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Cleanup.
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@@ -277,7 +277,8 @@ namespace bx
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inline BX_CONSTEXPR_FUNC bool equal(float _a, float _b, float _epsilon)
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{
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// Reference(s):
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// - https://web.archive.org/web/20181103180318/http://realtimecollisiondetection.net/blog/?p=89
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// - Floating-point tolerances revisited
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// https://web.archive.org/web/20181103180318/http://realtimecollisiondetection.net/blog/?p=89
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//
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const float lhs = abs(_a - _b);
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const float rhs = _epsilon * max(1.0f, abs(_a), abs(_b) );
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