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bx/include/bx/float4x4_t.h
Бранимир Караџић 74e8c2bd91 Happy New Year!
2020-01-14 21:25:09 -08:00

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/*
* Copyright 2010-2020 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
*/
#ifndef BX_FLOAT4X4_H_HEADER_GUARD
#define BX_FLOAT4X4_H_HEADER_GUARD
#include "simd_t.h"
namespace bx
{
///
BX_ALIGN_DECL_16(struct) float4x4_t
{
simd128_t col[4];
};
///
simd128_t simd_mul_xyz1(simd128_t _a, const float4x4_t* _b);
///
simd128_t simd_mul(simd128_t _a, const float4x4_t* _b);
///
void float4x4_mul(float4x4_t* _result, const float4x4_t* _a, const float4x4_t* _b);
///
void float4x4_transpose(float4x4_t* _result, const float4x4_t* _mtx);
///
void float4x4_inverse(float4x4_t* _result, const float4x4_t* _a);
} // namespace bx
#include "inline/float4x4_t.inl"
#endif // BX_FLOAT4X4_H_HEADER_GUARD