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Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the SDL_GameControllerDB database. Related to #900.
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@@ -127,6 +127,14 @@ information on what to include when reporting a bug.
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- Added `glfwGetError` function for querying the last error code and its
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description (#970)
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- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
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SDL\_GameControllerDB format (#900)
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- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
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a gamepad mapping (#900)
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- Added `glfwGetGamepadName` function for querying the name provided by the
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gamepad mapping (#900)
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- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
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for retrieving gamepad input state (#900)
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- Added `glfwRequestWindowAttention` function for requesting attention from the
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user (#732,#988)
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
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