80 /* initial state of device */
// Joystick event structure
struct js_event {
unsigned int time; /* (u32) event timestamp in milliseconds */
signed short value; /* (s16) value */
unsigned char type; /* (u8) event type */
unsigned char number; /* (u8) axis/button number */
};
// Joystick IOCTL commands
#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
#endif // _GLFW_USE_LINUX_JOYSTICKS
//========================================================================
// Attempt to open the specified joystick device
//========================================================================
static int openJoystickDevice(int joy, const char* path)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
char numAxes, numButtons;
int fd, version;
fd = open(path, O_NONBLOCK);
if (fd == -1)
return GL_FALSE;
_glfwLibrary.X11.joystick[joy].fd = fd;
// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
if (version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
return GL_FALSE;
}
ioctl(fd, JSIOCGAXES, &numAxes);
_glfwLibrary.X11.joystick[joy].numAxes = (int) numAxes;
ioctl(fd, JSIOCGBUTTONS, &numButtons);
_glfwLibrary.X11.joystick[joy].numButtons = (int) numButtons;
_glfwLibrary.X11.joystick[joy].axis =
(float*) malloc(sizeof(float) * numAxes);
if (_glfwLibrary.X11.joystick[joy].axis == NULL)
{
close(fd);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].button =
(unsigned char*) malloc(sizeof(char) * numButtons);
if (_glfwLibrary.X11.joystick[joy].button == NULL)
{
free(_glfwLibrary.X11.joystick[joy].axis);
close(fd);
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return GL_FALSE;
}
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
#endif // _GLFW_USE_LINUX_JOYSTICKS
return GL_TRUE;
}
//========================================================================
// Polls for and processes events for all present joysticks
//========================================================================
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
ssize_t result;
struct js_event e;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (!_glfwLibrary.X11.joystick[i].present)
continue;
// Read all queued events (non-blocking)
for (;;)
{
errno = 0;
result = read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e));
if (errno == ENODEV)
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
if (result < sizeof(e))
break;
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
switch (e.type)
{
case JS_EVENT_AXIS:
_glfwLibrary.X11.joystick[i].axis[e.number] =
(float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
{
_glfwLibrary.X11.joystick[i].axis[e.number] =
-_glfwLibrary.X11.joystick[i].axis[e.number];
}
break;
case JS_EVENT_BUTTON:
_glfwLibrary.X11.joystick[i].button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@@ -82,97 +174,24 @@ struct js_event {
void _glfwInitJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int k, n, fd, joy_count;
char* joy_base_name;
char joy_dev_name[20];
int driver_version = 0x000800;
char ret_data;
#endif // _GLFW_USE_LINUX_JOYSTICKS
int i;
// Start by saying that there are no sticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
_glfwJoy[i].Present = GL_FALSE;
#ifdef _GLFW_USE_LINUX_JOYSTICKS
// Try to open joysticks (nonblocking)
joy_count = 0;
for (k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; k++)
int i, j, joy = 0;
char path[20];
const char* bases[] =
{
// Pick joystick base name
switch (k)
"/dev/input/js",
"/dev/js"
};
for (i = 0; i < sizeof(bases) / sizeof(bases[0]); i++)
{
for (j = 0; j < 50; j++)
{
case 0:
// USB joysticks
joy_base_name = "/dev/input/js";
if (joy > GLFW_JOYSTICK_LAST)
break;
case 1:
// "Legacy" joysticks
joy_base_name = "/dev/js";
break;
default:
// This should never happen
continue;
}
// Try to open a few of these sticks
for (i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; i++)
{
sprintf(joy_dev_name, "%s%d", joy_base_name, i);
fd = open(joy_dev_name, O_NONBLOCK);
if (fd != -1)
{
// Remember fd
_glfwJoy[joy_count].fd = fd;
// Check that the joystick driver version is 1.0+
ioctl(fd, JSIOCGVERSION, &driver_version);
if (driver_version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
