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Cleanup.
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@@ -17,7 +17,7 @@ namespace bx
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const float huge = HUGE_VALF;
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#endif // BX_COMPILER_MSVC
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void mtx3Inverse(float* __restrict _result, const float* __restrict _a)
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void mtx3Inverse(float* _result, const float* _a)
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{
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float xx = _a[0];
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float xy = _a[1];
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@@ -49,7 +49,7 @@ namespace bx
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_result[8] = +(xx*yy - xy*yx) * invDet;
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}
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void mtxInverse(float* __restrict _result, const float* __restrict _a)
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void mtxInverse(float* _result, const float* _a)
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{
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float xx = _a[ 0];
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float xy = _a[ 1];
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