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Cleanup.
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92
src/mutex.cpp
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92
src/mutex.cpp
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/*
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* Copyright 2010-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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*/
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#include <bx/mutex.h>
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#if BX_CONFIG_SUPPORTS_THREADING
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#if 0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_NACL \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_OSX
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# include <pthread.h>
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#elif 0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOX360
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# include <errno.h>
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#endif // BX_PLATFORM_
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namespace bx
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{
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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typedef CRITICAL_SECTION pthread_mutex_t;
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typedef unsigned pthread_mutexattr_t;
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inline int pthread_mutex_lock(pthread_mutex_t* _mutex)
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{
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EnterCriticalSection(_mutex);
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return 0;
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}
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inline int pthread_mutex_unlock(pthread_mutex_t* _mutex)
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{
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LeaveCriticalSection(_mutex);
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return 0;
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}
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inline int pthread_mutex_trylock(pthread_mutex_t* _mutex)
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{
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return TryEnterCriticalSection(_mutex) ? 0 : EBUSY;
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}
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inline int pthread_mutex_init(pthread_mutex_t* _mutex, pthread_mutexattr_t* /*_attr*/)
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{
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#if BX_PLATFORM_WINRT
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InitializeCriticalSectionEx(_mutex, 4000, 0); // docs recommend 4000 spincount as sane default
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#else
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InitializeCriticalSection(_mutex);
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#endif
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return 0;
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}
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inline int pthread_mutex_destroy(pthread_mutex_t* _mutex)
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{
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DeleteCriticalSection(_mutex);
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return 0;
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}
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#endif // BX_PLATFORM_
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Mutex::Mutex()
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{
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pthread_mutexattr_t attr;
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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#else
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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#endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_WINRT
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pthread_mutex_init(&m_handle, &attr);
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}
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Mutex::~Mutex()
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{
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pthread_mutex_destroy(&m_handle);
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}
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void Mutex::lock()
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{
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pthread_mutex_lock(&m_handle);
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}
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void Mutex::unlock()
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{
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pthread_mutex_unlock(&m_handle);
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}
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} // namespace bx
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#endif // BX_MUTEX_H_HEADER_GUARD
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