continue;
}
// Get number of joystick axes
ioctl(fd, JSIOCGAXES, &ret_data);
_glfwJoy[joy_count].NumAxes = (int) ret_data;
// Get number of joystick buttons
ioctl(fd, JSIOCGBUTTONS, &ret_data);
_glfwJoy[joy_count].NumButtons = (int) ret_data;
// Allocate memory for joystick state
_glfwJoy[joy_count].Axis =
(float*) malloc(sizeof(float) *
_glfwJoy[joy_count].NumAxes);
if (_glfwJoy[joy_count].Axis == NULL)
{
close(fd);
continue;
}
_glfwJoy[joy_count].Button =
(unsigned char*) malloc(sizeof(char) *
_glfwJoy[joy_count].NumButtons);
if (_glfwJoy[joy_count].Button == NULL)
{
free(_glfwJoy[joy_count].Axis);
close(fd);
continue;
}
// Clear joystick state
for (n = 0; n < _glfwJoy[joy_count].NumAxes; n++)
_glfwJoy[joy_count].Axis[n] = 0.0f;
for (n = 0; n < _glfwJoy[joy_count].NumButtons; n++)
_glfwJoy[joy_count].Button[n] = GLFW_RELEASE;
// The joystick is supported and connected
_glfwJoy[joy_count].Present = GL_TRUE;
joy_count++;
}
sprintf(path, "%s%i", bases[i], j);
if (openJoystickDevice(joy, path))
joy++;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@@ -185,72 +204,18 @@ void _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
// Close any opened joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (_glfwJoy[i].Present)
if (_glfwLibrary.X11.joystick[i].present)
{
close(_glfwJoy[i].fd);
free(_glfwJoy[i].Axis);
free(_glfwJoy[i].Button);
close(_glfwLibrary.X11.joystick[i].fd);
free(_glfwLibrary.X11.joystick[i].axis);
free(_glfwLibrary.X11.joystick[i].button);
_glfwJoy[i].Present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
}
//========================================================================
// Empty joystick event queue
//========================================================================
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
struct js_event e;
int i;
// Get joystick events for all GLFW joysticks
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
// Is the stick present?
if (_glfwJoy[i].Present)
{
// Read all queued events (non-blocking)
while (read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0)
{
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
// Check event type
switch (e.type)
{
case JS_EVENT_AXIS:
_glfwJoy[i].Axis[e.number] = (float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
_glfwJoy[i].Axis[e.number] = -_glfwJoy[i].Axis[e.number];
break;
case JS_EVENT_BUTTON:
_glfwJoy[i].Button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
@@ -267,11 +232,10 @@ static void pollJoystickEvents(void)
int _glfwPlatformGetJoystickParam(int joy, int param)
{
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
pollJoystickEvents();
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
}
switch (param)
{
@@ -279,13 +243,13 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
return GL_TRUE;
case GLFW_AXES:
return _glfwJoy[joy].NumAxes;
return _glfwLibrary.X11.joystick[joy].numAxes;
case GLFW_BUTTONS:
return _glfwJoy[joy].NumButtons;
return _glfwLibrary.X11.joystick[joy].numButtons;
default:
break;
_glfwSetError(GLFW_INVALID_ENUM, NULL);
}
return 0;
@@ -296,28 +260,22 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numAxes)
{
int i;
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
return 0;
}
// Update joystick state
pollJoystickEvents();
// Does the joystick support less axes than requested?
if (_glfwJoy[joy].NumAxes < numaxes)
numaxes = _glfwJoy[joy].NumAxes;
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
// Copy axis positions from internal state
for (i = 0; i < numaxes; i++)
pos[i] = _glfwJoy[joy].Axis[i];
if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
return numaxes;
for (i = 0; i < numAxes; i++)
axes[i] = _glfwLibrary.X11.joystick[joy].axis[i];
return numAxes;
}
@@ -326,27 +284,21 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
//========================================================================
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
int numButtons)
{
int i;
if (!_glfwJoy[joy].Present)
{
// TODO: Figure out if this is an error
return 0;
}
// Update joystick state
pollJoystickEvents();
// Does the joystick support less buttons than requested?
