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bx/include/bx/float4_ref.h
Branimir Karadzic 4eb80393d1 Initial commit.
2012-04-03 20:17:55 -07:00

523 lines
15 KiB
C++

/*
* Copyright 2010-2012 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __BX_FLOAT4_REF_H__
#define __BX_FLOAT4_REF_H__
#include <math.h> // sqrtf
namespace bx
{
typedef union float4_t
{
int32_t ixyzw[4];
uint32_t uxyzw[4];
float fxyzw[4];
} float4_t;
#define ELEMx 0
#define ELEMy 1
#define ELEMz 2
#define ELEMw 3
#define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \
BX_FLOAT4_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \
{ \
float4_t result; \
result.ixyzw[0] = _a.ixyzw[ELEM##_x]; \
result.ixyzw[1] = _a.ixyzw[ELEM##_y]; \
result.ixyzw[2] = _a.ixyzw[ELEM##_z]; \
result.ixyzw[3] = _a.ixyzw[ELEM##_w]; \
return result; \
}
#include "float4_swizzle.inl"
#undef IMPLEMENT_SWIZZLE
#undef ELEMw
#undef ELEMz
#undef ELEMy
#undef ELEMx
#define IMPLEMENT_TEST(_xyzw, _mask) \
BX_FLOAT4_INLINE bool float4_test_any_##_xyzw(float4_t _test) \
{ \
uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \
| ( (_test.uxyzw[2]>>31)<<2) \
| ( (_test.uxyzw[1]>>31)<<1) \
| (_test.uxyzw[0]>>31) \
; \
return 0 != (tmp&(_mask) ); \
} \
\
BX_FLOAT4_INLINE bool float4_test_all_##_xyzw(float4_t _test) \
{ \
uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \
| ( (_test.uxyzw[2]>>31)<<2) \
| ( (_test.uxyzw[1]>>31)<<1) \
| (_test.uxyzw[0]>>31) \
; \
return (_mask) == (tmp&(_mask) ); \
}
IMPLEMENT_TEST(x , 0x1);
IMPLEMENT_TEST(y , 0x2);
IMPLEMENT_TEST(xy , 0x3);
IMPLEMENT_TEST(z , 0x4);
IMPLEMENT_TEST(xz , 0x5);
IMPLEMENT_TEST(yz , 0x6);
IMPLEMENT_TEST(xyz , 0x7);
IMPLEMENT_TEST(w , 0x8);
IMPLEMENT_TEST(xw , 0x9);
IMPLEMENT_TEST(yw , 0xa);
IMPLEMENT_TEST(xyw , 0xb);
IMPLEMENT_TEST(zw , 0xc);
IMPLEMENT_TEST(xzw , 0xd);
IMPLEMENT_TEST(yzw , 0xe);
IMPLEMENT_TEST(xyzw , 0xf);
#undef IMPLEMENT_TEST
BX_FLOAT4_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0];
result.uxyzw[1] = _a.uxyzw[1];
result.uxyzw[2] = _b.uxyzw[0];
result.uxyzw[3] = _b.uxyzw[1];
return result;
}
BX_FLOAT4_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _b.uxyzw[0];
result.uxyzw[1] = _b.uxyzw[1];
result.uxyzw[2] = _a.uxyzw[0];
result.uxyzw[3] = _a.uxyzw[1];
return result;
}
BX_FLOAT4_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _b.uxyzw[2];
result.uxyzw[1] = _b.uxyzw[3];
result.uxyzw[2] = _a.uxyzw[2];
result.uxyzw[3] = _a.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[2];
result.uxyzw[1] = _a.uxyzw[3];
result.uxyzw[2] = _b.uxyzw[2];
result.uxyzw[3] = _b.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0];
result.uxyzw[1] = _b.uxyzw[0];
result.uxyzw[2] = _a.uxyzw[1];
result.uxyzw[3] = _b.uxyzw[1];
return result;
}
BX_FLOAT4_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[1];
result.uxyzw[1] = _b.uxyzw[1];
result.uxyzw[2] = _a.uxyzw[0];
result.uxyzw[3] = _b.uxyzw[0];
return result;
}
BX_FLOAT4_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[2];
result.uxyzw[1] = _b.uxyzw[2];
result.uxyzw[2] = _a.uxyzw[3];
result.uxyzw[3] = _b.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _b.uxyzw[2];
result.uxyzw[1] = _a.uxyzw[2];
result.uxyzw[2] = _b.uxyzw[3];
result.uxyzw[3] = _a.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float float4_x(float4_t _a)
