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https://github.com/bkaradzic/bx.git
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Moved math functions to be constexpr.
This commit is contained in:
215
src/math.cpp
215
src/math.cpp
@@ -10,221 +10,6 @@
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namespace bx
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{
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namespace
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{
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constexpr float kSinC2 = -0.16666667163372039794921875f;
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constexpr float kSinC4 = 8.333347737789154052734375e-3f;
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constexpr float kSinC6 = -1.9842604524455964565277099609375e-4f;
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constexpr float kSinC8 = 2.760012648650445044040679931640625e-6f;
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constexpr float kSinC10 = -2.50293279435709337121807038784027099609375e-8f;
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constexpr float kCosC2 = -0.5f;
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constexpr float kCosC4 = 4.166664183139801025390625e-2f;
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constexpr float kCosC6 = -1.388833043165504932403564453125e-3f;
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constexpr float kCosC8 = 2.47562347794882953166961669921875e-5f;
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constexpr float kCosC10 = -2.59630184018533327616751194000244140625e-7f;
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} // namespace
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BX_CONST_FUNC float cos(float _a)
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{
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const float scaled = _a * 2.0f*kInvPi;
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const float real = floor(scaled);
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const float xx = _a - real * kPiHalf;
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const int32_t bits = int32_t(real) & 3;
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float c0, c2, c4, c6, c8, c10;
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if (bits == 0
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|| bits == 2)
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{
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c0 = 1.0f;
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c2 = kCosC2;
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c4 = kCosC4;
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c6 = kCosC6;
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c8 = kCosC8;
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c10 = kCosC10;
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}
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else
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{
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c0 = xx;
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c2 = kSinC2;
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c4 = kSinC4;
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c6 = kSinC6;
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c8 = kSinC8;
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c10 = kSinC10;
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}
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const float xsq = square(xx);
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const float tmp0 = mad(c10, xsq, c8 );
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const float tmp1 = mad(tmp0, xsq, c6 );
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const float tmp2 = mad(tmp1, xsq, c4 );
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const float tmp3 = mad(tmp2, xsq, c2 );
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const float tmp4 = mad(tmp3, xsq, 1.0);
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const float result = tmp4 * c0;
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return bits == 1 || bits == 2
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? -result
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: result
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;
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}
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namespace
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{
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constexpr float kAcosC0 = 1.5707288f;
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constexpr float kAcosC1 = -0.2121144f;
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constexpr float kAcosC2 = 0.0742610f;
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constexpr float kAcosC3 = -0.0187293f;
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} // namespace
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BX_CONST_FUNC float acos(float _a)
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{
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const float absa = abs(_a);
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const float tmp0 = mad(kAcosC3, absa, kAcosC2);
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const float tmp1 = mad(tmp0, absa, kAcosC1);
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const float tmp2 = mad(tmp1, absa, kAcosC0);
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const float tmp3 = tmp2 * sqrt(1.0f - absa);
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const float negate = float(_a < 0.0f);
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const float tmp4 = tmp3 - 2.0f*negate*tmp3;
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const float result = negate*kPi + tmp4;
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return result;
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}
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namespace
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{
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constexpr float kAtan2C0 = -0.013480470f;
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constexpr float kAtan2C1 = 0.057477314f;
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constexpr float kAtan2C2 = -0.121239071f;
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constexpr float kAtan2C3 = 0.195635925f;
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constexpr float kAtan2C4 = -0.332994597f;
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constexpr float kAtan2C5 = 0.999995630f;
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} // namespace
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BX_CONST_FUNC float atan2(float _y, float _x)
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{
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const float ax = abs(_x);
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const float ay = abs(_y);
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const float maxaxy = max(ax, ay);
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const float minaxy = min(ax, ay);
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if (maxaxy == 0.0f)
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{
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return _y < 0.0f ? -0.0f : 0.0f;
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}
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const float mxy = minaxy / maxaxy;
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const float mxysq = square(mxy);
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const float tmp0 = mad(kAtan2C0, mxysq, kAtan2C1);