if (_glfwJoy[joy].NumButtons < numbuttons)
numbuttons = _glfwJoy[joy].NumButtons;
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
// Copy button states from internal state
for (i = 0; i < numbuttons; i++)
buttons[i] = _glfwJoy[joy].Button[i];
if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
numButtons = _glfwLibrary.X11.joystick[joy].numButtons;
return numbuttons;
for (i = 0; i < numButtons; i++)
buttons[i] = _glfwLibrary.X11.joystick[joy].button[i];
return numButtons;
}

View File

@@ -43,6 +43,7 @@
#include <X11/extensions/xf86vmode.h>
#endif
// The XRandR extension provides mode setting and gamma control
#if defined(_GLFW_HAS_XRANDR)
#include <X11/extensions/Xrandr.h>
#endif
@@ -192,22 +193,18 @@ typedef struct _GLFWlibraryX11
int status;
} selection;
struct {
int present;
int fd;
int numAxes;
int numButtons;
float* axis;
unsigned char* button;
} joystick[GLFW_JOYSTICK_LAST + 1];
} _GLFWlibraryX11;
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
GLFWGLOBAL struct {
int Present;
int fd;
int NumAxes;
int NumButtons;
float* Axis;
unsigned char* Button;
} _glfwJoy[GLFW_JOYSTICK_LAST + 1];
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================

View File

@@ -43,15 +43,6 @@
#define Button6 6
#define Button7 7
//========================================================================
// Checks whether the event is a MapNotify for the specified window
//========================================================================
static Bool isMapNotify(Display* d, XEvent* e, char* arg)
{
return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
}
//========================================================================
// Translates an X Window key to internal coding
@@ -59,15 +50,11 @@ static Bool isMapNotify(Display* d, XEvent* e, char* arg)
static int translateKey(int keycode)
{
// Use the pre-filled LUT (see updateKeyCodeLUT() ).
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
{
return _glfwLibrary.X11.keyCodeLUT[keycode];
}
else
{
return -1;
}
}
@@ -94,13 +81,13 @@ static int translateChar(XKeyEvent* event)
static GLboolean createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
XEvent event;
unsigned long wamask;
XSetWindowAttributes wa;
XVisualInfo* visual = _glfwGetContextVisual(window);
// Every window needs a colormap
// Create one based on the visual used by the current context
// TODO: Decouple this from context creation
window->X11.colormap = XCreateColormap(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
@@ -120,33 +107,31 @@ static GLboolean createWindow(_GLFWwindow* window,
if (wndconfig->mode == GLFW_WINDOWED)
{
// The /only/ reason we are setting the background pixel here is
// that otherwise our window wont get any decorations on systems
// using Compiz on Intel hardware
// The /only/ reason for setting the background pixel here is that
// otherwise our window won't get any decorations on systems using
// certain versions of Compiz on Intel hardware
wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
wamask |= CWBackPixel;
}
window->X11.handle = XCreateWindow(
_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
0, 0, // Upper left corner of this window on root
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa
);
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
_glfwLibrary.X11.root,
0, 0, // Position
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa);
if (!window->X11.handle)
{
// TODO: Handle all the various error codes here
// TODO: Handle all the various error codes here and translate them
// to GLFW errors
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE;
}
}
@@ -158,8 +143,8 @@ static GLboolean createWindow(_GLFWwindow* window,
// manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated fullscreen windows
// easy to do; the bad thing is that we have to do everything manually
// and some things (like iconify/restore) won't work at all, as they're
// usually performed by the window manager
// and some things (like iconify/restore) won't work at all, as those
// are tasks usually performed by the window manager
XSetWindowAttributes attributes;
attributes.override_redirect = True;
@@ -176,7 +161,7 @@ static GLboolean createWindow(_GLFWwindow* window,
"WM_DELETE_WINDOW",
False);
// Declare the WM protocols we support
// Declare the WM protocols supported by GLFW
{
int count = 0;
Atom protocols[2];
@@ -187,8 +172,8 @@ static GLboolean createWindow(_GLFWwindow* window,
