Moved public headers to the GLFW directory.

This commit is contained in:
Camilla Berglund
2013-05-22 22:46:34 +02:00
parent ce1e84def6
commit 15ed715f4e
32 changed files with 36 additions and 35 deletions

View File

@@ -107,7 +107,7 @@ The first point is covered in the WIP
In the files of your program where you use OpenGL or GLFW, you should include
the GLFW 3 header file, i.e.:
#include <GL/glfw3.h>
#include <GLFW/glfw3.h>
This defines all the constants, types and function prototypes of the GLFW API.
It also includes the chosen client API header files (by default OpenGL), and
@@ -327,6 +327,7 @@ GLFW.
modes for the specified monitor
* Changed cursor position to double-precision floating-point
* Changed default cursor mode for fullscreen to normal
* Renamed header directory `GL` to `GLFW`
* Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
* Renamed `glfwOpenWindowHint` to `glfwWindowHint`
* Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`