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Cleanup.
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@@ -5,6 +5,7 @@
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#include "test.h"
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#include <bx/float4_t.h>
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#include <bx/fpumath.h>
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#include <string.h>
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using namespace bx;
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@@ -70,10 +71,10 @@ void float4_check_float(const char* _str, bx::float4_t _a, float _0, float _1, f
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, _0, _1, _2, _3
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);
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CHECK_EQUAL(c.f[0], _0);
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CHECK_EQUAL(c.f[1], _1);
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CHECK_EQUAL(c.f[2], _2);
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CHECK_EQUAL(c.f[3], _3);
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CHECK(bx::fequal(c.f[0], _0, 0.0001f) );
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CHECK(bx::fequal(c.f[1], _1, 0.0001f) );
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CHECK(bx::fequal(c.f[2], _2, 0.0001f) );
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CHECK(bx::fequal(c.f[3], _3, 0.0001f) );
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}
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void float4_check_string(const char* _str, bx::float4_t _a)
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@@ -235,6 +236,24 @@ TEST(float4_arithmetic)
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);
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}
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TEST(float4_sqrt)
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{
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float4_check_float("float4_sqrt"
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, float4_sqrt(float4_ld(1.0f, 16.0f, 65536.0f, 123456.0f) )
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, 1.0f, 4.0f, 256.0f, 351.363060096f
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);
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float4_check_float("float4_sqrt_nr_ni"
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, float4_sqrt_nr_ni(float4_ld(1.0f, 16.0f, 65536.0f, 123456.0f) )
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, 1.0f, 4.0f, 256.0f, 351.363060096f
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);
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float4_check_float("float4_sqrt_nr1_ni"
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, float4_sqrt_nr1_ni(float4_ld(1.0f, 16.0f, 65536.0f, 123456.0f) )
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, 1.0f, 4.0f, 256.0f, 351.363060096f
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);
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}
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TEST(float4)
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{
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const float4_t isplat = float4_isplat(0x80000001);
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