protocols[count++] = _glfwLibrary.X11.wmDeleteWindow;
// The _NET_WM_PING EWMH protocol
// Tells the WM to ping our window and flag us as unresponsive if we
// don't reply within a few seconds
// Tells the WM to ping the GLFW window and flag the application as
// unresponsive if the WM doesn't get a reply within a few seconds
if (_glfwLibrary.X11.wmPing != None)
protocols[count++] = _glfwLibrary.X11.wmPing;
@@ -243,8 +228,7 @@ static GLboolean createWindow(_GLFWwindow* window,
// Make sure the window is mapped before proceeding
XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
XPeekIfEvent(_glfwLibrary.X11.display, &event, isMapNotify,
(char*) window->X11.handle);
XFlush(_glfwLibrary.X11.display);
return GL_TRUE;
}
@@ -295,7 +279,7 @@ static void captureCursor(_GLFWwindow* window)
static void showCursor(_GLFWwindow* window)
{
// Un-grab cursor (only in windowed mode: in fullscreen mode we still
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed)
@@ -389,7 +373,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
}
else if (window->X11.overrideRedirect)
{
// In override-redirect mode, we have divorced ourselves from the
// In override-redirect mode we have divorced ourselves from the
// window manager, so we need to do everything manually
XRaiseWindow(_glfwLibrary.X11.display, window->X11.handle);
@@ -417,7 +401,6 @@ static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode();
// Did we change the screen saver setting?
if (_glfwLibrary.X11.saver.changed)
{
// Restore old screen saver settings
@@ -494,17 +477,10 @@ static void processSingleEvent(void)
// A keyboard key was pressed
window = findWindow(event.xkey.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for KeyPress event\n");
return;
}
// Translate and report key press
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_PRESS);
// Translate and report character input
_glfwInputChar(window, translateChar(&event.xkey));
break;
}
@@ -513,10 +489,7 @@ static void processSingleEvent(void)
// A keyboard key was released
window = findWindow(event.xkey.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for KeyRelease event\n");
return;
}
// Do not report key releases for key repeats. For key repeats we
// will get KeyRelease/KeyPress pairs with similar or identical
@@ -544,9 +517,7 @@ static void processSingleEvent(void)
}
}
// Translate and report key release
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_RELEASE);
break;
}
@@ -555,10 +526,7 @@ static void processSingleEvent(void)
// A mouse button was pressed or a scrolling event occurred
window = findWindow(event.xbutton.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ButtonPress event\n");
return;
}
if (event.xbutton.button == Button1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
@@ -587,10 +555,7 @@ static void processSingleEvent(void)
// A mouse button was released
window = findWindow(event.xbutton.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ButtonRelease event\n");
return;
}
if (event.xbutton.button == Button1)
{
@@ -618,10 +583,7 @@ static void processSingleEvent(void)
// The cursor entered the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for EnterNotify event\n");
return;
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
hideCursor(window);
@@ -635,10 +597,7 @@ static void processSingleEvent(void)
// The cursor left the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for LeaveNotify event\n");
return;
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
showCursor(window);
@@ -652,15 +611,13 @@ static void processSingleEvent(void)
// The cursor was moved
window = findWindow(event.xmotion.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for MotionNotify event\n");
return;
}
if (event.xmotion.x != window->X11.cursorPosX ||
event.xmotion.y != window->X11.cursorPosY)
{
// The cursor was moved and we didn't do it
// The cursor was moved by something other than GLFW
int x, y;
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
@@ -692,10 +649,7 @@ static void processSingleEvent(void)
// The window configuration changed somehow
window = findWindow(event.xconfigure.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ConfigureNotify event\n");
return;
}
_glfwInputWindowSize(window,
event.xconfigure.width,
@@ -713,23 +667,20 @@ static void processSingleEvent(void)
// Custom client message, probably from the window manager
