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Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h.
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@@ -20,6 +20,9 @@
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#elif BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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# endif // WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# include <limits.h>
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# if BX_PLATFORM_XBOXONE
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