This commit is contained in:
Branimir Karadžić
2017-08-23 21:48:54 -07:00
parent aeceb79f25
commit 41b331e048
2 changed files with 574 additions and 574 deletions

View File

@@ -691,461 +691,6 @@ namespace bx
mtxQuatTranslation(_result, quat, _translation);
}
inline void mtxLookAtImpl(float* _result, const float* _eye, const float* _view, const float* _up)
{
float up[3] = { 0.0f, 1.0f, 0.0f };
if (NULL != _up)
{
up[0] = _up[0];
up[1] = _up[1];
up[2] = _up[2];
}
float tmp[4];
vec3Cross(tmp, up, _view);
float right[4];
vec3Norm(right, tmp);
vec3Cross(up, _view, right);
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = right[0];
_result[ 1] = up[0];
_result[ 2] = _view[0];
_result[ 4] = right[1];
_result[ 5] = up[1];
_result[ 6] = _view[1];
_result[ 8] = right[2];
_result[ 9] = up[2];
_result[10] = _view[2];
_result[12] = -vec3Dot(right, _eye);
_result[13] = -vec3Dot(up, _eye);
_result[14] = -vec3Dot(_view, _eye);
_result[15] = 1.0f;
}
inline void mtxLookAtLh(float* _result, const float* _eye, const float* _at, const float* _up)
{
float tmp[4];
vec3Sub(tmp, _at, _eye);
float view[4];
vec3Norm(view, tmp);
mtxLookAtImpl(_result, _eye, view, _up);
}
inline void mtxLookAtRh(float* _result, const float* _eye, const float* _at, const float* _up)
{
float tmp[4];
vec3Sub(tmp, _eye, _at);
float view[4];
vec3Norm(view, tmp);
mtxLookAtImpl(_result, _eye, view, _up);
}
inline void mtxLookAt(float* _result, const float* _eye, const float* _at, const float* _up)
{
mtxLookAtLh(_result, _eye, _at, _up);
}
template<Handness::Enum HandnessT>
inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc)
{
const float diff = _far-_near;
const float aa = _oglNdc ? ( _far+_near)/diff : _far/diff;
const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = _width;
_result[ 5] = _height;
_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;
_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;
_result[10] = (Handness::Right == HandnessT) ? -aa : aa;
_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
_result[14] = -bb;
}
template<Handness::Enum HandnessT>
inline void mtxProjImpl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
{
const float invDiffRl = 1.0f/(_rt - _lt);
const float invDiffUd = 1.0f/(_ut - _dt);
const float width = 2.0f*_near * invDiffRl;
const float height = 2.0f*_near * invDiffUd;
const float xx = (_rt + _lt) * invDiffRl;
const float yy = (_ut + _dt) * invDiffUd;
mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);
}
template<Handness::Enum HandnessT>
inline void mtxProjImpl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
{
mtxProjImpl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
}
template<Handness::Enum HandnessT>
inline void mtxProjImpl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
{
const float height = 1.0f/ftan(toRad(_fovy)*0.5f);
const float width = height * 1.0f/_aspect;
mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
}
inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
}
inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
}
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
}
inline void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
}
inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
}
inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
}
inline void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
}
inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Right>(_result, _fov, _near, _far, _oglNdc);
}
inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
{
mtxProjImpl<Handness::Right>(_result, _fovy, _aspect, _near, _far, _oglNdc);
}
template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
inline void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc)
{
float aa;
float bb;
if (BX_ENABLED(NearFar::Reverse == NearFarT) )
{
aa = _oglNdc ? -1.0f : 0.0f;
bb = _oglNdc ? -2.0f*_near : -_near;
}
else
{
aa = 1.0f;
bb = _oglNdc ? 2.0f*_near : _near;
}
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = _width;
_result[ 5] = _height;
_result[ 8] = (Handness::Right == HandnessT) ? _x : -_x;
_result[ 9] = (Handness::Right == HandnessT) ? _y : -_y;
_result[10] = (Handness::Right == HandnessT) ? -aa : aa;
_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
_result[14] = -bb;
}
template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
inline void mtxProjInfImpl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
{
const float invDiffRl = 1.0f/(_rt - _lt);
const float invDiffUd = 1.0f/(_ut - _dt);
const float width = 2.0f*_near * invDiffRl;
const float height = 2.0f*_near * invDiffUd;