window = findWindow(event.xclient.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ClientMessage event\n");
return;
}
if ((Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmDeleteWindow)
{
// The window manager was asked to close the window, for example by
// the user pressing a 'close' window decoration button
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
}
else if (_glfwLibrary.X11.wmPing != None &&
(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)
{
// The window manager is pinging us to make sure we are still
// responding to events
// The window manager is pinging the application to ensure it's
// still responding to events
event.xclient.window = _glfwLibrary.X11.root;
XSendEvent(_glfwLibrary.X11.display,
@@ -747,10 +698,7 @@ static void processSingleEvent(void)
// The window was mapped
window = findWindow(event.xmap.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for MapNotify event\n");
return;
}
_glfwInputWindowIconify(window, GL_FALSE);
break;
@@ -761,10 +709,7 @@ static void processSingleEvent(void)
// The window was unmapped
window = findWindow(event.xmap.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for UnmapNotify event\n");
return;
}
_glfwInputWindowIconify(window, GL_TRUE);
break;
@@ -775,10 +720,7 @@ static void processSingleEvent(void)
// The window gained focus
window = findWindow(event.xfocus.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for FocusIn event\n");
return;
}
_glfwInputWindowFocus(window, GL_TRUE);
@@ -793,10 +735,7 @@ static void processSingleEvent(void)
// The window lost focus
window = findWindow(event.xfocus.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for FocusOut event\n");
return;
}
_glfwInputWindowFocus(window, GL_FALSE);
@@ -811,10 +750,7 @@ static void processSingleEvent(void)
// The window's contents was damaged
window = findWindow(event.xexpose.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for Expose event\n");
return;
}
_glfwInputWindowDamage(window);
break;
@@ -876,7 +812,6 @@ static void processSingleEvent(void)
{
case RRScreenChangeNotify:
{
// Show XRandR that we really care
XRRUpdateConfiguration(&event);
break;
}
@@ -887,24 +822,6 @@ static void processSingleEvent(void)
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Processes all pending events
//========================================================================
void _glfwProcessPendingEvents(void)
{
int i, count = XPending(_glfwLibrary.X11.display);
for (i = 0; i < count; i++)
processSingleEvent();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@@ -914,12 +831,11 @@ void _glfwProcessPendingEvents(void)
// the OpenGL rendering context is created
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
window->refreshRate = wndconfig->refreshRate;
window->resizable = wndconfig->resizable;
if (!_glfwCreateContext(window, wndconfig, fbconfig))
return GL_FALSE;
@@ -942,9 +858,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
enterFullscreenMode(window);
}
// Process the window map event and any other that may have arrived
_glfwProcessPendingEvents();
// Retrieve and set initial cursor position
{
Window cursorWindow, cursorRoot;
@@ -973,7 +886,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
// Properly kill the window/video display
//========================================================================
void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->mode == GLFW_FULLSCREEN)
leaveFullscreenMode(window);
@@ -1105,8 +1018,8 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@@ -1124,8 +1037,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
if (window->X11.overrideRedirect)
{
// We can't iconify/restore override-redirect windows, as that's
// performed by the window manager
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
@@ -1137,10 +1050,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
// Read back framebuffer parameters from the context
//========================================================================
void _glfwPlatformRefreshWindowParams(void)
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
// Retrieve refresh rate if possible
if (_glfwLibrary.X11.RandR.available)
{
@@ -1231,7 +1142,7 @@ void _glfwPlatformWaitEvents(void)
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
// Store the new position so we can recognise it later
// Store the new position so it can be recognized later
window->X11.cursorPosX = x;
window->X11.cursorPosY = y;