mirror of
https://github.com/glfw/glfw.git
synced 2026-02-17 21:12:34 +01:00
Convert some external links to reference links
This commit is contained in:
@@ -2648,9 +2648,10 @@ GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos,
|
||||
* specified monitor.
|
||||
*
|
||||
* Some platforms do not provide accurate monitor size information, either
|
||||
* because the monitor
|
||||
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
|
||||
* data is incorrect or because the driver does not report it accurately.
|
||||
* because the monitor [EDID][] data is incorrect or because the driver does
|
||||
* not report it accurately.
|
||||
*
|
||||
* [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
|
||||
*
|
||||
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` size arguments will be set to zero.
|
||||
@@ -3160,18 +3161,21 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
|
||||
* @remark @macos The GLFW window has no icon, as it is not a document
|
||||
* window, but the dock icon will be the same as the application bundle's icon.
|
||||
* For more information on bundles, see the
|
||||
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||
* in the Mac Developer Library.
|
||||
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
|
||||
*
|
||||
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
|
||||
*
|
||||
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
|
||||
* at full resolution on Retina displays unless the
|
||||
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
|
||||
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
|
||||
* application bundle's `Info.plist`. For more information, see
|
||||
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
|
||||
* in the Mac Developer Library. The GLFW test and example programs use
|
||||
* a custom `Info.plist` template for this, which can be found as
|
||||
* `CMake/Info.plist.in` in the source tree.
|
||||
* [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
|
||||
* Library. The GLFW test and example programs use a custom `Info.plist`
|
||||
* template for this, which can be found as `CMake/Info.plist.in` in the source
|
||||
* tree.
|
||||
*
|
||||
* [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
|
||||
*
|
||||
* @remark @macos When activating frame autosaving with
|
||||
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
|
||||
@@ -3345,8 +3349,9 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
|
||||
* @remark @macos Regular windows do not have icons on macOS. This function
|
||||
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
|
||||
* the application bundle's icon. For more information on bundles, see the
|
||||
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
||||
* in the Mac Developer Library.
|
||||
* [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
|
||||
*
|
||||
* [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
|
||||
*
|
||||
* @remark @wayland There is no existing protocol to change an icon, the
|
||||
* window will thus inherit the one defined in the application's desktop file.
|
||||
|
||||
Reference in New Issue
Block a user