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Add support for GLFW_NATIVE_INCLUDE_NONE macro
By default, the glfw3native.h header will include the platform-specific headers necessary for the return types of GLFW native access functions. Sometimes it is preferrable to declare those types This commit adds support for the GLFW_NATIVE_INCLUDE_NONE macro, which when defined disables the inclusion of all platform-specific headers. Fixes #1348
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@@ -146,6 +146,7 @@ information on what to include when reporting a bug.
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values to select ANGLE backend (#1380)
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- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
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surface extension (#1793)
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- Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
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- Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
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- Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
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- Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
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