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Moved public headers to the GLFW directory.
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@@ -107,7 +107,7 @@ The first point is covered in the WIP
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In the files of your program where you use OpenGL or GLFW, you should include
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the GLFW 3 header file, i.e.:
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#include <GL/glfw3.h>
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#include <GLFW/glfw3.h>
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This defines all the constants, types and function prototypes of the GLFW API.
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It also includes the chosen client API header files (by default OpenGL), and
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@@ -327,6 +327,7 @@ GLFW.
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modes for the specified monitor
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* Changed cursor position to double-precision floating-point
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* Changed default cursor mode for fullscreen to normal
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* Renamed header directory `GL` to `GLFW`
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* Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
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* Renamed `glfwOpenWindowHint` to `glfwWindowHint`
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* Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
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