{
return _a.fxyzw[0];
}
BX_FLOAT4_INLINE float float4_y(float4_t _a)
{
return _a.fxyzw[1];
}
BX_FLOAT4_INLINE float float4_z(float4_t _a)
{
return _a.fxyzw[2];
}
BX_FLOAT4_INLINE float float4_w(float4_t _a)
{
return _a.fxyzw[3];
}
BX_FLOAT4_INLINE float4_t float4_ld(const void* _ptr)
{
return *reinterpret_cast<const float4_t*>(_ptr);
}
BX_FLOAT4_INLINE void float4_st(void* _ptr, float4_t _a)
{
*reinterpret_cast<float4_t*>(_ptr) = _a;
}
BX_FLOAT4_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w)
{
float4_t result;
result.fxyzw[0] = _x;
result.fxyzw[1] = _y;
result.fxyzw[2] = _z;
result.fxyzw[3] = _w;
return result;
}
BX_FLOAT4_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
{
float4_t result;
result.uxyzw[0] = _x;
result.uxyzw[1] = _y;
result.uxyzw[2] = _z;
result.uxyzw[3] = _w;
return result;
}
BX_FLOAT4_INLINE float4_t float4_splat(const void* _ptr)
{
float val = *reinterpret_cast<const float*>(_ptr);
return float4_ld(val, val, val, val);
}
BX_FLOAT4_INLINE float4_t float4_splat(float _a)
{
return float4_ld(_a, _a, _a, _a);
}
BX_FLOAT4_INLINE float4_t float4_isplat(uint32_t _a)
{
return float4_ild(_a, _a, _a, _a);
}
BX_FLOAT4_INLINE float4_t float4_zero()
{
return float4_ild(0, 0, 0, 0);
}
BX_FLOAT4_INLINE float4_t float4_itof(float4_t _a)
{
float4_t result;
result.fxyzw[0] = (float)result.ixyzw[0];
result.fxyzw[1] = (float)result.ixyzw[1];
result.fxyzw[2] = (float)result.ixyzw[2];
result.fxyzw[3] = (float)result.ixyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_ftoi(float4_t _a)
{
float4_t result;
result.ixyzw[0] = (int)result.fxyzw[0];
result.ixyzw[1] = (int)result.fxyzw[1];
result.ixyzw[2] = (int)result.fxyzw[2];
result.ixyzw[3] = (int)result.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_round(float4_t _a)
{
const float4_t tmp = float4_ftoi(_a);
const float4_t result = float4_itof(tmp);
return result;
}
BX_FLOAT4_INLINE float4_t float4_add(float4_t _a, float4_t _b)
{
float4_t result;
result.fxyzw[0] = _a.fxyzw[0] + _b.fxyzw[0];
result.fxyzw[1] = _a.fxyzw[1] + _b.fxyzw[1];
result.fxyzw[2] = _a.fxyzw[2] + _b.fxyzw[2];
result.fxyzw[3] = _a.fxyzw[3] + _b.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_sub(float4_t _a, float4_t _b)
{
float4_t result;
result.fxyzw[0] = _a.fxyzw[0] - _b.fxyzw[0];
result.fxyzw[1] = _a.fxyzw[1] - _b.fxyzw[1];
result.fxyzw[2] = _a.fxyzw[2] - _b.fxyzw[2];
result.fxyzw[3] = _a.fxyzw[3] - _b.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_mul(float4_t _a, float4_t _b)
{
float4_t result;
result.fxyzw[0] = _a.fxyzw[0] * _b.fxyzw[0];
result.fxyzw[1] = _a.fxyzw[1] * _b.fxyzw[1];
result.fxyzw[2] = _a.fxyzw[2] * _b.fxyzw[2];
result.fxyzw[3] = _a.fxyzw[3] * _b.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_div(float4_t _a, float4_t _b)
{
float4_t result;
result.fxyzw[0] = _a.fxyzw[0] * _b.fxyzw[0];
result.fxyzw[1] = _a.fxyzw[1] * _b.fxyzw[1];
result.fxyzw[2] = _a.fxyzw[2] * _b.fxyzw[2];
result.fxyzw[3] = _a.fxyzw[3] * _b.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_rcp_est(float4_t _a)
{
float4_t result;
result.fxyzw[0] = 1.0f / _a.fxyzw[0];
result.fxyzw[1] = 1.0f / _a.fxyzw[1];
result.fxyzw[2] = 1.0f / _a.fxyzw[2];
result.fxyzw[3] = 1.0f / _a.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_sqrt(float4_t _a)
