Files
bx/include/bx/float4_t.h
Branimir Karadzic d577766ac1 Fixed iOS build.
2014-10-28 19:07:33 -07:00

36 lines
1.0 KiB
C

/*
* Copyright 2010-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BX_FLOAT4_T_H_HEADER_GUARD
#define BX_FLOAT4_T_H_HEADER_GUARD
#include "bx.h"
#define BX_FLOAT4_FORCE_INLINE BX_FORCE_INLINE
#define BX_FLOAT4_INLINE static inline
#if defined(__SSE2__) || (BX_COMPILER_MSVC && (BX_ARCH_64BIT || _M_IX86_FP >= 2) )
# include "float4_sse.h"
#elif defined(__ARM_NEON__) && !BX_COMPILER_CLANG
# include "float4_neon.h"
#elif BX_COMPILER_CLANG \
&& !BX_PLATFORM_EMSCRIPTEN \
&& !BX_PLATFORM_IOS \
&& BX_CLANG_HAS_EXTENSION(attribute_ext_vector_type)
# include "float4_langext.h"
#else
# ifndef BX_FLOAT4_WARN_REFERENCE_IMPL
# define BX_FLOAT4_WARN_REFERENCE_IMPL 0
# endif // BX_FLOAT4_WARN_REFERENCE_IMPL
# if BX_FLOAT4_WARN_REFERENCE_IMPL
# pragma message("************************************\nUsing SIMD reference implementation!\n************************************")
# endif // BX_FLOAT4_WARN_REFERENCE_IMPL
# include "float4_ref.h"
#endif //
#endif // BX_FLOAT4_T_H_HEADER_GUARD