mirror of
https://github.com/bkaradzic/bx.git
synced 2026-02-18 04:53:06 +01:00
Moved mutex/semaphore/thread implementation details to .cpp file.
This commit is contained in:
224
src/thread.cpp
224
src/thread.cpp
@@ -5,24 +5,92 @@
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#include <bx/thread.h>
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#if BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_NACL \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_OSX
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# include <pthread.h>
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# if defined(__FreeBSD__)
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# include <pthread_np.h>
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# endif
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# if BX_PLATFORM_LINUX && (BX_CRT_GLIBC < 21200)
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# include <sys/prctl.h>
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# endif // BX_PLATFORM_
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#elif BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOX360 \
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|| BX_PLATFORM_XBOXONE
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# include <windows.h>
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# include <limits.h>
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# include <errno.h>
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# if BX_PLATFORM_WINRT
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using namespace Platform;
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using namespace Windows::Foundation;
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using namespace Windows::System::Threading;
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# endif // BX_PLATFORM_WINRT
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#endif // BX_PLATFORM_
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#if BX_CONFIG_SUPPORTS_THREADING
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namespace bx
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{
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Thread::Thread()
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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: m_handle(INVALID_HANDLE_VALUE)
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, m_threadId(UINT32_MAX)
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struct ThreadInternal
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{
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#if BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOX360 \
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|| BX_PLATFORM_XBOXONE
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static DWORD WINAPI threadFunc(LPVOID _arg);
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HANDLE m_handle;
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DWORD m_threadId;
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#elif BX_PLATFORM_POSIX
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: m_handle(0)
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static void* threadFunc(void* _arg);
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pthread_t m_handle;
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#endif // BX_PLATFORM_
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, m_fn(NULL)
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};
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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DWORD WINAPI ThreadInternal::threadFunc(LPVOID _arg)
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{
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Thread* thread = (Thread*)_arg;
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int32_t result = thread->entry();
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return result;
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}
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#else
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void* ThreadInternal::threadFunc(void* _arg)
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{
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Thread* thread = (Thread*)_arg;
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union
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{
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void* ptr;
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int32_t i;
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} cast;
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cast.i = thread->entry();
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return cast.ptr;
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}
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#endif // BX_PLATFORM_
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Thread::Thread()
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: m_fn(NULL)
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, m_userData(NULL)
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, m_stackSize(0)
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, m_exitCode(0 /*EXIT_SUCCESS*/)
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, m_running(false)
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{
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}
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{
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BX_STATIC_ASSERT(sizeof(ThreadInternal) <= sizeof(m_internal) );
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ThreadInternal* ti = (ThreadInternal*)m_internal;
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#if BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOX360 \
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|| BX_PLATFORM_XBOXONE
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ti->m_handle = INVALID_HANDLE_VALUE;
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ti->m_threadId = UINT32_MAX;
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#elif BX_PLATFORM_POSIX
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ti->m_handle = 0;
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#endif // BX_PLATFORM_
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}
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Thread::~Thread()
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{
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@@ -41,21 +109,24 @@ namespace bx
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m_stackSize = _stackSize;
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m_running = true;
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ThreadInternal* ti = (ThreadInternal*)m_internal;
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE
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m_handle = ::CreateThread(NULL
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ti->m_handle = ::CreateThread(NULL
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, m_stackSize
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, (LPTHREAD_START_ROUTINE)threadFunc
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, (LPTHREAD_START_ROUTINE)ti->threadFunc
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, this
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, 0
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, NULL
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);
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#elif BX_PLATFORM_WINRT
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m_handle = CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS);
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ti->m_handle = CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS);
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auto workItemHandler = ref new WorkItemHandler([=](IAsyncAction^)
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{
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m_exitCode = threadFunc(this);
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SetEvent(m_handle);
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}, CallbackContext::Any);
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{
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m_exitCode = ti->threadFunc(this);
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SetEvent(ti->m_handle);
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}
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, CallbackContext::Any
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);
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ThreadPool::RunAsync(workItemHandler, WorkItemPriority::Normal, WorkItemOptions::TimeSliced);
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#elif BX_PLATFORM_POSIX
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@@ -72,12 +143,7 @@ namespace bx
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BX_CHECK(0 == result, "pthread_attr_setstacksize failed! %d", result);
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}
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// sched_param sched;
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// sched.sched_priority = 0;
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// result = pthread_attr_setschedparam(&attr, &sched);
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// BX_CHECK(0 == result, "pthread_attr_setschedparam failed! %d", result);
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result = pthread_create(&m_handle, &attr, &threadFunc, this);
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result = pthread_create(&ti->m_handle, &attr, &ti->threadFunc, this);
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BX_CHECK(0 == result, "pthread_attr_setschedparam failed! %d", result);
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#else
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# error "Not implemented!"