{
float4_t result;
result.fxyzw[0] = sqrtf(_a.fxyzw[0]);
result.fxyzw[1] = sqrtf(_a.fxyzw[1]);
result.fxyzw[2] = sqrtf(_a.fxyzw[2]);
result.fxyzw[3] = sqrtf(_a.fxyzw[3]);
return result;
}
BX_FLOAT4_INLINE float4_t float4_rsqrt_est(float4_t _a)
{
float4_t result;
result.fxyzw[0] = 1.0f / sqrtf(_a.fxyzw[0]);
result.fxyzw[1] = 1.0f / sqrtf(_a.fxyzw[1]);
result.fxyzw[2] = 1.0f / sqrtf(_a.fxyzw[2]);
result.fxyzw[3] = 1.0f / sqrtf(_a.fxyzw[3]);
return result;
}
BX_FLOAT4_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b)
{
float4_t result;
result.ixyzw[0] = _a.fxyzw[0] == _b.fxyzw[0] ? 0xffffffff : 0x0;
result.ixyzw[1] = _a.fxyzw[1] == _b.fxyzw[1] ? 0xffffffff : 0x0;
result.ixyzw[2] = _a.fxyzw[2] == _b.fxyzw[2] ? 0xffffffff : 0x0;
result.ixyzw[3] = _a.fxyzw[3] == _b.fxyzw[3] ? 0xffffffff : 0x0;
return result;
}
BX_FLOAT4_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b)
{
float4_t result;
result.ixyzw[0] = _a.fxyzw[0] < _b.fxyzw[0] ? 0xffffffff : 0x0;
result.ixyzw[1] = _a.fxyzw[1] < _b.fxyzw[1] ? 0xffffffff : 0x0;
result.ixyzw[2] = _a.fxyzw[2] < _b.fxyzw[2] ? 0xffffffff : 0x0;
result.ixyzw[3] = _a.fxyzw[3] < _b.fxyzw[3] ? 0xffffffff : 0x0;
return result;
}
BX_FLOAT4_INLINE float4_t float4_cmple(float4_t _a, float4_t _b)
{
float4_t result;
result.ixyzw[0] = _a.fxyzw[0] <= _b.fxyzw[0] ? 0xffffffff : 0x0;
result.ixyzw[1] = _a.fxyzw[1] <= _b.fxyzw[1] ? 0xffffffff : 0x0;
result.ixyzw[2] = _a.fxyzw[2] <= _b.fxyzw[2] ? 0xffffffff : 0x0;
result.ixyzw[3] = _a.fxyzw[3] <= _b.fxyzw[3] ? 0xffffffff : 0x0;
return result;
}
BX_FLOAT4_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b)
{
float4_t result;
result.ixyzw[0] = _a.fxyzw[0] > _b.fxyzw[0] ? 0xffffffff : 0x0;
result.ixyzw[1] = _a.fxyzw[1] > _b.fxyzw[1] ? 0xffffffff : 0x0;
result.ixyzw[2] = _a.fxyzw[2] > _b.fxyzw[2] ? 0xffffffff : 0x0;
result.ixyzw[3] = _a.fxyzw[3] > _b.fxyzw[3] ? 0xffffffff : 0x0;
return result;
}
BX_FLOAT4_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b)
{
float4_t result;
result.ixyzw[0] = _a.fxyzw[0] >= _b.fxyzw[0] ? 0xffffffff : 0x0;
result.ixyzw[1] = _a.fxyzw[1] >= _b.fxyzw[1] ? 0xffffffff : 0x0;
result.ixyzw[2] = _a.fxyzw[2] >= _b.fxyzw[2] ? 0xffffffff : 0x0;
result.ixyzw[3] = _a.fxyzw[3] >= _b.fxyzw[3] ? 0xffffffff : 0x0;
return result;
}
BX_FLOAT4_INLINE float4_t float4_min(float4_t _a, float4_t _b)
{
float4_t result;
result.fxyzw[0] = _a.fxyzw[0] < _b.fxyzw[0] ? _a.fxyzw[0] : _b.fxyzw[0];
result.fxyzw[1] = _a.fxyzw[1] < _b.fxyzw[1] ? _a.fxyzw[1] : _b.fxyzw[1];
result.fxyzw[2] = _a.fxyzw[2] < _b.fxyzw[2] ? _a.fxyzw[2] : _b.fxyzw[2];
result.fxyzw[3] = _a.fxyzw[3] < _b.fxyzw[3] ? _a.fxyzw[3] : _b.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_max(float4_t _a, float4_t _b)
{
float4_t result;
result.fxyzw[0] = _a.fxyzw[0] > _b.fxyzw[0] ? _a.fxyzw[0] : _b.fxyzw[0];
result.fxyzw[1] = _a.fxyzw[1] > _b.fxyzw[1] ? _a.fxyzw[1] : _b.fxyzw[1];
result.fxyzw[2] = _a.fxyzw[2] > _b.fxyzw[2] ? _a.fxyzw[2] : _b.fxyzw[2];
result.fxyzw[3] = _a.fxyzw[3] > _b.fxyzw[3] ? _a.fxyzw[3] : _b.fxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_and(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0] & _b.uxyzw[0];
result.uxyzw[1] = _a.uxyzw[1] & _b.uxyzw[1];
result.uxyzw[2] = _a.uxyzw[2] & _b.uxyzw[2];
