Renamed bx::init::* tags. Moved tags into common place.

This commit is contained in:
Бранимир Караџић
2023-04-22 22:22:17 -07:00
parent dd4c9427a4
commit be09f6970e
7 changed files with 98 additions and 107 deletions

View File

@@ -128,8 +128,8 @@ namespace bx
void toAabb(Aabb& _outAabb, const void* _vertices, uint32_t _numVertices, uint32_t _stride)
{
Vec3 mn(init::None);
Vec3 mx(init::None);
Vec3 mn(InitNone);
Vec3 mx(InitNone);
uint8_t* vertex = (uint8_t*)_vertices;
mn = mx = load<Vec3>(vertex);
@@ -150,8 +150,8 @@ namespace bx
void toAabb(Aabb& _outAabb, const float* _mtx, const void* _vertices, uint32_t _numVertices, uint32_t _stride)
{
Vec3 mn(init::None);
Vec3 mx(init::None);
Vec3 mn(InitNone);
Vec3 mx(InitNone);
uint8_t* vertex = (uint8_t*)_vertices;
mn = mx = mul(load<Vec3>(vertex), _mtx);
@@ -284,7 +284,7 @@ namespace bx
uint8_t* vertex = (uint8_t*)_vertices;
Vec3 center(init::None);
Vec3 center(InitNone);
float* position = (float*)&vertex[0];
center.x = position[0];
center.y = position[1];
@@ -592,8 +592,8 @@ namespace bx
return intersect(_ray, sphere, _hit);
}
Plane plane(init::None);
Vec3 pos(init::None);
Plane plane(InitNone);
Vec3 pos(InitNone);
if (0.0f >= height)
{
@@ -898,14 +898,14 @@ namespace bx
struct Srt
{
Quaternion rotation = init::Identity;
Vec3 translation = init::Zero;
Vec3 scale = init::Zero;
Quaternion rotation = InitIdentity;
Vec3 translation = InitZero;
Vec3 scale = InitZero;
};
Srt toSrt(const Aabb& _aabb)
{
return { init::Identity, getCenter(_aabb), getExtents(_aabb) };
return { InitIdentity, getCenter(_aabb), getExtents(_aabb) };
}
Srt toSrt(const void* _mtx)
@@ -1196,7 +1196,7 @@ namespace bx
Vec3 closestPoint(const Triangle& _triangle, const Vec3& _point)
{
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _triangle);
const Vec3 pos = closestPoint(plane, _point);
@@ -1255,7 +1255,7 @@ namespace bx
return false;
}
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _triangle);
if (!overlap(_aabb, plane) )
@@ -1314,7 +1314,7 @@ namespace bx
return false;
}
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _disk.normal, _disk.center);
return overlap(_aabb, plane);
@@ -1366,10 +1366,10 @@ namespace bx
const Vec3 by = toYAxis(_srtB.rotation);
const Vec3 bz = toZAxis(_srtB.rotation);
Vec3 vertsA[8] = { init::None, init::None, init::None, init::None, init::None, init::None, init::None, init::None };
calcObbVertices(vertsA, ax, ay, az, init::Zero, _srtA.scale);
Vec3 vertsA[8] = { InitNone, InitNone, InitNone, InitNone, InitNone, InitNone, InitNone, InitNone };
calcObbVertices(vertsA, ax, ay, az, InitZero, _srtA.scale);
Vec3 vertsB[8] = { init::None, init::None, init::None, init::None, init::None, init::None, init::None, init::None };
Vec3 vertsB[8] = { InitNone, InitNone, InitNone, InitNone, InitNone, InitNone, InitNone, InitNone };
calcObbVertices(vertsB, bx, by, bz, sub(_srtB.translation, _srtA.translation), _srtB.scale);
return overlaps(ax, vertsA, vertsB)
@@ -1543,7 +1543,7 @@ namespace bx
bool overlap(const Disk& _disk, const Vec3& _pos)
{
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _disk.normal, _disk.center);
if (!isNearZero(distance(plane, _pos) ) )
@@ -1556,7 +1556,7 @@ namespace bx
bool overlap(const Disk& _disk, const Plane& _plane)
{
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _disk.normal, _disk.center);
if (!overlap(plane, _plane) )
@@ -1574,7 +1574,7 @@ namespace bx
return false;
}
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _disk.normal, _disk.center);
return overlap(_capsule, plane);
@@ -1582,10 +1582,10 @@ namespace bx
bool overlap(const Disk& _diskA, const Disk& _diskB)
{
Plane planeA(init::None);
Plane planeA(InitNone);
calcPlane(planeA, _diskA.normal, _diskA.center);
Plane planeB(init::None);
Plane planeB(InitNone);
calcPlane(planeB, _diskB);
Line line;
@@ -1614,7 +1614,7 @@ namespace bx
return false;
}
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _disk.normal, _disk.center);
return overlap(_obb, plane);
@@ -1744,7 +1744,7 @@ namespace bx
bool overlap(const Sphere& _sphere, const Triangle& _triangle)
{
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _triangle);
if (!overlap(_sphere, plane) )
@@ -1782,7 +1782,7 @@ namespace bx
return false;
}
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _disk.normal, _disk.center);
return overlap(_sphere, plane);
@@ -1852,7 +1852,7 @@ namespace bx
template<typename Ty>
bool overlap(const Triangle& _triangle, const Ty& _ty)
{
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _triangle);
plane.normal = neg(plane.normal);
@@ -2011,7 +2011,7 @@ namespace bx
return false;
}
Plane plane(init::None);
Plane plane(InitNone);
calcPlane(plane, _disk.normal, _disk.center);
return overlap(_triangle, plane);