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bx/include/bx/rng.h
Бранимир Караџић be174e43e6 Happy New Year!
2021-01-14 15:52:13 -08:00

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1.6 KiB
C++

/*
* Copyright 2010-2021 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
*/
#ifndef BX_RNG_H_HEADER_GUARD
#define BX_RNG_H_HEADER_GUARD
#include "bx.h"
#include "math.h"
#include "uint32_t.h"
namespace bx
{
/// George Marsaglia's MWC
class RngMwc
{
public:
///
RngMwc(uint32_t _z = 12345, uint32_t _w = 65435);
///
void reset(uint32_t _z = 12345, uint32_t _w = 65435);
///
uint32_t gen();
private:
uint32_t m_z;
uint32_t m_w;
};
/// George Marsaglia's SHR3
class RngShr3
{
public:
///
RngShr3(uint32_t _jsr = 34221);
///
void reset(uint32_t _jsr = 34221);
///
uint32_t gen();
private:
uint32_t m_jsr;
};
/// Returns random number between 0.0f and 1.0f.
template <typename Rng>
float frnd(Rng* _rng);
/// Returns random number between -1.0f and 1.0f.
template <typename Rng>
float frndh(Rng* _rng);
/// Generate random point on unit circle.
template <typename Rng>
bx::Vec3 randUnitCircle(Rng* _rng);
/// Generate random point on unit sphere.
template <typename Rng>
bx::Vec3 randUnitSphere(Rng* _rng);
/// Generate random point on unit hemisphere.
template <typename Ty>
bx::Vec3 randUnitHemisphere(Ty* _rng, const bx::Vec3& _normal);
/// Sampling with Hammersley and Halton Points.
void generateSphereHammersley(void* _data, uint32_t _stride, uint32_t _num, float _scale = 1.0f);
/// Fisher-Yates shuffle.
template<typename Rng, typename Ty>
void shuffle(Rng* _rng, Ty* _array, uint32_t _num);
} // namespace bx
#include "inline/rng.inl"
#endif // BX_RNG_H_HEADER_GUARD