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const float tmp1 = mad(tmp0, mxysq, kAtan2C2);
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const float tmp2 = mad(tmp1, mxysq, kAtan2C3);
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const float tmp3 = mad(tmp2, mxysq, kAtan2C4);
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const float tmp4 = mad(tmp3, mxysq, kAtan2C5);
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const float tmp5 = tmp4 * mxy;
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const float tmp6 = ay > ax ? kPiHalf - tmp5 : tmp5;
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const float tmp7 = _x < 0.0f ? kPi - tmp6 : tmp6;
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const float result = _y < 0.0f ? -tmp7 : tmp7;
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return result;
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}
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float frexp(float _a, int32_t* _outExp)
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{
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const uint32_t ftob = floatToBits(_a);
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const uint32_t masked0 = uint32_and(ftob, kFloatExponentMask);
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const uint32_t exp0 = uint32_srl(masked0, kFloatExponentBitShift);
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const uint32_t masked1 = uint32_and(ftob, kFloatSignMask | kFloatMantissaMask);
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const uint32_t bits = uint32_or(masked1, UINT32_C(0x3f000000) );
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const float result = bitsToFloat(bits);
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*_outExp = int32_t(exp0 - 0x7e);
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return result;
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}
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namespace
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{
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constexpr float kExpC0 = 1.66666666666666019037e-01f;
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constexpr float kExpC1 = -2.77777777770155933842e-03f;
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constexpr float kExpC2 = 6.61375632143793436117e-05f;
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constexpr float kExpC3 = -1.65339022054652515390e-06f;
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constexpr float kExpC4 = 4.13813679705723846039e-08f;
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} // namespace
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BX_CONST_FUNC float exp(float _a)
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{
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if (abs(_a) <= kNearZero)
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{
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return _a + 1.0f;
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}
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const float kk = round(_a*kInvLogNat2);
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const float hi = _a - kk*kLogNat2Hi;
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const float lo = kk*kLogNat2Lo;
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const float hml = hi - lo;
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const float hmlsq = square(hml);
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const float tmp0 = mad(kExpC4, hmlsq, kExpC3);
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const float tmp1 = mad(tmp0, hmlsq, kExpC2);
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const float tmp2 = mad(tmp1, hmlsq, kExpC1);
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const float tmp3 = mad(tmp2, hmlsq, kExpC0);
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const float tmp4 = hml - hmlsq * tmp3;
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const float tmp5 = hml*tmp4/(2.0f-tmp4);
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const float tmp6 = 1.0f - ( (lo - tmp5) - hi);
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const float result = ldexp(tmp6, int32_t(kk) );
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return result;
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}
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namespace
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{
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constexpr float kLogC0 = 6.666666666666735130e-01f;
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constexpr float kLogC1 = 3.999999999940941908e-01f;
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constexpr float kLogC2 = 2.857142874366239149e-01f;
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constexpr float kLogC3 = 2.222219843214978396e-01f;
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constexpr float kLogC4 = 1.818357216161805012e-01f;
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constexpr float kLogC5 = 1.531383769920937332e-01f;
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constexpr float kLogC6 = 1.479819860511658591e-01f;
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} // namespace
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BX_CONST_FUNC float log(float _a)
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{
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int32_t exp;
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float ff = frexp(_a, &exp);
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if (ff < kSqrt2*0.5f)
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{
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ff *= 2.0f;
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--exp;
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}
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ff -= 1.0f;
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const float kk = float(exp);
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const float hi = kk*kLogNat2Hi;
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const float lo = kk*kLogNat2Lo;
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const float ss = ff / (2.0f + ff);
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const float s2 = square(ss);
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const float s4 = square(s2);
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const float tmp0 = mad(kLogC6, s4, kLogC4);
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const float tmp1 = mad(tmp0, s4, kLogC2);
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const float tmp2 = mad(tmp1, s4, kLogC0);
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const float t1 = s2*tmp2;
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const float tmp3 = mad(kLogC5, s4, kLogC3);
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const float tmp4 = mad(tmp3, s4, kLogC1);
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const float t2 = s4*tmp4;
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const float t12 = t1 + t2;
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const float hfsq = 0.5f*square(ff);
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const float result = hi - ( (hfsq - (ss*(hfsq+t12) + lo) ) - ff);
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return result;
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}
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void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handedness::Enum _handedness)
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{
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const Vec3 view = normalize(
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