result.uxyzw[3] = _a.uxyzw[3] & _b.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_andc(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0] & ~_b.uxyzw[0];
result.uxyzw[1] = _a.uxyzw[1] & ~_b.uxyzw[1];
result.uxyzw[2] = _a.uxyzw[2] & ~_b.uxyzw[2];
result.uxyzw[3] = _a.uxyzw[3] & ~_b.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_or(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0] | _b.uxyzw[0];
result.uxyzw[1] = _a.uxyzw[1] | _b.uxyzw[1];
result.uxyzw[2] = _a.uxyzw[2] | _b.uxyzw[2];
result.uxyzw[3] = _a.uxyzw[3] | _b.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_xor(float4_t _a, float4_t _b)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0] ^ _b.uxyzw[0];
result.uxyzw[1] = _a.uxyzw[1] ^ _b.uxyzw[1];
result.uxyzw[2] = _a.uxyzw[2] ^ _b.uxyzw[2];
result.uxyzw[3] = _a.uxyzw[3] ^ _b.uxyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_sll(float4_t _a, int _count)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0] << _count;
result.uxyzw[1] = _a.uxyzw[1] << _count;
result.uxyzw[2] = _a.uxyzw[2] << _count;
result.uxyzw[3] = _a.uxyzw[3] << _count;
return result;
}
BX_FLOAT4_INLINE float4_t float4_srl(float4_t _a, int _count)
{
float4_t result;
result.uxyzw[0] = _a.uxyzw[0] >> _count;
result.uxyzw[1] = _a.uxyzw[1] >> _count;
result.uxyzw[2] = _a.uxyzw[2] >> _count;
result.uxyzw[3] = _a.uxyzw[3] >> _count;
return result;
}
BX_FLOAT4_INLINE float4_t float4_sra(float4_t _a, int _count)
{
float4_t result;
result.ixyzw[0] = _a.ixyzw[0] >> _count;
result.ixyzw[1] = _a.ixyzw[1] >> _count;
result.ixyzw[2] = _a.ixyzw[2] >> _count;
result.ixyzw[3] = _a.ixyzw[3] >> _count;
return result;
}
BX_FLOAT4_INLINE float4_t float4_iadd(float4_t _a, float4_t _b)
{
float4_t result;
result.ixyzw[0] = _a.ixyzw[0] + _b.ixyzw[0];
result.ixyzw[1] = _a.ixyzw[1] + _b.ixyzw[1];
result.ixyzw[2] = _a.ixyzw[2] + _b.ixyzw[2];
result.ixyzw[3] = _a.ixyzw[3] + _b.ixyzw[3];
return result;
}
BX_FLOAT4_INLINE float4_t float4_isub(float4_t _a, float4_t _b)
{
float4_t result;
result.ixyzw[0] = _a.ixyzw[0] - _b.ixyzw[0];
result.ixyzw[1] = _a.ixyzw[1] - _b.ixyzw[1];
result.ixyzw[2] = _a.ixyzw[2] - _b.ixyzw[2];
result.ixyzw[3] = _a.ixyzw[3] - _b.ixyzw[3];
return result;
}
} // namespace bx
#define float4_shuf_xAzC float4_shuf_xAzC_ni
#define float4_shuf_yBwD float4_shuf_yBwD_ni
#define float4_rcp float4_rcp_ni
#define float4_orx float4_orx_ni
#define float4_orc float4_orc_ni
#define float4_neg float4_neg_ni
#define float4_madd float4_madd_ni
#define float4_nmsub float4_nmsub_ni
#define float4_div_nr float4_div_nr_ni
#define float4_selb float4_selb_ni
#define float4_sels float4_sels_ni
#define float4_not float4_not_ni
#define float4_abs float4_abs_ni
#define float4_clamp float4_clamp_ni
#define float4_lerp float4_lerp_ni
#define float4_rsqrt float4_rsqrt_ni
#define float4_rsqrt_nr float4_rsqrt_nr_ni
#define float4_rsqrt_carmack float4_rsqrt_carmack_ni
#define float4_sqrt_nr float4_sqrt_nr_ni
#define float4_log2 float4_log2_ni
#define float4_exp2 float4_exp2_ni
#define float4_pow float4_pow_ni
#define float4_cross3 float4_cross3_ni
#define float4_normalize3 float4_normalize3_ni
#define float4_dot3 float4_dot3_ni
#define float4_dot float4_dot_ni
#include "float4_ni.h"
#endif // __BX_FLOAT4_REF_H__