Removing old vector math.

This commit is contained in:
Branimir Karadžić
2018-11-16 21:54:02 -08:00
parent ce890dd91d
commit 40e1c210bd
2 changed files with 26 additions and 44 deletions

View File

@@ -464,13 +464,13 @@ namespace bx
void mtxQuatTranslationHMD(float* _result, const float* _quat, const float* _translation);
///
void mtxLookAtLh(float* _result, const float* _eye, const float* _at, const float* _up = NULL);
void mtxLookAtLh(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up = { 0.0f, 1.0f, 0.0f });
///
void mtxLookAtRh(float* _result, const float* _eye, const float* _at, const float* _up = NULL);
void mtxLookAtRh(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up = { 0.0f, 1.0f, 0.0f });
///
void mtxLookAt(float* _result, const float* _eye, const float* _at, const float* _up = NULL);
void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up = { 0.0f, 1.0f, 0.0f });
///
void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc);