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745 lines
21 KiB
C++
745 lines
21 KiB
C++
/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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*/
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#include "bx_p.h"
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#include <bx/math.h>
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#include <math.h>
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namespace bx
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{
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const float kPi = 3.1415926535897932384626433832795f;
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const float kPi2 = 6.2831853071795864769252867665590f;
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const float kInvPi = 1.0f/kPi;
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const float kPiHalf = 1.5707963267948966192313216916398f;
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const float kSqrt2 = 1.4142135623730950488016887242097f;
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const float kInvLogNat2 = 1.4426950408889634073599246810019f;
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#if BX_COMPILER_MSVC
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const float kHuge = float(HUGE_VAL);
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#else
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const float kHuge = HUGE_VALF;
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#endif // BX_COMPILER_MSVC
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float fabs(float _a)
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{
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return ::fabsf(_a);
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}
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float fsin(float _a)
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{
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return ::sinf(_a);
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}
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float fasin(float _a)
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{
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return ::asinf(_a);
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}
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float fcos(float _a)
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{
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return ::cosf(_a);
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}
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float ftan(float _a)
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{
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return ::tanf(_a);
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}
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float facos(float _a)
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{
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return ::acosf(_a);
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}
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float fatan2(float _y, float _x)
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{
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return ::atan2f(_y, _x);
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}
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float fpow(float _a, float _b)
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{
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return ::powf(_a, _b);
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}
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float flog(float _a)
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{
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return ::logf(_a);
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}
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float fsqrt(float _a)
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{
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return ::sqrtf(_a);
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}
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float ffloor(float _f)
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{
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return ::floorf(_f);
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}
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float fceil(float _f)
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{
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return ::ceilf(_f);
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}
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float fmod(float _a, float _b)
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{
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return ::fmodf(_a, _b);
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}
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void mtxLookAtImpl(float* _result, const float* _eye, const float* _view, const float* _up)
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{
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float up[3] = { 0.0f, 1.0f, 0.0f };
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if (NULL != _up)
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{
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up[0] = _up[0];
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up[1] = _up[1];
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up[2] = _up[2];
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}
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float tmp[4];
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vec3Cross(tmp, up, _view);
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float right[4];
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vec3Norm(right, tmp);
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vec3Cross(up, _view, right);
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = right[0];
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_result[ 1] = up[0];
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_result[ 2] = _view[0];
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_result[ 4] = right[1];
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_result[ 5] = up[1];