const float xx = (_rt + _lt) * invDiffRl;
const float yy = (_ut + _dt) * invDiffUd;
mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);
}
template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
inline void mtxProjInfImpl(float* _result, const float _fov[4], float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
}
template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
inline void mtxProjInfImpl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
{
const float height = 1.0f/ftan(toRad(_fovy)*0.5f);
const float width = height * 1.0f/_aspect;
mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
}
inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
}
inline void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
}
inline void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
}
inline void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
}
inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
}
inline void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
}
inline void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
}
inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _fov, _near, _oglNdc);
}
inline void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Default,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
}
inline void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
}
inline void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _fov, _near, _oglNdc);
}
inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Reverse,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
}
inline void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
}
inline void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _fov, _near, _oglNdc);
}
inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
{
mtxProjInfImpl<NearFar::Reverse,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
}
template<Handness::Enum HandnessT>
inline void mtxOrthoImpl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
{
const float aa = 2.0f/(_right - _left);
const float bb = 2.0f/(_top - _bottom);
const float cc = (_oglNdc ? 2.0f : 1.0f) / (_far - _near);
const float dd = (_left + _right )/(_left - _right);
const float ee = (_top + _bottom)/(_bottom - _top );
const float ff = _oglNdc
? (_near + _far)/(_near - _far)
: _near /(_near - _far)
;
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = aa;
_result[ 5] = bb;
_result[10] = (Handness::Right == HandnessT) ? -cc : cc;
_result[12] = dd + _offset;
_result[13] = ee;
_result[14] = ff;
_result[15] = 1.0f;
}
inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
{
mtxOrthoImpl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
}
inline void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
{
mtxOrthoImpl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
}
inline void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
{
mtxOrthoImpl<Handness::Right>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
}
inline void mtxRotateX(float* _result, float _ax)
{
const float sx = fsin(_ax);
const float cx = fcos(_ax);
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = 1.0f;
_result[ 5] = cx;
_result[ 6] = -sx;
_result[ 9] = sx;
_result[10] = cx;
_result[15] = 1.0f;
}
inline void mtxRotateY(float* _result, float _ay)
{
const float sy = fsin(_ay);
const float cy = fcos(_ay);
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = cy;
_result[ 2] = sy;
_result[ 5] = 1.0f;
_result[ 8] = -sy;
_result[10] = cy;
_result[15] = 1.0f;
}
inline void mtxRotateZ(float* _result, float _az)
{
const float sz = fsin(_az);
const float cz = fcos(_az);
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = cz;
_result[ 1] = -sz;
_result[ 4] = sz;
_result[ 5] = cz;
_result[10] = 1.0f;
_result[15] = 1.0f;
}
inline void mtxRotateXY(float* _result, float _ax, float _ay)
{
const float sx = fsin(_ax);
const float cx = fcos(_ax);
const float sy = fsin(_ay);
const float cy = fcos(_ay);
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = cy;
_result[ 2] = sy;
_result[ 4] = sx*sy;
_result[ 5] = cx;
_result[ 6] = -sx*cy;
_result[ 8] = -cx*sy;
_result[ 9] = sx;
_result[10] = cx*cy;
_result[15] = 1.0f;
}
inline void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
{
const float sx = fsin(_ax);
const float cx = fcos(_ax);
const float sy = fsin(_ay);
const float cy = fcos(_ay);
const float sz = fsin(_az);
const float cz = fcos(_az);
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = cy*cz;
_result[ 1] = -cy*sz;
_result[ 2] = sy;
_result[ 4] = cz*sx*sy + cx*sz;
_result[ 5] = cx*cz - sx*sy*sz;
