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bx/include/bx/float4_sse.h
2012-11-26 23:40:51 -08:00

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9.6 KiB
C++

/*
* Copyright 2010-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __BX_FLOAT4_SSE_H__
#define __BX_FLOAT4_SSE_H__
#include <stdint.h>
#include <emmintrin.h> // __m128i
#if defined(__SSE4_1__)
# include <smmintrin.h>
#endif // defined(__SSE4_1__)
#include <xmmintrin.h> // __m128
namespace bx
{
typedef __m128 float4_t;
#define ELEMx 0
#define ELEMy 1
#define ELEMz 2
#define ELEMw 3
#define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \
BX_FLOAT4_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \
{ \
return _mm_shuffle_ps( _a, _a, _MM_SHUFFLE(ELEM##_w, ELEM##_z, ELEM##_y, ELEM##_x ) ); \
}
#include "float4_swizzle.inl"
#undef IMPLEMENT_SWIZZLE
#undef ELEMw
#undef ELEMz
#undef ELEMy
#undef ELEMx
#define IMPLEMENT_TEST(_xyzw, _mask) \
BX_FLOAT4_INLINE bool float4_test_any_##_xyzw(float4_t _test) \
{ \
return 0x0 != (_mm_movemask_ps(_test)&(_mask) ); \
} \
\
BX_FLOAT4_INLINE bool float4_test_all_##_xyzw(float4_t _test) \
{ \
return (_mask) == (_mm_movemask_ps(_test)&(_mask) ); \
}
IMPLEMENT_TEST(x , 0x1);
IMPLEMENT_TEST(y , 0x2);
IMPLEMENT_TEST(xy , 0x3);
IMPLEMENT_TEST(z , 0x4);
IMPLEMENT_TEST(xz , 0x5);
IMPLEMENT_TEST(yz , 0x6);
IMPLEMENT_TEST(xyz , 0x7);
IMPLEMENT_TEST(w , 0x8);
IMPLEMENT_TEST(xw , 0x9);
IMPLEMENT_TEST(yw , 0xa);
IMPLEMENT_TEST(xyw , 0xb);
IMPLEMENT_TEST(zw , 0xc);
IMPLEMENT_TEST(xzw , 0xd);
IMPLEMENT_TEST(yzw , 0xe);
IMPLEMENT_TEST(xyzw , 0xf);
#undef IMPLEMENT_TEST
BX_FLOAT4_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b)
{
return _mm_movelh_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b)
{
return _mm_movelh_ps(_b, _a);
}
BX_FLOAT4_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b)
{
return _mm_movehl_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b)
{
return _mm_movehl_ps(_b, _a);
}
BX_FLOAT4_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b)
{
return _mm_unpacklo_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b)
{
return _mm_unpacklo_ps(_b, _a);
}
BX_FLOAT4_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b)
{
return _mm_unpackhi_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b)
{
return _mm_unpackhi_ps(_b, _a);
}
BX_FLOAT4_INLINE float float4_x(float4_t _a)
{
return _mm_cvtss_f32(_a);
}
BX_FLOAT4_INLINE float float4_y(float4_t _a)
{
const float4_t yyyy = float4_swiz_yyyy(_a);
const float result = _mm_cvtss_f32(yyyy);
return result;
}
BX_FLOAT4_INLINE float float4_z(float4_t _a)
{
const float4_t zzzz = float4_swiz_zzzz(_a);
const float result = _mm_cvtss_f32(zzzz);
return result;
}
BX_FLOAT4_INLINE float float4_w(float4_t _a)
{
const float4_t wwww = float4_swiz_wwww(_a);
const float result = _mm_cvtss_f32(wwww);
return result;
}
BX_FLOAT4_INLINE float4_t float4_ld(const void* _ptr)
{
return _mm_load_ps(reinterpret_cast<const float*>(_ptr) );
}
BX_FLOAT4_INLINE void float4_st(void* _ptr, float4_t _a)
{
_mm_store_ps(reinterpret_cast<float*>(_ptr), _a);
}
BX_FLOAT4_INLINE void float4_stream(void* _ptr, float4_t _a)
{
_mm_stream_ps(reinterpret_cast<float*>(_ptr), _a);
}
BX_FLOAT4_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w)
{
return _mm_set_ps(_w, _z, _y, _x);
}
BX_FLOAT4_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
{
const __m128i set = _mm_set_epi32(_w, _z, _y, _x);
const float4_t result = _mm_castsi128_ps(set);
return result;
}
BX_FLOAT4_INLINE float4_t float4_splat(const void* _ptr)
{
const float4_t x___ = _mm_load_ss(reinterpret_cast<const float*>(_ptr) );
const float4_t result = float4_swiz_xxxx(x___);
return result;
}
BX_FLOAT4_INLINE float4_t float4_splat(float _a)
{
return _mm_set1_ps(_a);
}
BX_FLOAT4_INLINE float4_t float4_isplat(uint32_t _a)
{
const __m128i splat = _mm_set1_epi32(_a);
const float4_t result = _mm_castsi128_ps(splat);
return result;
}
BX_FLOAT4_INLINE float4_t float4_zero()
{
return _mm_setzero_ps();
}
BX_FLOAT4_INLINE float4_t float4_itof(float4_t _a)
{
const __m128i itof = _mm_castps_si128(_a);
const float4_t result = _mm_cvtepi32_ps(itof);
return result;
}
BX_FLOAT4_INLINE float4_t float4_ftoi(float4_t _a)
{
const __m128i ftoi = _mm_cvtps_epi32(_a);
const float4_t result = _mm_castsi128_ps(ftoi);
return result;
}
BX_FLOAT4_INLINE float4_t float4_round(float4_t _a)
{
#if defined(__SSE4_1__)
return _mm_round_ps(_a, _MM_FROUND_NINT);