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_result[ 6] = _view[1];
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_result[ 8] = right[2];
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_result[ 9] = up[2];
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_result[10] = _view[2];
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_result[12] = -vec3Dot(right, _eye);
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_result[13] = -vec3Dot(up, _eye);
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_result[14] = -vec3Dot(_view, _eye);
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_result[15] = 1.0f;
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}
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void mtxLookAtLh(float* _result, const float* _eye, const float* _at, const float* _up)
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{
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float tmp[4];
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vec3Sub(tmp, _at, _eye);
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float view[4];
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vec3Norm(view, tmp);
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mtxLookAtImpl(_result, _eye, view, _up);
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}
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void mtxLookAtRh(float* _result, const float* _eye, const float* _at, const float* _up)
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{
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float tmp[4];
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vec3Sub(tmp, _eye, _at);
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float view[4];
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vec3Norm(view, tmp);
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mtxLookAtImpl(_result, _eye, view, _up);
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}
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void mtxLookAt(float* _result, const float* _eye, const float* _at, const float* _up)
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{
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mtxLookAtLh(_result, _eye, _at, _up);
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}
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template<Handness::Enum HandnessT>
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void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc)
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{
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const float diff = _far-_near;
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const float aa = _oglNdc ? ( _far+_near)/diff : _far/diff;
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const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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_result[ 5] = _height;
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_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;
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_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;
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_result[10] = (Handness::Right == HandnessT) ? -aa : aa;
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_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
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_result[14] = -bb;
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}
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template<Handness::Enum HandnessT>
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void mtxProjImpl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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const float invDiffUd = 1.0f/(_ut - _dt);
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const float width = 2.0f*_near * invDiffRl;
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const float height = 2.0f*_near * invDiffUd;
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const float xx = (_rt + _lt) * invDiffRl;
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const float yy = (_ut + _dt) * invDiffUd;
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mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);
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}
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template<Handness::Enum HandnessT>
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void mtxProjImpl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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}
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template<Handness::Enum HandnessT>
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void mtxProjImpl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
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{
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const float height = 1.0f/ftan(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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}
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void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
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}
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void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
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}
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void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
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}
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void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
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}
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void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
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}
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void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
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}
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void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
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}
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void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Right>(_result, _fov, _near, _far, _oglNdc);
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}
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void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
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{
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mtxProjImpl<Handness::Right>(_result, _fovy, _aspect, _near, _far, _oglNdc);
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}
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template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
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void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc)
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{
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float aa;
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float bb;
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if (BX_ENABLED(NearFar::Reverse == NearFarT) )
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{
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aa = _oglNdc ? -1.0f : 0.0f;
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bb = _oglNdc ? -2.0f*_near : -_near;
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}
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else
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{
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aa = 1.0f;
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bb = _oglNdc ? 2.0f*_near : _near;
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}
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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_result[ 5] = _height;
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_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;
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_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;
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_result[10] = (Handness::Right == HandnessT) ? -aa : aa;
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_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
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_result[14] = -bb;
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}
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template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
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void mtxProjInfImpl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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const float invDiffUd = 1.0f/(_ut - _dt);
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const float width = 2.0f*_near * invDiffRl;
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const float height = 2.0f*_near * invDiffUd;
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const float xx = (_rt + _lt) * invDiffRl;
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const float yy = (_ut + _dt) * invDiffUd;
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mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);
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}
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template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
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void mtxProjInfImpl(float* _result, const float _fov[4], float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
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}
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template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
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void mtxProjInfImpl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
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{
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const float height = 1.0f/ftan(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
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}
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void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
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}
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void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
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}
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void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
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}
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void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
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}
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void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
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}
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void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
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}
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void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
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}
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void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _fov, _near, _oglNdc);
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}
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void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
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}
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void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
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}
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void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _fov, _near, _oglNdc);
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}
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void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
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}
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void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
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}
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void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _fov, _near, _oglNdc);
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}
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void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
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{
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mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
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}
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template<Handness::Enum HandnessT>
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void mtxOrthoImpl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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const float cc = (_oglNdc ? 2.0f : 1.0f) / (_far - _near);
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const float dd = (_left + _right )/(_left - _right);
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const float ee = (_top + _bottom)/(_bottom - _top );
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const float ff = _oglNdc
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? (_near + _far)/(_near - _far)
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: _near /(_near - _far)
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;
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = aa;
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_result[ 5] = bb;
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_result[10] = (Handness::Right == HandnessT) ? -cc : cc;
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_result[12] = dd + _offset;
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_result[13] = ee;
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_result[14] = ff;
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_result[15] = 1.0f;
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}
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void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
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{
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mtxOrthoImpl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
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}
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void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
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{
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mtxOrthoImpl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
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}
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void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
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{
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mtxOrthoImpl<Handness::Right>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
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}
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void mtxRotateX(float* _result, float _ax)
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{
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const float sx = fsin(_ax);
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const float cx = fcos(_ax);
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = 1.0f;
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_result[ 5] = cx;
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_result[ 6] = -sx;
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_result[ 9] = sx;
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_result[10] = cx;
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_result[15] = 1.0f;
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}
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void mtxRotateY(float* _result, float _ay)
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{
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const float sy = fsin(_ay);
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const float cy = fcos(_ay);
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memSet(_result, 0, sizeof(float)*16);
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_result[ 0] = cy;
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_result[ 2] = sy;
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|
_result[ 5] = 1.0f;
|
|
_result[ 8] = -sy;
|
|
_result[10] = cy;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
void mtxRotateZ(float* _result, float _az)
|
|
{
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
memSet(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cz;
|
|
_result[ 1] = -sz;
|
|
_result[ 4] = sz;
|
|
_result[ 5] = cz;
|
|
_result[10] = 1.0f;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
void mtxRotateXY(float* _result, float _ax, float _ay)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
|
|
memSet(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cy;
|
|
_result[ 2] = sy;
|
|
_result[ 4] = sx*sy;
|
|
_result[ 5] = cx;
|
|
_result[ 6] = -sx*cy;
|
|
_result[ 8] = -cx*sy;
|
|
_result[ 9] = sx;
|
|
_result[10] = cx*cy;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
memSet(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cy*cz;
|
|
_result[ 1] = -cy*sz;
|
|
_result[ 2] = sy;
|
|
_result[ 4] = cz*sx*sy + cx*sz;
|
|
_result[ 5] = cx*cz - sx*sy*sz;
|
|
_result[ 6] = -cy*sx;
|
|
_result[ 8] = -cx*cz*sy + sx*sz;
|
|
_result[ 9] = cz*sx + cx*sy*sz;
|
|
_result[10] = cx*cy;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
memSet(_result, 0, sizeof(float)*16);
|
|
_result[ 0] = cy*cz;
|
|
_result[ 1] = cz*sx*sy-cx*sz;
|
|
_result[ 2] = cx*cz*sy+sx*sz;
|
|
_result[ 4] = cy*sz;
|
|
_result[ 5] = cx*cz + sx*sy*sz;
|
|
_result[ 6] = -cz*sx + cx*sy*sz;
|
|
_result[ 8] = -sy;
|
|
_result[ 9] = cy*sx;
|
|
_result[10] = cx*cy;
|
|
_result[15] = 1.0f;
|
|
};
|
|
|
|
void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz)
|
|
{
|
|
const float sx = fsin(_ax);
|
|
const float cx = fcos(_ax);
|
|
const float sy = fsin(_ay);
|
|
const float cy = fcos(_ay);
|
|
const float sz = fsin(_az);
|
|
const float cz = fcos(_az);
|
|
|
|
const float sxsz = sx*sz;
|
|
const float cycz = cy*cz;
|
|
|
|
_result[ 0] = _sx * (cycz - sxsz*sy);
|
|
_result[ 1] = _sx * -cx*sz;
|
|
_result[ 2] = _sx * (cz*sy + cy*sxsz);
|
|
_result[ 3] = 0.0f;
|
|
|
|
_result[ 4] = _sy * (cz*sx*sy + cy*sz);
|
|
_result[ 5] = _sy * cx*cz;
|
|