_result[ 6] = -cy*sx;
_result[ 8] = -cx*cz*sy + sx*sz;
_result[ 9] = cz*sx + cx*sy*sz;
_result[10] = cx*cy;
_result[15] = 1.0f;
}
inline void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
{
const float sx = fsin(_ax);
const float cx = fcos(_ax);
const float sy = fsin(_ay);
const float cy = fcos(_ay);
const float sz = fsin(_az);
const float cz = fcos(_az);
memSet(_result, 0, sizeof(float)*16);
_result[ 0] = cy*cz;
_result[ 1] = cz*sx*sy-cx*sz;
_result[ 2] = cx*cz*sy+sx*sz;
_result[ 4] = cy*sz;
_result[ 5] = cx*cz + sx*sy*sz;
_result[ 6] = -cz*sx + cx*sy*sz;
_result[ 8] = -sy;
_result[ 9] = cy*sx;
_result[10] = cx*cy;
_result[15] = 1.0f;
};
inline void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz)
{
const float sx = fsin(_ax);
const float cx = fcos(_ax);
const float sy = fsin(_ay);
const float cy = fcos(_ay);
const float sz = fsin(_az);
const float cz = fcos(_az);
const float sxsz = sx*sz;
const float cycz = cy*cz;
_result[ 0] = _sx * (cycz - sxsz*sy);
_result[ 1] = _sx * -cx*sz;
_result[ 2] = _sx * (cz*sy + cy*sxsz);
_result[ 3] = 0.0f;
_result[ 4] = _sy * (cz*sx*sy + cy*sz);
_result[ 5] = _sy * cx*cz;
_result[ 6] = _sy * (sy*sz -cycz*sx);
_result[ 7] = 0.0f;
_result[ 8] = _sz * -cx*sy;
_result[ 9] = _sz * sx;
_result[10] = _sz * cx*cy;
_result[11] = 0.0f;
_result[12] = _tx;
_result[13] = _ty;
_result[14] = _tz;
_result[15] = 1.0f;
}
inline void vec3MulMtx(float* _result, const float* _vec, const float* _mat)
{
_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
@@ -1268,123 +813,4 @@ namespace bx
_result[3] = -vec3Dot(normal, _va);
}
inline void calcLinearFit2D(float _result[2], const void* _points, uint32_t _stride, uint32_t _numPoints)
{
float sumX = 0.0f;
float sumY = 0.0f;
float sumXX = 0.0f;
float sumXY = 0.0f;
const uint8_t* ptr = (const uint8_t*)_points;
for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
{
const float* point = (const float*)ptr;
float xx = point[0];
float yy = point[1];
sumX += xx;
sumY += yy;
sumXX += xx*xx;
sumXY += xx*yy;
}
// [ sum(x^2) sum(x) ] [ A ] = [ sum(x*y) ]
// [ sum(x) numPoints ] [ B ] [ sum(y) ]
float det = (sumXX*_numPoints - sumX*sumX);
float invDet = 1.0f/det;
_result[0] = (-sumX * sumY + _numPoints * sumXY) * invDet;
_result[1] = (sumXX * sumY - sumX * sumXY) * invDet;
}
inline void calcLinearFit3D(float _result[3], const void* _points, uint32_t _stride, uint32_t _numPoints)
{
float sumX = 0.0f;
float sumY = 0.0f;
float sumZ = 0.0f;
float sumXX = 0.0f;
float sumXY = 0.0f;
float sumXZ = 0.0f;
float sumYY = 0.0f;
float sumYZ = 0.0f;
const uint8_t* ptr = (const uint8_t*)_points;
for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
{
const float* point = (const float*)ptr;
float xx = point[0];
float yy = point[1];
float zz = point[2];
sumX += xx;
sumY += yy;
sumZ += zz;
sumXX += xx*xx;
sumXY += xx*yy;
sumXZ += xx*zz;
sumYY += yy*yy;
sumYZ += yy*zz;
}
// [ sum(x^2) sum(x*y) sum(x) ] [ A ] [ sum(x*z) ]
// [ sum(x*y) sum(y^2) sum(y) ] [ B ] = [ sum(y*z) ]
// [ sum(x) sum(y) numPoints ] [ C ] [ sum(z) ]
float mtx[9] =
{
sumXX, sumXY, sumX,
sumXY, sumYY, sumY,
sumX, sumY, float(_numPoints),
};
float invMtx[9];
mtx3Inverse(invMtx, mtx);
_result[0] = invMtx[0]*sumXZ + invMtx[1]*sumYZ + invMtx[2]*sumZ;
_result[1] = invMtx[3]*sumXZ + invMtx[4]*sumYZ + invMtx[5]*sumZ;
_result[2] = invMtx[6]*sumXZ + invMtx[7]*sumYZ + invMtx[8]*sumZ;
}
inline void rgbToHsv(float _hsv[3], const float _rgb[3])
{
const float rr = _rgb[0];
const float gg = _rgb[1];
const float bb = _rgb[2];
const float s0 = fstep(bb, gg);
const float px = flerp(bb, gg, s0);
const float py = flerp(gg, bb, s0);
const float pz = flerp(-1.0f, 0.0f, s0);
const float pw = flerp(2.0f/3.0f, -1.0f/3.0f, s0);
const float s1 = fstep(px, rr);
const float qx = flerp(px, rr, s1);
const float qy = py;
const float qz = flerp(pw, pz, s1);
const float qw = flerp(rr, px, s1);
const float dd = qx - fmin(qw, qy);
const float ee = 1.0e-10f;
_hsv[0] = fabsolute(qz + (qw - qy) / (6.0f * dd + ee) );
_hsv[1] = dd / (qx + ee);
_hsv[2] = qx;
}
inline void hsvToRgb(float _rgb[3], const float _hsv[3])
{
const float hh = _hsv[0];
const float ss = _hsv[1];
const float vv = _hsv[2];
const float px = fabsolute(ffract(hh + 1.0f ) * 6.0f - 3.0f);
const float py = fabsolute(ffract(hh + 2.0f/3.0f) * 6.0f - 3.0f);
const float pz = fabsolute(ffract(hh + 1.0f/3.0f) * 6.0f - 3.0f);
_rgb[0] = vv * flerp(1.0f, fsaturate(px - 1.0f), ss);
_rgb[1] = vv * flerp(1.0f, fsaturate(py - 1.0f), ss);
_rgb[2] = vv * flerp(1.0f, fsaturate(pz - 1.0f), ss);
}
} // namespace bx