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@@ -56,7 +56,7 @@ platforms where it is possible to choose which types of objects are shared, GLFW
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requests that all types are shared.
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See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
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[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
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[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
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information. The name and number of this chapter unfortunately varies between
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versions and APIs, but has at times been named _Shared Objects and Multiple
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Contexts_.
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@@ -151,7 +151,7 @@ for official extensions. The extension above was created by the ARB, but there
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are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
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group may also use the generic `EXT` affix. Lists of extensions, together with
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their specifications, can be found at the
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[OpenGL Registry](http://www.opengl.org/registry/) and
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[OpenGL Registry](https://www.opengl.org/registry/) and
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[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
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@@ -255,7 +255,7 @@ of OpenGL ES extensions is identical except for the name of the extension header
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The `glext.h` extension header is a continually updated file that defines the
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interfaces for all OpenGL extensions. The latest version of this can always be
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found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
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found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
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extension headers for the various versions of OpenGL ES at the
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[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
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recommended that you use your own copy of the extension header, as the one
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