_result[ 6] = _sy * (sy*sz -cycz*sx);
|
|
_result[ 7] = 0.0f;
|
|
|
|
_result[ 8] = _sz * -cx*sy;
|
|
_result[ 9] = _sz * sx;
|
|
_result[10] = _sz * cx*cy;
|
|
_result[11] = 0.0f;
|
|
|
|
_result[12] = _tx;
|
|
_result[13] = _ty;
|
|
_result[14] = _tz;
|
|
_result[15] = 1.0f;
|
|
}
|
|
|
|
void mtx3Inverse(float* _result, const float* _a)
|
|
{
|
|
float xx = _a[0];
|
|
float xy = _a[1];
|
|
float xz = _a[2];
|
|
float yx = _a[3];
|
|
float yy = _a[4];
|
|
float yz = _a[5];
|
|
float zx = _a[6];
|
|
float zy = _a[7];
|
|
float zz = _a[8];
|
|
|
|
float det = 0.0f;
|
|
det += xx * (yy*zz - yz*zy);
|
|
det -= xy * (yx*zz - yz*zx);
|
|
det += xz * (yx*zy - yy*zx);
|
|
|
|
float invDet = 1.0f/det;
|
|
|
|
_result[0] = +(yy*zz - yz*zy) * invDet;
|
|
_result[1] = -(xy*zz - xz*zy) * invDet;
|
|
_result[2] = +(xy*yz - xz*yy) * invDet;
|
|
|
|
_result[3] = -(yx*zz - yz*zx) * invDet;
|
|
_result[4] = +(xx*zz - xz*zx) * invDet;
|
|
_result[5] = -(xx*yz - xz*yx) * invDet;
|
|
|
|
_result[6] = +(yx*zy - yy*zx) * invDet;
|
|
_result[7] = -(xx*zy - xy*zx) * invDet;
|
|
_result[8] = +(xx*yy - xy*yx) * invDet;
|
|
}
|
|
|
|
void mtxInverse(float* _result, const float* _a)
|
|
{
|
|
float xx = _a[ 0];
|
|
float xy = _a[ 1];
|
|
float xz = _a[ 2];
|
|
float xw = _a[ 3];
|
|
float yx = _a[ 4];
|
|
float yy = _a[ 5];
|
|
float yz = _a[ 6];
|
|
float yw = _a[ 7];
|
|
float zx = _a[ 8];
|
|
float zy = _a[ 9];
|
|
float zz = _a[10];
|
|
float zw = _a[11];
|
|
float wx = _a[12];
|
|
float wy = _a[13];
|
|
float wz = _a[14];
|
|
float ww = _a[15];
|
|
|
|
float det = 0.0f;
|
|
det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );
|
|
det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );
|
|
det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );
|
|
det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );
|
|
|
|
float invDet = 1.0f/det;
|
|
|
|
_result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;
|
|
_result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;
|
|
_result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;
|
|
_result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;
|
|
|
|
_result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;
|
|
_result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;
|
|
_result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;
|
|
_result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;
|
|
|
|
_result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;
|
|
_result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;
|
|
_result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;
|
|
_result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;
|
|
|
|
_result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;
|
|
_result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;
|
|
_result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;
|
|
_result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;
|
|
}
|
|
|
|
void calcLinearFit2D(float _result[2], const void* _points, uint32_t _stride, uint32_t _numPoints)
|
|
{
|
|
float sumX = 0.0f;
|
|
float sumY = 0.0f;
|
|
float sumXX = 0.0f;
|
|
float sumXY = 0.0f;
|
|
|
|
const uint8_t* ptr = (const uint8_t*)_points;
|
|
for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
|
|
{
|
|
const float* point = (const float*)ptr;
|
|
float xx = point[0];
|
|
float yy = point[1];
|
|
sumX += xx;
|
|
sumY += yy;
|
|
sumXX += xx*xx;
|
|
sumXY += xx*yy;
|
|
}
|
|
|
|
// [ sum(x^2) sum(x) ] [ A ] = [ sum(x*y) ]
|
|
// [ sum(x) numPoints ] [ B ] [ sum(y) ]
|
|
|
|
float det = (sumXX*_numPoints - sumX*sumX);
|
|
float invDet = 1.0f/det;
|
|
|
|
_result[0] = (-sumX * sumY + _numPoints * sumXY) * invDet;
|
|
_result[1] = (sumXX * sumY - sumX * sumXY) * invDet;
|
|
}
|
|
|
|
void calcLinearFit3D(float _result[3], const void* _points, uint32_t _stride, uint32_t _numPoints)
|
|
{
|
|
float sumX = 0.0f;
|
|
float sumY = 0.0f;
|
|
float sumZ = 0.0f;
|
|
float sumXX = 0.0f;
|
|
float sumXY = 0.0f;
|
|
float sumXZ = 0.0f;
|
|
float sumYY = 0.0f;
|
|
float sumYZ = 0.0f;
|
|
|
|
const uint8_t* ptr = (const uint8_t*)_points;
|
|
for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
|
|
{
|
|
const float* point = (const float*)ptr;
|
|
float xx = point[0];
|
|
float yy = point[1];
|
|
float zz = point[2];
|
|
|
|
sumX += xx;
|
|
sumY += yy;
|
|
sumZ += zz;
|
|
sumXX += xx*xx;
|
|
sumXY += xx*yy;
|
|
sumXZ += xx*zz;
|
|
sumYY += yy*yy;
|
|
sumYZ += yy*zz;
|
|
}
|
|
|
|
// [ sum(x^2) sum(x*y) sum(x) ] [ A ] [ sum(x*z) ]
|
|
// [ sum(x*y) sum(y^2) sum(y) ] [ B ] = [ sum(y*z) ]
|
|
// [ sum(x) sum(y) numPoints ] [ C ] [ sum(z) ]
|
|
|
|
float mtx[9] =
|
|
{
|
|
sumXX, sumXY, sumX,
|
|
sumXY, sumYY, sumY,
|
|
sumX, sumY, float(_numPoints),
|
|
};
|
|
float invMtx[9];
|
|
mtx3Inverse(invMtx, mtx);
|
|
|
|
_result[0] = invMtx[0]*sumXZ + invMtx[1]*sumYZ + invMtx[2]*sumZ;
|
|
_result[1] = invMtx[3]*sumXZ + invMtx[4]*sumYZ + invMtx[5]*sumZ;
|
|
_result[2] = invMtx[6]*sumXZ + invMtx[7]*sumYZ + invMtx[8]*sumZ;
|
|
}
|
|
|
|
void rgbToHsv(float _hsv[3], const float _rgb[3])
|
|
{
|
|
const float rr = _rgb[0];
|
|
const float gg = _rgb[1];
|
|
const float bb = _rgb[2];
|
|
|
|
const float s0 = fstep(bb, gg);
|
|
|
|
const float px = flerp(bb, gg, s0);
|
|
const float py = flerp(gg, bb, s0);
|
|
const float pz = flerp(-1.0f, 0.0f, s0);
|
|
const float pw = flerp(2.0f/3.0f, -1.0f/3.0f, s0);
|
|
|
|
const float s1 = fstep(px, rr);
|
|
|
|
const float qx = flerp(px, rr, s1);
|
|
const float qy = py;
|
|
const float qz = flerp(pw, pz, s1);
|
|
const float qw = flerp(rr, px, s1);
|
|
|
|
const float dd = qx - min(qw, qy);
|
|
const float ee = 1.0e-10f;
|
|
|
|
_hsv[0] = fabs(qz + (qw - qy) / (6.0f * dd + ee) );
|
|
_hsv[1] = dd / (qx + ee);
|
|
_hsv[2] = qx;
|
|
}
|
|
|
|
void hsvToRgb(float _rgb[3], const float _hsv[3])
|
|
{
|
|
const float hh = _hsv[0];
|
|
const float ss = _hsv[1];
|
|
const float vv = _hsv[2];
|
|
|
|
const float px = fabs(ffract(hh + 1.0f ) * 6.0f - 3.0f);
|
|
const float py = fabs(ffract(hh + 2.0f/3.0f) * 6.0f - 3.0f);
|
|
const float pz = fabs(ffract(hh + 1.0f/3.0f) * 6.0f - 3.0f);
|
|
|
|
_rgb[0] = vv * flerp(1.0f, clamp(px - 1.0f, 0.0f, 1.0f), ss);
|
|
_rgb[1] = vv * flerp(1.0f, clamp(py - 1.0f, 0.0f, 1.0f), ss);
|
|
_rgb[2] = vv * flerp(1.0f, clamp(pz - 1.0f, 0.0f, 1.0f), ss);
|
|
}
|
|
|
|
} // namespace bx
|