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Wayland related documentation work
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@@ -11,7 +11,7 @@ application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
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Linux both X11 and Wayland are supported.
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Linux both Wayland and X11 are supported.
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GLFW is licensed under the [zlib/libpng
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license](https://www.glfw.org/license.html).
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@@ -170,6 +170,7 @@ information on what to include when reporting a bug.
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variables exposing pkg-config dependencies (#1307)
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- Made joystick subsystem initialize at first use (#1284,#1646)
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- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
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- Made Wayland the preferred platform over X11 if both are available (#2035)
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- Updated the minimum required CMake version to 3.1
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- Updated gamepad mappings from upstream
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- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
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@@ -358,7 +359,6 @@ information on what to include when reporting a bug.
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- [Wayland] Disabled alpha channel for opaque windows on systems lacking
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`EGL_EXT_present_opaque` (#1895)
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- [Wayland] Removed support for `wl_shell` (#1443)
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- [Wayland] Prefer Wayland over X11 if both are available (#2035)
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- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
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- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
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- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
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