#else
const __m128i round = _mm_cvtps_epi32(_a);
const float4_t result = _mm_cvtepi32_ps(round);
return result;
#endif // defined(__SSE4_1__)
}
BX_FLOAT4_INLINE float4_t float4_add(float4_t _a, float4_t _b)
{
return _mm_add_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_sub(float4_t _a, float4_t _b)
{
return _mm_sub_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_mul(float4_t _a, float4_t _b)
{
return _mm_mul_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_div(float4_t _a, float4_t _b)
{
return _mm_div_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_rcp_est(float4_t _a)
{
return _mm_rcp_ps(_a);
}
BX_FLOAT4_INLINE float4_t float4_sqrt(float4_t _a)
{
return _mm_sqrt_ps(_a);
}
BX_FLOAT4_INLINE float4_t float4_rsqrt_est(float4_t _a)
{
return _mm_rsqrt_ps(_a);
}
#if defined(__SSE4_1__)
BX_FLOAT4_INLINE float4_t float4_dot3(float4_t _a, float4_t _b)
{
return _mm_dp_ps(_a, _b, 0x77);
}
BX_FLOAT4_INLINE float4_t float4_dot(float4_t _a, float4_t _b)
{
return _mm_dp_ps(_a, _b, 0xFF);
}
#endif // defined(__SSE4__)
BX_FLOAT4_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b)
{
return _mm_cmpeq_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b)
{
return _mm_cmplt_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_cmple(float4_t _a, float4_t _b)
{
return _mm_cmple_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b)
{
return _mm_cmpgt_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b)
{
return _mm_cmpge_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_min(float4_t _a, float4_t _b)
{
return _mm_min_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_max(float4_t _a, float4_t _b)
{
return _mm_max_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_and(float4_t _a, float4_t _b)
{
return _mm_and_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_andc(float4_t _a, float4_t _b)
{
return _mm_andnot_ps(_b, _a);
}
BX_FLOAT4_INLINE float4_t float4_or(float4_t _a, float4_t _b)
{
return _mm_or_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_xor(float4_t _a, float4_t _b)
{
return _mm_xor_ps(_a, _b);
}
BX_FLOAT4_INLINE float4_t float4_sll(float4_t _a, int _count)
{
const __m128i a = _mm_castps_si128(_a);
const __m128i shift = _mm_slli_epi32(a, _count);
const float4_t result = _mm_castsi128_ps(shift);
return result;
}
BX_FLOAT4_INLINE float4_t float4_srl(float4_t _a, int _count)
{
const __m128i a = _mm_castps_si128(_a);
const __m128i shift = _mm_srli_epi32(a, _count);
const float4_t result = _mm_castsi128_ps(shift);
return result;
}
BX_FLOAT4_INLINE float4_t float4_sra(float4_t _a, int _count)
{
const __m128i a = _mm_castps_si128(_a);
const __m128i shift = _mm_srai_epi32(a, _count);
const float4_t result = _mm_castsi128_ps(shift);
return result;
}
BX_FLOAT4_INLINE float4_t float4_iadd(float4_t _a, float4_t _b)
{
const __m128i a = _mm_castps_si128(_a);
const __m128i b = _mm_castps_si128(_b);
const __m128i add = _mm_add_epi32(a, b);
const float4_t result = _mm_castsi128_ps(add);
return result;
}
BX_FLOAT4_INLINE float4_t float4_isub(float4_t _a, float4_t _b)
{
const __m128i a = _mm_castps_si128(_a);
const __m128i b = _mm_castps_si128(_b);
const __m128i sub = _mm_sub_epi32(a, b);
const float4_t result = _mm_castsi128_ps(sub);
return result;
}
} // namespace bx
#define float4_shuf_xAzC float4_shuf_xAzC_ni
#define float4_shuf_yBwD float4_shuf_yBwD_ni
#define float4_rcp float4_rcp_ni
#define float4_orx float4_orx_ni
#define float4_orc float4_orc_ni
#define float4_neg float4_neg_ni
#define float4_madd float4_madd_ni
#define float4_nmsub float4_nmsub_ni
#define float4_div_nr float4_div_nr_ni
#define float4_selb float4_selb_ni
#define float4_sels float4_sels_ni
#define float4_not float4_not_ni
#define float4_abs float4_abs_ni
#define float4_clamp float4_clamp_ni
#define float4_lerp float4_lerp_ni
#define float4_rsqrt float4_rsqrt_ni
#define float4_rsqrt_nr float4_rsqrt_nr_ni
#define float4_rsqrt_carmack float4_rsqrt_carmack_ni
#define float4_sqrt_nr float4_sqrt_nr_ni
#define float4_log2 float4_log2_ni
#define float4_exp2 float4_exp2_ni
#define float4_pow float4_pow_ni
#define float4_cross3 float4_cross3_ni
#define float4_normalize3 float4_normalize3_ni
#if !defined(__SSE4_1__)
#define float4_dot3 float4_dot3_ni
#define float4_dot float4_dot_ni
#endif // defined(__SSE4_1__)
#define float4_ceil float4_ceil_ni
#define float4_floor float4_floor_ni
#include "float4_ni.h"
#endif // __FLOAT4_SSE_H__