Wayland related documentation work

This commit is contained in:
Camilla Löwy
2024-02-19 15:06:59 +01:00
parent 559bd3adb9
commit 0bb605cd79
5 changed files with 38 additions and 45 deletions

View File

@@ -11,7 +11,7 @@ application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported.
Linux both Wayland and X11 are supported.
GLFW is licensed under the [zlib/libpng
license](https://www.glfw.org/license.html).
@@ -170,6 +170,7 @@ information on what to include when reporting a bug.
variables exposing pkg-config dependencies (#1307)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- Made Wayland the preferred platform over X11 if both are available (#2035)
- Updated the minimum required CMake version to 3.1
- Updated gamepad mappings from upstream
- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
@@ -358,7 +359,6 @@ information on what to include when reporting a bug.
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
`EGL_EXT_present_opaque` (#1895)
- [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Prefer Wayland over X11 if both are available (#2035)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault