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Remove some pointless comments
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@@ -358,8 +358,6 @@ static void destroyContextEGL(_GLFWwindow* window)
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Initialize EGL
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//
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GLFWbool _glfwInitEGL(void)
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{
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int i;
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@@ -545,8 +543,6 @@ GLFWbool _glfwInitEGL(void)
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return GLFW_TRUE;
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}
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// Terminate EGL
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//
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void _glfwTerminateEGL(void)
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{
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if (_glfw.egl.display)
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@@ -570,8 +566,6 @@ void _glfwTerminateEGL(void)
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attribs[index++] = v; \
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}
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// Create the OpenGL or OpenGL ES context
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//
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GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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