mirror of
https://github.com/bkaradzic/bx.git
synced 2026-02-18 04:53:06 +01:00
Moved mutex/semaphore/thread implementation details to .cpp file.
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@@ -7,17 +7,17 @@
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#if BX_CONFIG_SUPPORTS_THREADING
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#if 0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_NACL \
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|| BX_PLATFORM_IOS \
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#if BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_NACL \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_OSX
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# include <pthread.h>
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#elif 0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOX360
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#elif BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOX360 \
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|| BX_PLATFORM_XBOXONE
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# include <windows.h>
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# include <errno.h>
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#endif // BX_PLATFORM_
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@@ -50,7 +50,7 @@ namespace bx
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InitializeCriticalSectionEx(_mutex, 4000, 0); // docs recommend 4000 spincount as sane default
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#else
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InitializeCriticalSection(_mutex);
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#endif
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#endif // BX_PLATFORM_
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return 0;
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}
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@@ -63,28 +63,36 @@ namespace bx
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Mutex::Mutex()
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{
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BX_STATIC_ASSERT(sizeof(pthread_mutex_t) <= sizeof(m_internal) );
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pthread_mutexattr_t attr;
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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#else
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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#endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_WINRT
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pthread_mutex_init(&m_handle, &attr);
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#endif // BX_PLATFORM_
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pthread_mutex_t* handle = (pthread_mutex_t*)m_internal;
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pthread_mutex_init(handle, &attr);
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}
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Mutex::~Mutex()
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{
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pthread_mutex_destroy(&m_handle);
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pthread_mutex_t* handle = (pthread_mutex_t*)m_internal;
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pthread_mutex_destroy(handle);
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}
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void Mutex::lock()
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{
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pthread_mutex_lock(&m_handle);
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pthread_mutex_t* handle = (pthread_mutex_t*)m_internal;
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pthread_mutex_lock(handle);
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}
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void Mutex::unlock()
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{
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pthread_mutex_unlock(&m_handle);
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pthread_mutex_t* handle = (pthread_mutex_t*)m_internal;
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pthread_mutex_unlock(handle);
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}
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} // namespace bx
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