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@@ -94,25 +160,27 @@ namespace bx
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void Thread::shutdown()
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{
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BX_CHECK(m_running, "Not running!");
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ThreadInternal* ti = (ThreadInternal*)m_internal;
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
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WaitForSingleObject(m_handle, INFINITE);
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GetExitCodeThread(m_handle, (DWORD*)&m_exitCode);
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CloseHandle(m_handle);
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m_handle = INVALID_HANDLE_VALUE;
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WaitForSingleObject(ti->m_handle, INFINITE);
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GetExitCodeThread(ti->m_handle, (DWORD*)&m_exitCode);
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CloseHandle(ti->m_handle);
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ti->m_handle = INVALID_HANDLE_VALUE;
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#elif BX_PLATFORM_WINRT
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WaitForSingleObjectEx(m_handle, INFINITE, FALSE);
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CloseHandle(m_handle);
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m_handle = INVALID_HANDLE_VALUE;
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WaitForSingleObjectEx(ti->m_handle, INFINITE, FALSE);
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CloseHandle(ti->m_handle);
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ti->m_handle = INVALID_HANDLE_VALUE;
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#elif BX_PLATFORM_POSIX
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union
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{
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void* ptr;
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int32_t i;
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} cast;
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pthread_join(m_handle, &cast.ptr);
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pthread_join(ti->m_handle, &cast.ptr);
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m_exitCode = cast.i;
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m_handle = 0;
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ti->m_handle = 0;
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#endif // BX_PLATFORM_
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m_running = false;
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}
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@@ -128,17 +196,19 @@ namespace bx
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void Thread::setThreadName(const char* _name)
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{
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ThreadInternal* ti = (ThreadInternal*)m_internal;
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BX_UNUSED(ti);
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#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
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pthread_setname_np(_name);
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#elif (BX_CRT_GLIBC >= 21200) && ! BX_PLATFORM_HURD
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pthread_setname_np(m_handle, _name);
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pthread_setname_np(ti->m_handle, _name);
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#elif BX_PLATFORM_LINUX
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prctl(PR_SET_NAME,_name, 0, 0, 0);
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#elif BX_PLATFORM_BSD
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# ifdef __NetBSD__
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pthread_setname_np(m_handle, "%s", (void*)_name);
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pthread_setname_np(ti->m_handle, "%s", (void*)_name);
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# else
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pthread_set_name_np(m_handle, _name);
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pthread_set_name_np(ti->m_handle, _name);
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# endif // __NetBSD__
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#elif BX_PLATFORM_WINDOWS && BX_COMPILER_MSVC
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# pragma pack(push, 8)
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@@ -153,7 +223,7 @@ namespace bx
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ThreadName tn;
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tn.type = 0x1000;
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tn.name = _name;
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tn.id = m_threadId;
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tn.id = ti->m_threadId;
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tn.flags = 0;
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__try
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@@ -175,33 +245,83 @@ namespace bx
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int32_t Thread::entry()
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{
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#if BX_PLATFORM_WINDOWS
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m_threadId = ::GetCurrentThreadId();
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ThreadInternal* ti = (ThreadInternal*)m_internal;
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ti->m_threadId = ::GetCurrentThreadId();
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#endif // BX_PLATFORM_WINDOWS
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m_sem.post();
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return m_fn(m_userData);
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}
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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DWORD WINAPI Thread::threadFunc(LPVOID _arg)
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struct TlsDataInternal
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{
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Thread* thread = (Thread*)_arg;
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int32_t result = thread->entry();
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return result;
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}
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#else
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void* Thread::threadFunc(void* _arg)
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#if BX_PLATFORM_WINDOWS
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uint32_t m_id;
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#elif !(BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT)
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pthread_key_t m_id;
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#endif // BX_PLATFORM_*
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};
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#if BX_PLATFORM_WINDOWS
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TlsData::TlsData()
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{
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Thread* thread = (Thread*)_arg;
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union
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{
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void* ptr;
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int32_t i;
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} cast;
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cast.i = thread->entry();
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return cast.ptr;
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BX_STATIC_ASSERT(sizeof(TlsDataInternal) <= sizeof(m_internal) );
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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ti->m_id = TlsAlloc();
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BX_CHECK(TLS_OUT_OF_INDEXES != ti->m_id, "Failed to allocated TLS index (err: 0x%08x).", GetLastError() );
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}
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#endif // BX_PLATFORM_
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TlsData::~TlsData()
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{
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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BOOL result = TlsFree(ti->m_id);
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BX_CHECK(0 != result, "Failed to free TLS index (err: 0x%08x).", GetLastError() ); BX_UNUSED(result);
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}
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void* TlsData::get() const
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{
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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return TlsGetValue(ti->m_id);
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}
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void TlsData::set(void* _ptr)
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{
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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TlsSetValue(ti->m_id, _ptr);
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}
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#elif !(BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT)
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TlsData::TlsData()
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{
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BX_STATIC_ASSERT(sizeof(TlsDataInternal) <= sizeof(m_internal) );
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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int result = pthread_key_create(&ti->m_id, NULL);
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BX_CHECK(0 == result, "pthread_key_create failed %d.", result); BX_UNUSED(result);
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}
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TlsData::~TlsData()
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{
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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int result = pthread_key_delete(ti->m_id);
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BX_CHECK(0 == result, "pthread_key_delete failed %d.", result); BX_UNUSED(result);
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}
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void* TlsData::get() const
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{
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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return pthread_getspecific(ti->m_id);
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}
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void TlsData::set(void* _ptr)
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{
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TlsDataInternal* ti = (TlsDataInternal*)m_internal;
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int result = pthread_setspecific(ti->m_id, _ptr);
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BX_CHECK(0 == result, "pthread_setspecific failed %d.", result); BX_UNUSED(result);
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}
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#endif // BX_PLATFORM_*
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} // namespace bx
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