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Removing old vector math.
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@@ -464,13 +464,13 @@ namespace bx
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void mtxQuatTranslationHMD(float* _result, const float* _quat, const float* _translation);
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///
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void mtxLookAtLh(float* _result, const float* _eye, const float* _at, const float* _up = NULL);
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void mtxLookAtLh(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up = { 0.0f, 1.0f, 0.0f });
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///
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void mtxLookAtRh(float* _result, const float* _eye, const float* _at, const float* _up = NULL);
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void mtxLookAtRh(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up = { 0.0f, 1.0f, 0.0f });
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///
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void mtxLookAt(float* _result, const float* _eye, const float* _at, const float* _up = NULL);
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void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up = { 0.0f, 1.0f, 0.0f });
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///
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void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc);
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